Uleat
351e63ae72
Possible fix for some 'random' character select crashes
2015-05-22 19:15:51 -04:00
Michael Cook (mackal)
7bcfaf60ab
Save PlayerState server side
...
We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument
OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove
Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
SecretsOTheP
4a4a0c5e8b
* -Exported additional entity IDs for dropped items to perl upon EVENT_CLICK_OBJECT (clicker_id) and EVENT_PLAYER_PICKUP ($picked_up_entity_id)
...
-Identified Size / SolidType fields in newer clients and properly exported it to EQEmu for use in UF, RoF, RoF2 via perl accessors. (Should work in LUA, no testing was done though for LUA)
-Added a sanity check for size to objects. Any size over 5000.f seems to crash the newer clients' graphical engines and PEQ has some containers filled in with bogus values.
-Added the ability to return a value on perl function EVENT_PLAYER_PICKUP which sends a fake dropped item ID to the client to generate the appropriate client response so the item can stay on the ground and not be 'picked up'. Should also work in LUA, didn't test LUA.
-Renamed unknown008 and unknown010 to size and solidtype respectively for objects.
2015-05-06 18:50:08 -04:00
Michael Cook (mackal)
06f4fd49ef
Implement mob and client melee push
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New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Michael Cook (mackal)
0d84ede3d6
Allow /pet attack by mob name to work
...
ex. /pet attack a_snake
2015-04-26 13:35:36 -04:00
Michael Cook (mackal)
739a7b6f75
Add decoder for OP_Animation for RoF/RoF2
2015-04-06 21:46:37 -04:00
Natedog2012
7662eaf983
All animation structs were backwards and poorly named.. RoF+ animations work properly
2015-04-06 03:11:04 -07:00
Michael Cook (mackal)
b3efd8a817
Quick fix for RoF2 discs showing in song window
...
This is just a hack until someone does a proper solution
2015-04-02 13:42:47 -04:00
SecretsOTheP
b6cc070633
Identified the Target Ring fields for RoF/RoF2 and added a perl accessor for the last target ring position received from the client.
...
Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
2015-03-29 01:35:24 -04:00
Michael Cook (mackal)
e47f9d95b0
Fix title/suffix for RoF/RoF2
2015-02-24 16:26:25 -05:00
JJ
318a664b09
No "sigs". [skip ci]
2015-02-23 19:57:47 -05:00
Uleat
d601a70546
Fix for RoF+ clients showing active 'Return Home' button when action is not available
2015-02-23 18:42:12 -05:00
Michael Cook (mackal)
c5a217842f
Fix issues with claims and implement for RoF/RoF2
2015-02-20 16:29:56 -05:00
Trevius
3b45a66498
Fix for potential recursive loops if using RemoveFromHateList() within EVENT_HATE_LIST.
...
Some work on Bazaar searching, but not functional yet.
2015-02-18 21:32:18 -06:00
Uleat
766641cd15
Implemented per-client character creation limits
2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895
Pre-purposed clean-up
2015-02-17 13:58:26 -05:00
Uleat
dedbb3f6c8
Implemented higher bandolier and potion belt counts
2015-02-17 13:58:24 -05:00
Uleat
5a3b10a11c
Constant name re-alignments prior to extended bandolier/potion belt activation
2015-02-17 13:58:23 -05:00
Uleat
f1a25da065
Pre-purposed clean-up
2015-02-17 13:58:19 -05:00
Michael Cook (mackal)
b48a712887
Send bard effect stuff for RoF2
...
Server side we still use the old system
Servers will need to update their items, PEQ's DB appears fine
RoF2 wasn't show anything, so we have to send it for them
2015-02-16 15:40:44 -05:00
Trevius
28be3b87b7
(RoF2) Bazaar Trading (Buying/Selling) is now fully functional. Bazaar (/bazaar) search is not yet functional.
2015-02-16 11:56:23 -06:00
KimLS
9a78bac0d0
Changed save items back to true to be like old encode, no point tempting fate on that not breaking anything
2015-02-14 18:46:03 -08:00
KimLS
f95e211d9b
Fixes to OP_ZonePlayerToBind code, esp for RoF clients.
2015-02-14 18:32:49 -08:00
Michael Cook (mackal)
75809fc3bb
Fix RoF2 Strategy
2015-02-14 14:21:50 -05:00
Trevius
811e8809cc
(RoF2) Bazaar is now partially functional. RoF2 clients can start/end trader mode and other clients can purchase from them. No other functionality yet.
2015-02-14 11:09:36 -06:00
Trevius
e07704e36b
(RoF+) Bandolier no longer displays a Treasure Chest Icon when no Bandoliers are set.
2015-02-11 19:02:52 -06:00
Michael Cook (mackal)
2c31b348c3
RoF2 shared bank plat
2015-02-11 16:26:55 -05:00
Michael Cook (mackal)
45e7ff9193
Fix RoF2 item hotkeys
...
This string thing needs to be longer! Still no idea what it is
2015-02-09 03:02:25 -05:00
Michael Cook (mackal)
5be1bd2ffb
Make items with long reuse timers show the timer after zone
...
This adds a new table to store the timers in. This may seem
odd but the timers are associated with the player, not the
item, they're just included in the item header in the packet
Currently trading still needs to be handled
2015-01-31 17:53:50 -05:00
Uleat
4832acde0b
Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file)
2015-01-27 05:09:35 -05:00
Trevius
c822990213
Reverting last push due to zone crash from double deletes.
2015-01-23 17:13:21 -06:00
Trevius
bfca9c0383
Added deletes to RoF2 Patch file for potential mem-leaks.
2015-01-23 16:43:35 -06:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
3d74035e24
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
...
Conflicts:
zone/command.cpp
zone/command.h
zone/inventory.cpp
2015-01-21 16:40:46 -06:00
Uleat
e70e443950
Implemented 'enum class ClientVersion' -- added 'RoF2' to lua client version enumeration
2015-01-19 23:32:57 -05:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
ee1c55a813
Remove Log.Hex remaining entries
2015-01-19 02:32:09 -06:00
Akkadius
55d73f0b07
Remove Log.Hex references because we're not going to use them anyways per KLS
2015-01-19 02:30:36 -06:00
Akkadius
b6587cc9e2
Removal of logsys.h from #include(s)
2015-01-18 04:03:45 -06:00
Akkadius
b3bedef7af
Bunch of crazy changes to remove logsys
2015-01-18 03:23:36 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
132fbbb0c6
Rename LogDebugType to DebugCategory
2015-01-16 03:09:02 -06:00
Akkadius
ffdce868c1
Convert netcode debugging _log to logger.LogDebugType
2015-01-12 21:45:49 -06:00
Uleat
390681e0d0
Fix for missing names in StringID-based messages
2015-01-12 22:26:33 -05:00
Uleat
e84cebe375
Changed OP_FormattedMessage code to eliminate possible oob error
2015-01-12 21:15:12 -05:00
Uleat
d5b24543e8
Added text link translators for OP_TaskDescription (RoF+ -- all clients current)
2015-01-12 14:35:38 -05:00
Uleat
f612082f5d
Fix for OP_FormattedMessage text link server crashes
2015-01-12 01:42:27 -05:00