786 Commits

Author SHA1 Message Date
cavedude00
16afa277de Exported TrainDisc to Lua.
Updated idle timer names.
2014-02-27 23:21:57 -08:00
Michael Cook
c18e9d9503 Merge pull request #121 from Siroro/master
Added rule Merchant:EnableAltCurrencySell
2014-02-27 13:11:40 -05:00
Siroro
a490b2ff22 Fixed augs having 100% proc rate 2014-02-27 12:00:06 +00:00
Siroro
f32a30fb9a Merge remote-tracking branch 'remotes/Eqemu/master' 2014-02-27 11:44:52 +00:00
Siroro
0f60fb06e3 Added rule Merchant: EnableAltCurrencySell - defaults to true, allows servers to disable the ability to resell items to alternate currency merchants. 2014-02-27 09:41:57 +00:00
Michael Cook (mackal)
01bd8bd9fa Reworked Weapon Procing
Broke up the logic to be a bit easier to follow
Procs should happen in the order that they do on live
Proc rates for spell buff procs should be more consistent with live
2014-02-27 03:19:25 -05:00
Uleat
489a6ffd16 Fix for 'sqrt' failures on vs2010 clients 2014-02-26 21:27:30 -05:00
cavedude00
f89d783308 Corrected 2014_02_26_virulentvenomAA.sql 2014-02-26 18:20:16 -08:00
cavedude00
1d6bd3cc5e Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
Michael Cook
ea31a29f8a Merge pull request #120 from KayenEQ/master
Spell effect addition / fixes
2014-02-26 14:15:17 -05:00
KayenEQ
205dd8a1e5 Clean up and revision of proc chance bonuses
Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
2014-02-26 05:16:37 -05:00
KayenEQ
8caac162b2 Spell effect addition / fixes 2014-02-26 00:09:59 -05:00
Michael Cook (mackal)
970b30b467 Added entity_list::IsMobSpawnedByNpcTypeID
Exported to both lua and perl
2014-02-25 23:15:14 -05:00
Michael Cook
746569b471 Fix HOTs timer when they're in the song window 2014-02-24 17:25:49 -05:00
Michael Cook (mackal)
20869a0aec Mobs will now face their target they are casting on
Note: they do not switch their target, this is how live does it
2014-02-24 02:31:40 -05:00
Michael Cook (mackal)
88ec04e5ca Merge branch 'master' of github.com:EQEmu/Server 2014-02-24 01:25:03 -05:00
Michael Cook (mackal)
33a8a398fe Add SpellType_Root to EngagedCast check 2014-02-24 01:24:27 -05:00
sorvani
d887c77a1b Updated GetUnusedInstanceID to not recycle instance ID's unless it has reached max (65535) 2014-02-24 00:20:18 -06:00
Michael Cook (mackal)
60c280a521 Debuff/Slow on random mob on hatelist 2014-02-24 00:43:24 -05:00
Michael Cook (mackal)
837c02ffd6 Mobs cast root on random person on hatelist 2014-02-24 00:37:38 -05:00
Michael Cook (mackal)
6b94e08404 Make the random addition to time_cancast actually useful
It was in ms so adding 0-4 ms doesn't really do much
2014-02-24 00:27:26 -05:00
Michael Cook (mackal)
1f471aa9f9 Remove dist in Mob casting AI for roots 2014-02-24 00:22:02 -05:00
SecretsOTheP
14649ce611 Exported the client object SendTargetCommand to Perl. 2014-02-23 19:48:46 -05:00
cavedude00
c6377b93d5 Merchants will now keep track of charges sold to them properly so it is no longer possible to recharge items using merchants. 2014-02-23 15:55:26 -08:00
KimLS
5a6c25887a Export of eq.clock(), os.clock() isn't a good option on unix 2014-02-22 15:26:18 -08:00
KimLS
0e44a3625c Merge branch 'master' of github.com:EQEmu/Server 2014-02-22 15:04:18 -08:00
KimLS
476dc6e783 SetDestructibleObject exported to lua 2014-02-22 15:04:01 -08:00
Michael Cook
4ad2e5f9b5 Merge pull request #118 from KayenEQ/master
Spell effects , buff table changes
2014-02-22 02:40:00 -05:00
KayenEQ
2a28e88bcf not_reflectable -> reflectable 2014-02-22 02:23:37 -05:00
KayenEQ
44c833fbe6 fixes
Re implemented deathsavechanceAA ect as ExtraDIChance
Confirmed on live that this effect persists even if caster not in zone.
2014-02-22 01:34:16 -05:00
Michael Cook
026f019f58 Changed SE_SingingSkill to SE_Amplificatoin
This effect will now stack with other singing spell/item mods
like it does on live.
2014-02-21 22:57:15 -05:00
Michael Cook (mackal)
451d422b8a Keep track of base spell id for SpellProcs/PermaProcs
This will fix numhits issue for procs from spells
2014-02-21 04:04:18 -05:00
Michael Cook (mackal)
808977f69a (Performance) Corpse drag will now fetch entity by ID 2014-02-20 01:35:59 -05:00
KayenEQ
402a10c488 change log 2014-02-20 01:05:44 -05:00
KayenEQ
0caa1fd40b new spell effects
buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
Michael Cook (mackal)
754d70d513 Merge branch 'master' of github.com:EQEmu/Server 2014-02-19 20:37:26 -05:00
Michael Cook (mackal)
eb3a11b49a NPC vs Client damage revamp
Shot list of things that changed:
AC Softcap is based on your defensive skill (the scaling factors
are based on at least previously stated dev quotes)
The over AC Softcap returns are now based on exact calculations
made with the Armor of Wisdom AA.
Shielding item bonus and Melee mitigation spell bonus (nerfs)
NPCs damage will now correctly follow the
"damage base + (damage interval * [1, 20])" formula.

These changes might seem a little weird but I didn't want to change
any of the other damage situations since they were fairly good, but
they still could use a revamp as well.

New rules:
RULE_BOOL ( Combat, OldACSoftcapRules, false) // use old softcaps
RULE_BOOL ( Combat, UseOldDamageIntervalRules, false) // use old damage formulas for everything
RULE_REAL ( Combat, WarACSoftcapReturn, 0.3448) // new AC returns
RULE_REAL ( Combat, ClrRngMnkBrdACSoftcapReturn, 0.3030)
RULE_REAL ( Combat, PalShdACSoftcapReturn, 0.3226)
RULE_REAL ( Combat, DruNecWizEncMagACSoftcapReturn, 0.2000)
RULE_REAL ( Combat, RogShmBstBerACSoftcapReturn, 0.2500)
RULE_REAL ( Combat, SoftcapFactor, 1.88)

If you want to use the old calculations only, set
Combat:OldACSoftcapRules and Combat:UseOldDamageIntervalRules to true
2014-02-19 20:29:19 -05:00
Michael Cook
916b33f714 Merge pull request #116 from KayenEQ/master
Spell Effect additions / Minor fixes
2014-02-18 23:38:03 -05:00
KayenEQ
58c5003ad5 fix 2014-02-18 23:26:09 -05:00
KayenEQ
0ca01641ff fix 2014-02-18 23:24:14 -05:00
KayenEQ
0fc7dade47 Spell Effect additions
Minor fixes
2014-02-18 21:59:33 -05:00
Michael Cook (mackal)
ab4c9581ad Fix NPC rampage to be more in-line with live
New rules:
RuleI: Combat, DefaultRampageTargets
	Set to 1
	If the specatk db entry has no extra param it will use this
RuleB: Combat, RampageHitsTargets
	Defaults to false
	If true, if number hit is still less than RampageTargets, try tank

If you want the old behavior still set DefaultRampageTargets to 3 and
RampageHitsTargets to true
2014-02-18 18:22:19 -05:00
Michael Cook (mackal)
6e474f22a2 Added single target HalveAggro and DoubleAggro
Both exported to perl/lua
pass the target you wish to change their hate.
2014-02-18 16:52:51 -05:00
Michael Cook
068bd57fbc Merge pull request #115 from gpanula/patch-1
Update tblWorldServerRegistration.sql
2014-02-17 23:37:26 -05:00
gpanula
d7f9cdf6b6 Update tblWorldServerRegistration.sql
login server expects a "ServerTrusted" column
2014-02-17 19:45:47 -06:00
Michael Cook (mackal)
a503c1af97 Fix Mob double/triple/quad check to work if a lower one isn't set 2014-02-17 20:38:40 -05:00
Michael Cook (mackal)
53a14381ba Only build flurry attack opts on success 2014-02-17 19:38:37 -05:00
Michael Cook (mackal)
169b9161b9 Performance: Changed RampageArray to be a vector of IDs 2014-02-17 17:34:02 -05:00
Michael Cook (mackal)
85f2b46fe9 Fix mod_spell_resist to be no-op by default ... 2014-02-16 23:58:18 -05:00
SecretsOTheP
0dfa1e192d Merge branch 'master' of https://github.com/EQEmu/Server 2014-02-16 19:16:45 -05:00