Fix for healing unconscious players.

This commit is contained in:
vexyl 2013-10-26 13:46:03 -07:00
parent 3c09613d01
commit a694cf3079

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@ -3646,8 +3646,8 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
void Mob::HealDamage(uint32 amount, Mob* caster) {
uint32 maxhp = GetMaxHP();
uint32 curhp = GetHP();
int32 maxhp = GetMaxHP();
int32 curhp = GetHP();
uint32 acthealed = 0;
if(caster && amount > 0)