cavedude00 1d6bd3cc5e Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
2014-02-26 18:06:16 -08:00
2013-11-19 00:09:41 -05:00
2014-02-26 18:06:16 -08:00
2014-02-26 18:06:16 -08:00
2013-02-16 15:00:23 -08:00
2013-02-18 23:07:32 -08:00
2013-02-16 16:14:39 -08:00
2013-05-23 12:35:00 -07:00
2014-01-14 15:16:29 -05:00

EQEmu - Custom Game Implementation for EverQuest

Dependencies can be obtained at http://eqemu.github.io

More Information: https://github.com/EQEmu/Server/wiki

Description
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