tabbify and cleaned up std issues and min/max problems.

This commit is contained in:
Arthur Ice 2013-05-22 19:52:48 -07:00
parent ac78841e55
commit b4e65a8840
10 changed files with 153 additions and 106 deletions

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@ -15,16 +15,36 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "debug.h"
#include "EQPacket.h"
#include "EQStream.h"
#include "misc.h"
#include "Mutex.h"
#include "op_codes.h"
#include "CRC16.h"
#include <string>
#include <iomanip>
#include <iostream>
#include <vector>
#include <time.h>
#include <sys/types.h>
#include <algorithm>
#if defined(ZONE) || defined(WORLD)
#define RETRANSMITS
#endif
#ifdef RETRANSMITS
#include "rulesys.h"
#endif
#ifdef _WINDOWS
#include <time.h>
// have to undefine these since a macro version
// is defined in windef.h (which windows includes)
#undef min
#undef max
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/time.h>
@ -33,20 +53,6 @@
#include <fcntl.h>
#include <arpa/inet.h>
#endif
#include "EQPacket.h"
#include "EQStream.h"
//#include "EQStreamFactory.h"
#include "misc.h"
#include "Mutex.h"
#include "op_codes.h"
#include "CRC16.h"
#if defined(ZONE) || defined(WORLD)
#define RETRANSMITS
#endif
#ifdef RETRANSMITS
#include "rulesys.h"
#endif
//for logsys
#define _L "%s:%d: "
@ -567,7 +573,7 @@ uint32 length;
while (used<length) {
out=new EQProtocolPacket(OP_Fragment,nullptr,MaxLen-4);
chunksize=std::min(length-used,MaxLen-6);
chunksize= std::min(length-used,MaxLen-6);
memcpy(out->pBuffer+2,tmpbuff+used,chunksize);
out->size=chunksize+2;
SequencedPush(out);

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@ -16,10 +16,6 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <sstream>
#include <iostream>
#include <limits>
#include "debug.h"
#include "StringUtil.h"
#include "Item.h"
@ -29,6 +25,11 @@
#include "shareddb.h"
#include "classes.h"
#include <limits.h>
#include <sstream>
#include <iostream>
int32 NextItemInstSerialNumber = 1;
static inline int32 GetNextItemInstSerialNumber() {
@ -43,7 +44,7 @@ static inline int32 GetNextItemInstSerialNumber() {
// NextItemInstSerialNumber is the next one to hand out.
//
// It is very unlikely to reach 2,147,483,647. Maybe we should call abort(), rather than wrapping back to 1.
if(NextItemInstSerialNumber >= std::numeric_limits<uint32>::max())
if(NextItemInstSerialNumber >= INT_MAX)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
@ -1051,6 +1052,26 @@ int16 Inventory::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, boo
return SLOT_INVALID;
}
void Inventory::dumpBagContents(ItemInst *inst, iter_inst *it) {
iter_contents itb;
if (!inst || !inst->IsType(ItemClassContainer))
return;
// Go through bag, if bag
for (itb=inst->_begin(); itb!=inst->_end(); itb++) {
ItemInst* baginst = itb->second;
if(!baginst || !baginst->GetItem())
continue;
std::string subSlot;
StringFormat(subSlot," Slot %d: %s (%d)", Inventory::CalcSlotId((*it)->first, itb->first),
baginst->GetItem()->Name, (baginst->GetCharges()<=0) ? 1 : baginst->GetCharges());
std::cout << subSlot << std::endl;
}
}
void Inventory::dumpItemCollection(const std::map<int16, ItemInst*> &collection) {
iter_inst it;
iter_contents itb;

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@ -15,21 +15,25 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string>
#include <vector>
#include "debug.h"
#include "ProcLauncher.h"
#ifdef _WINDOWS
#include <windows.h>
#include <windows.h>
#else
#include <sys/types.h>
#include <sys/wait.h>
#include <signal.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <signal.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#endif
ProcLauncher ProcLauncher::s_launcher;
@ -165,8 +169,8 @@ ProcLauncher::ProcRef ProcLauncher::Launch(Spec *&to_launch) {
// Create the child process.
//glue together all the nice command line arguments
string args(it->program);
vector<string>::iterator cur, end;
std::string args(it->program);
std::vector<std::string>::iterator cur, end;
cur = it->args.begin();
end = it->args.end();
for(; cur != end; cur++) {

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@ -19,9 +19,11 @@
#include "Encryption.h"
#include "ErrorLog.h"
#include <string>
extern ErrorLog *server_log;
bool Encryption::LoadCrypto(string name)
bool Encryption::LoadCrypto(std::string name)
{
if(!Load(name.c_str()))
{

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@ -1476,7 +1476,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
if (killerMob != nullptr)
{
if (killerMob->IsNPC()) {
parse->EventNPC(EVENT_SLAY, killerMob->CastToNPC(), this, "", 0);
parse->EventNPC(EVENT_SLAY, killerMob->CastToNPC(), this, "", 0);
mod_client_death_npc(killerMob);
@ -2124,7 +2124,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
/* Send the EVENT_KILLED_MERIT event for all raid members */
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (kr->members[i].member != nullptr) { // If Group Member is Client
parse->EventNPC(EVENT_KILLED_MERIT, this, kr->members[i].member, "killed", 0);
parse->EventNPC(EVENT_KILLED_MERIT, this, kr->members[i].member, "killed", 0);
mod_npc_killed_merit(kr->members[i].member);
@ -2167,7 +2167,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (kg->members[i] != nullptr && kg->members[i]->IsClient()) { // If Group Member is Client
Client *c = kg->members[i]->CastToClient();
parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
mod_npc_killed_merit(c);
@ -2214,7 +2214,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
}
}
/* Send the EVENT_KILLED_MERIT event */
parse->EventNPC(EVENT_KILLED_MERIT, this, give_exp_client, "killed", 0);
parse->EventNPC(EVENT_KILLED_MERIT, this, give_exp_client, "killed", 0);
mod_npc_killed_merit(give_exp_client);
@ -2347,7 +2347,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
// Parse quests even if we're killed by an NPC
if(killerMob) {
Mob *oos = killerMob->GetOwnerOrSelf();
parse->EventNPC(EVENT_DEATH, this, oos, "", 0);
parse->EventNPC(EVENT_DEATH, this, oos, "", 0);
mod_npc_killed(oos);
@ -4234,7 +4234,7 @@ void Mob::ApplyMeleeDamageBonus(uint16 skill, int32 &damage){
if(!RuleB(Combat, UseIntervalAC)){
if(IsNPC()){ //across the board NPC damage bonuses.
//only account for STR here, assume their base STR was factored into their DB damages
//only account for STR here, assume their base STR was factored into their DB damages
int dmgbonusmod = 0;
dmgbonusmod += (100*(itembonuses.STR + spellbonuses.STR))/3;
dmgbonusmod += (100*(spellbonuses.ATK + itembonuses.ATK))/5;

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@ -1576,7 +1576,7 @@ void Bot::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
return;
}
for (map<uint32, AA_Ability>::const_iterator iter = aa_effects[aaid].begin(); iter != aa_effects[aaid].end(); ++iter) {
for (std::map<uint32, AA_Ability>::const_iterator iter = aa_effects[aaid].begin(); iter != aa_effects[aaid].end(); ++iter) {
effect = iter->second.skill_id;
base1 = iter->second.base1;
base2 = iter->second.base2;
@ -4779,7 +4779,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* botOwner) {
std::list<uint32> ActiveBots = Bot::GetGroupedBotsByGroupId(botOwner->GetGroup()->GetID(), &errorMessage);
if(errorMessage.empty() && !ActiveBots.empty()) {
for(list<uint32>::iterator itr = ActiveBots.begin(); itr != ActiveBots.end(); itr++) {
for(std::list<uint32>::iterator itr = ActiveBots.begin(); itr != ActiveBots.end(); itr++) {
Bot* activeBot = Bot::LoadBot(*itr, &errorMessage);
if(!errorMessage.empty()) {
@ -6701,7 +6701,7 @@ int16 Bot::CalcBotAAFocus(BotfocusType type, uint32 aa_ID, uint16 spell_id)
return 0;
}
for (map<uint32, AA_Ability>::const_iterator iter = aa_effects[aa_ID].begin(); iter != aa_effects[aa_ID].end(); ++iter)
for (std::map<uint32, AA_Ability>::const_iterator iter = aa_effects[aa_ID].begin(); iter != aa_effects[aa_ID].end(); ++iter)
{
effect = iter->second.skill_id;
base1 = iter->second.base1;
@ -11136,7 +11136,7 @@ int32 Bot::CalcBaseEndurance()
int BonusUpto800 = int( at_most_800 / 4 ) ;
if(Stats > 400) {
Bonus400to800 = int( (at_most_800 - 400) / 4 );
HalfBonus400to800 = int( max( ( at_most_800 - 400 ), 0 ) / 8 );
HalfBonus400to800 = int( std::max( ( at_most_800 - 400 ), 0 ) / 8 );
if(Stats > 800) {
Bonus800plus = int( (Stats - 800) / 8 ) * 2;
@ -11598,7 +11598,7 @@ void Bot::ProcessClientZoneChange(Client* botOwner) {
if(botOwner) {
std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(botOwner->CharacterID());
for(list<Bot*>::iterator itr = BotList.begin(); itr != BotList.end(); itr++) {
for(std::list<Bot*>::iterator itr = BotList.begin(); itr != BotList.end(); itr++) {
Bot* tempBot = *itr;
if(tempBot) {
@ -12322,7 +12322,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(std::string(sep->arg[2]).compare("all") == 0)
listAll = true;
else {
string botName = std::string(sep->arg[2]);
std::string botName = std::string(sep->arg[2]);
Bot* tempBot = entity_list.GetBotByBotName(botName);
@ -15981,12 +15981,12 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
Bot* leaderBot = *botListItr;
if(leaderBot->GetInHealRotation() && leaderBot->GetHealRotationLeader() == leaderBot) {
//start all heal rotations
list<Bot*> rotationMemberList;
std::list<Bot*> rotationMemberList;
int index = 0;
rotationMemberList = GetBotsInHealRotation(leaderBot);
for(list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); rotationMemberItr++) {
for(std::list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); rotationMemberItr++) {
Bot* tempBot = *rotationMemberItr;
if(tempBot) {
@ -16014,7 +16014,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(leaderBot) {
list<Bot*> botList;
std::list<Bot*> botList;
int index = 0;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
@ -16023,7 +16023,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
botList = GetBotsInHealRotation(leaderBot);
for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot) {
@ -16058,11 +16058,11 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
Bot* leaderBot = *botListItr;
if(leaderBot->GetInHealRotation() && leaderBot->GetHealRotationLeader() == leaderBot) {
//start all heal rotations
list<Bot*> rotationMemberList;
std::list<Bot*> rotationMemberList;
rotationMemberList = GetBotsInHealRotation(leaderBot);
for(list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); rotationMemberItr++) {
for(std::list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); rotationMemberItr++) {
Bot* tempBot = *rotationMemberItr;
if(tempBot) {
@ -16087,7 +16087,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(leaderBot) {
list<Bot*> botList;
std::list<Bot*> botList;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
@ -16095,7 +16095,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
botList = GetBotsInHealRotation(leaderBot);
for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID()) {
@ -16146,7 +16146,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(leaderBot) {
list<Bot*> botList;
std::list<Bot*> botList;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
@ -16158,7 +16158,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
c->Message(0, "Bot Heal Rotation- Leader: %s", leaderBot->GetCleanName());
c->Message(0, "Bot Heal Rotation- Timer: %1.1f", ((float)leaderBot->GetHealRotationTimer()/1000.0f));
for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID()) {
@ -16208,7 +16208,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(leaderBot) {
list<Bot*> botList;
std::list<Bot*> botList;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
@ -16216,7 +16216,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
botList = GetBotsInHealRotation(leaderBot);
for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID())
@ -16248,7 +16248,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(leaderBot) {
bool fastHeals = false;
list<Bot*> botList;
std::list<Bot*> botList;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
@ -16264,7 +16264,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
botList = GetBotsInHealRotation(leaderBot);
for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID())
@ -16548,7 +16548,7 @@ Bot* EntityList::GetBotByBotID(uint32 botID) {
Bot* Result = 0;
if(botID > 0) {
for(list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotID() == botID) {
@ -16565,7 +16565,7 @@ Bot* EntityList::GetBotByBotName(std::string botName) {
Bot* Result = 0;
if(!botName.empty()) {
for(list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot && std::string(tempBot->GetName()) == botName) {
@ -16609,11 +16609,11 @@ void EntityList::AddBot(Bot *newBot, bool SendSpawnPacket, bool dontqueue) {
}
}
list<Bot*> EntityList::GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID) {
list<Bot*> Result;
std::list<Bot*> EntityList::GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID) {
std::list<Bot*> Result;
if(botOwnerCharacterID > 0) {
for(list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == botOwnerCharacterID)
@ -16676,7 +16676,7 @@ bool EntityList::RemoveBot(uint16 entityID) {
bool Result = false;
if(entityID > 0) {
for(list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++)
for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++)
{
Bot* tempBot = *botListItr;
@ -16695,7 +16695,7 @@ void EntityList::ShowSpawnWindow(Client* client, int Distance, bool NamedOnly) {
const char *WindowTitle = "Bot Tracking Window";
string WindowText;
std::string WindowText;
int LastCon = -1;
int CurrentCon = 0;
@ -17228,9 +17228,9 @@ bool Bot::AddHealRotationMember( Bot* healer ) {
//update leader's previous member (end of list) to new member and update rotation data
SetPrevHealRotationMember(healer);
list<Bot*> botList = GetBotsInHealRotation(this);
std::list<Bot*> botList = GetBotsInHealRotation(this);
for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot)
@ -17276,9 +17276,9 @@ bool Bot::RemoveHealRotationMember( Bot* healer ) {
}
//update rotation data
list<Bot*> botList = GetBotsInHealRotation(leader);
std::list<Bot*> botList = GetBotsInHealRotation(leader);
for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot) {
@ -17349,11 +17349,11 @@ bool Bot::AddHealRotationTarget( Mob* target ) {
if (_healRotationTargets[i] == 0)
{
list<Bot*> botList = GetBotsInHealRotation(this);
std::list<Bot*> botList = GetBotsInHealRotation(this);
_healRotationTargets[i] = target->GetID();
for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot != this) {
@ -17386,12 +17386,12 @@ bool Bot::RemoveHealRotationTarget( Mob* target ) {
//notify all heal rotation members to remove target
for(int i=0; i<MaxHealRotationTargets; i++){
if(_healRotationTargets[i] == target->GetID()) {
list<Bot*> botList = GetBotsInHealRotation(this);
std::list<Bot*> botList = GetBotsInHealRotation(this);
_healRotationTargets[i] = 0;
index = i;
removed = true;
for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
Bot* tempBot = *botListItr;
if(tempBot)
@ -17499,8 +17499,8 @@ Mob* Bot::GetHealRotationTarget( uint8 index ) {
return target;
}
list<Bot*> Bot::GetBotsInHealRotation(Bot* rotationLeader) {
list<Bot*> Result;
std::list<Bot*> Bot::GetBotsInHealRotation(Bot* rotationLeader) {
std::list<Bot*> Result;
if(rotationLeader != nullptr) {
Result.push_back(rotationLeader);

View File

@ -559,7 +559,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
std::list<BotSpell> inCombatBuffList = GetBotSpellsBySpellType(this, SpellType_InCombatBuff);
for(list<BotSpell>::iterator itr = inCombatBuffList.begin(); itr != inCombatBuffList.end(); itr++) {
for(std::list<BotSpell>::iterator itr = inCombatBuffList.begin(); itr != inCombatBuffList.end(); itr++) {
BotSpell selectedBotSpell = *itr;
if(selectedBotSpell.SpellId == 0)
@ -646,7 +646,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
const int maxDotSelect = 5;
int dotSelectCounter = 0;
for(list<BotSpell>::iterator itr = dotList.begin(); itr != dotList.end(); itr++) {
for(std::list<BotSpell>::iterator itr = dotList.begin(); itr != dotList.end(); itr++) {
BotSpell selectedBotSpell = *itr;
if(selectedBotSpell.SpellId == 0)
@ -2049,7 +2049,7 @@ BotSpell Bot::GetBestBotSpellForCure(Bot* botCaster, Mob *tar) {
//Check for group cure first
if(countNeedsCured > 2) {
for(list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); itr++) {
for(std::list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); itr++) {
BotSpell selectedBotSpell = *itr;
if(IsGroupSpell(itr->SpellId) && CheckSpellRecastTimers(botCaster, itr->SpellIndex)) {
@ -2086,7 +2086,7 @@ BotSpell Bot::GetBestBotSpellForCure(Bot* botCaster, Mob *tar) {
//no group cure for target- try to find single target spell
if(!spellSelected) {
for(list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); itr++) {
for(std::list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); itr++) {
BotSpell selectedBotSpell = *itr;
if(CheckSpellRecastTimers(botCaster, itr->SpellIndex)) {

View File

@ -28,27 +28,38 @@ class Client;
#include "../common/EQPacket.h"
#include "../common/linked_list.h"
#include "../common/extprofile.h"
#include "zonedb.h"
#include "errno.h"
#include "../common/classes.h"
#include "../common/races.h"
#include "../common/deity.h"
#include "../common/seperator.h"
#include "../common/Item.h"
#include "../common/guilds.h"
#include "../common/item_struct.h"
#include "../common/clientversions.h"
#include "zonedb.h"
#include "errno.h"
#include "mob.h"
#include "npc.h"
#include "merc.h"
#include "zone.h"
#include "AA.h"
#include "../common/seperator.h"
#include "../common/Item.h"
#include "updatemgr.h"
#include "../common/guilds.h"
#include "questmgr.h"
#include "QGlobals.h"
#ifdef _WINDOWS
// since windows defines these within windef.h (which windows.h include)
// we are required to undefine these to use min and max from <algorithm>
#undef min
#undef max
#endif
#include <float.h>
#include <set>
#include <string>
#include "../common/item_struct.h"
#include "../common/clientversions.h"
#include "QGlobals.h"
#include <algorithm>
#define CLIENT_TIMEOUT 90000
#define CLIENT_LD_TIMEOUT 30000 // length of time client stays in zone after LDing
@ -1101,7 +1112,7 @@ public:
void DuplicateLoreMessage(uint32 ItemID);
void GarbleMessage(char *, uint8);
void TickItemCheck();
void TickItemCheck();
void TryItemTick(int slot);
int16 GetActSTR() { return( std::min(GetMaxSTR(), GetSTR()) ); }
int16 GetActSTA() { return( std::min(GetMaxSTA(), GetSTA()) ); }
@ -1110,9 +1121,9 @@ public:
int16 GetActINT() { return( std::min(GetMaxINT(), GetINT()) ); }
int16 GetActWIS() { return( std::min(GetMaxWIS(), GetWIS()) ); }
int16 GetActCHA() { return( std::min(GetMaxCHA(), GetCHA()) ); }
void LoadAccountFlags();
void SetAccountFlag(std::string flag, std::string val);
std::string GetAccountFlag(std::string flag); float GetDamageMultiplier(SkillType);
void LoadAccountFlags();
void SetAccountFlag(std::string flag, std::string val);
std::string GetAccountFlag(std::string flag); float GetDamageMultiplier(SkillType);
int mod_client_damage(int damage, SkillType skillinuse, int hand, ItemInst* weapon, Mob* other);
bool mod_client_message(char* message, uint8 chan_num);
bool mod_can_increase_skill(SkillType skillid, Mob* against_who);
@ -1431,9 +1442,9 @@ private:
uint8 MaxXTargets;
bool XTargetAutoAddHaters;
struct XTarget_Struct XTargets[XTARGET_HARDCAP];
struct XTarget_Struct XTargets[XTARGET_HARDCAP];
Timer ItemTickTimer;
Timer ItemTickTimer;
std::map<std::string,std::string> accountflags;
};

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@ -15,19 +15,21 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <algorithm>
#include "../common/debug.h"
#include "masterentity.h"
#include "worldserver.h"
#include "zonedb.h"
#include "../common/spdat.h"
#include "../common/packet_dump.h"
#include "../common/packet_functions.h"
#include "petitions.h"
#include "../common/serverinfo.h"
#include "../common/ZoneNumbers.h"
#include "../common/moremath.h"
#include "../common/guilds.h"
#include "../common/logsys.h"
#include "masterentity.h"
#include "worldserver.h"
#include "zonedb.h"
#include "petitions.h"
#include "StringIDs.h"
#include "NpcAI.h"

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@ -20,12 +20,13 @@
#include "../common/types.h"
#include "../common/linked_list.h"
#include "zonedb.h"
#include "../common/eq_constants.h"
#include "zonedump.h"
#include "zonedbasync.h"
#include "../common/servertalk.h"
#include "../common/bodytypes.h"
#include "../common/eq_constants.h"
#include "zonedb.h"
#include "zonedump.h"
#include "zonedbasync.h"
#include "QGlobals.h"
// max number of newspawns to send per bulk packet
@ -441,7 +442,7 @@ private:
Mob* GetMobByBotID(uint32 botID);
Bot* GetBotByBotID(uint32 botID);
Bot* GetBotByBotName(std::string botName);
list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
std::list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 iSpellTypes); // TODO: Evaluate this closesly in hopes to eliminate
void ShowSpawnWindow(Client* client, int Distance, bool NamedOnly); // TODO: Implement ShowSpawnWindow in the bot class but it needs entity list stuff