Akkadius
2c8ed1074a
Fix bots build
2018-12-31 23:19:48 -06:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
KimLS
1785120796
Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic
2018-10-12 00:03:58 -07:00
KimLS
29ea65a71e
Redoing movement to introduce proper rotation
2018-09-24 22:41:53 -07:00
KimLS
1aa97957d8
Renamed function, need to fix bots, some combat bug fixes.
2018-09-21 23:54:07 -07:00
KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
KimLS
2224b83ae0
Movement manager add
2018-09-17 14:32:36 -07:00
KimLS
c677169edd
Removed existing movement code, started replacing
2018-09-15 19:20:47 -07:00
Akkadius
332a3d6c6a
Add "mob" to perl-doc-parser.pl
2018-07-01 19:30:52 -05:00
Akkadius
214503617e
perl_mob.cpp formatting
2018-07-01 19:28:01 -05:00
Akkadius
1a1cce859a
Update perl_mob.cpp croak usage blocks
2018-07-01 19:26:50 -05:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Kinglykrab
5b5c3a08e6
Fix TryMoveAlong() in Perl.
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- Didn't have 4th option accounted for (my bad).
2018-03-25 14:33:38 -04:00
Kinglykrab
d08b7dafa4
Export TryMoveAlong() to Perl.
2018-03-24 18:52:20 -04:00
KimLS
5f1063acb9
Add pathfinding interfaces, still heavily wip
2017-07-18 00:01:59 -07:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
...
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Michael Cook (mackal)
ef2c17748e
Implement extra spell gems!
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New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Natedog2012
705295f4c4
Fix perl version of GetBuffSlotFromType
2016-04-27 21:49:17 -07:00
hateborne
1f5eeda79e
Exported GetSpellIDFromSlot into Perl
...
Exported the GetSpellIDFromSlot into Perl. Currently, there are numerous
Perl objections that can accept buff slot info, but nothing that can
return the buffs a mob/client currently has. This lets us iterate over
them with a loop, returning -1 if the slot requested doesn't exist.
2016-03-31 13:09:36 -04:00
Michael Cook (mackal)
5bcb9f0b35
Fix classic h2h dmg/delay also support for revamp
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The revamp was implemented during SoF
Set Combat:UseRevampHandToHand to true to enable
2016-01-03 14:38:50 -05:00
Kinglykrab
9a1271805a
Added GetMeleeMitigation() to Perl and Lua for Mobs (Clients/NPCs).
2015-12-21 15:45:25 -05:00
Kinglykrab
0177c8d7d9
Exported several Mob-based methods to Perl and Lua.
2015-12-19 19:42:35 -05:00
Kinglykrab
6949f29295
Adds IsBlind() and IsFeared() functionality to Perl and Lua.
2015-12-14 15:01:58 -05:00
Michael Cook (mackal)
a52ab7ae48
Rework spell aggro based on http://www.eqemulator.org/forums/showthread.php?t=39819 <F37>
2015-07-16 22:38:32 -04:00
KimLS
ce5e185738
Reworked how grant aa works
2015-06-23 00:36:43 -07:00
KimLS
065363480f
Added AA grant to quest system, fixed a bug here or there noticed incrementaa needs to be fixed or removed
2015-06-17 12:05:09 -07:00
KimLS
c445f63186
Okay timers now work right, for real this time
2015-06-16 23:41:46 -07:00
Kinglykrab
9a5ff58213
Added GetGlobal() support for all Mobs.
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- Uses memory (no database hits)
- Allows entity-based quest global checks
2015-06-01 22:25:02 -04:00
regneq
d1fbd086d7
Fully implemented QuestReward. (credit to Cavedude on EQMacEmu)
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Syntax on NPC is:
e.other:QuestReward(e.self,copper,silver,gold,platinum,item,experience,factionid,factionvalue);
This will give you any or all of the rewards and their messages with one call, including the quest ding sound. Any item is sent to your inventory, like SummonItem does now. The coin message is generated by the client, and will give you a message for each coin type (You recieve 5 copper...). No way around that, but it's still useful if the reward only calls for a single type.
2015-05-11 11:35:54 -07:00
KayenEQ
7851f272e5
Fix for ModSkillDmgTaken to once again work with (-1 = ALL skills)
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Fix for perl GetModSkillDmgTaken
2015-02-27 03:11:04 -05:00
KayenEQ
cafd0eaba1
Added perl function function: CanClassEquipItem(item_id)
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Returns a bool if can equip or not.
2015-02-04 22:46:02 -05:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
...
Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Arthur Ice
cd9ca65587
merge upstream
2015-01-08 19:40:00 -08:00
JJ
364f2f6bf8
Forgot prototype declaration from previous commit. Also fix corruption declaration.
2015-01-06 15:09:18 -05:00
JJ
cde406a496
Add PhR to #showstats and a few places that can/should be implemented in the future.
2015-01-06 13:51:36 -05:00
Akkadius
3a488e3a61
Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
...
Renamed and refactored most functions and variables in hate_list.h/cpp for readability
Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables
hate_list.cpp/.h style cleanup
hate_list.h header function sort, comment erase
functions should clearly state their function
2014-12-27 18:24:42 -06:00
Arthur Ice
f409d39f1a
merge upstream
2014-12-21 13:57:20 -08:00
Trevius
37951d09c7
(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
2014-12-09 21:18:56 -06:00
Arthur Ice
4b48ed7cbc
SetDeltas converted to SetDelta
2014-11-29 21:07:08 -08:00
Arthur Ice
d9d89ba9b3
GetCWPX(), GetCWPY(), GetCWPZ(), GetCWPH() converted to GetCurrentWayPoint
2014-11-26 17:34:45 -08:00
KimLS
9570412991
Added special ability functions to perl, removed some of the less used commands (and a few duplicates)
2014-11-18 21:17:03 -08:00
KayenEQ
650aa566b0
Fix for perl CastSpell function so it will use a spells innate resist diff
...
settings if no override value is put in the function.
Due to recent changes in
how we defined that variable it would set it to 0 resist diff by default
when called from perl.
2014-11-16 09:37:26 -05:00
KayenEQ
01c580224d
Implemented NPC Special Ability 41 'Allow To Tank', gives NPC opportunity to take aggro over a client in melee range.
2014-11-15 23:40:13 -05:00