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Fix Auto XTargets not clearing on death
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e1c2657b11
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@ -1486,6 +1486,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
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entity_list.RemoveFromTargets(this);
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hate_list.RemoveEnt(this);
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RemoveAutoXTargets();
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//remove ourself from all proximities
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@ -6990,6 +6990,22 @@ void Client::RemoveGroupXTargets()
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}
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}
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void Client::RemoveAutoXTargets()
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{
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if(!XTargettingAvailable())
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return;
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for(int i = 0; i < GetMaxXTargets(); ++i)
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{
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if(XTargets[i].Type == Auto)
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{
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XTargets[i].ID = 0;
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XTargets[i].Name[0] = 0;
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SendXTargetPacket(i, NULL);
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}
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}
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}
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void Client::ShowXTargets(Client *c)
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{
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if(!c)
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@ -1095,6 +1095,7 @@ public:
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void RemoveXTarget(Mob *m, bool OnlyAutoSlots);
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void SendXTargetPacket(uint32 Slot, Mob *m);
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void RemoveGroupXTargets();
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void RemoveAutoXTargets();
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void ShowXTargets(Client *c);
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void InitializeMercInfo();
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bool CheckCanHireMerc(Mob* merchant, uint32 template_id);
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