3716 Commits

Author SHA1 Message Date
Akkadius
10a27c2081 Merge pull request #635 from xackery/eqemu_config_json
Eqemu config json
2017-07-17 00:00:13 -05:00
Akkadius
0b489bc507 LoS Drop when close adjustment 2017-07-16 04:36:36 -05:00
Akkadius
b2b447516d Make a FixZ call at waypoint arrive so bad grids don't make NPC's hop 2017-07-16 03:31:26 -05:00
Akkadius
f7cc23d415 Cracked the code on FixZ offsets 2017-07-16 03:21:13 -05:00
Akkadius
70a74d6615 Fix for mobs who are hailed while moving - this allows them to properly stop, and return on their grid after pause time 2017-07-15 23:57:08 -05:00
Xackery
4d12481822 added eqemu_config.json support 2017-07-15 20:29:55 -07:00
Akkadius
f9480f2518 Taper down on non-moving client update spam 2017-07-15 17:05:28 -05:00
Akkadius
6c1efd74cb Resolve an issue with NPC's not returning back to guard point when once engaged and dropped aggro 2017-07-14 21:45:38 -05:00
Akkadius
43204e52f8 Client position updates should be smoother (granted the client has a good connection)
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Akkadius
5c75a68715 HP Update tuning - HP Updates are now forced when a client is targeted 2017-07-14 14:23:35 -05:00
Akkadius
be0374d197 Performance adjustment to SendPosition update logic 2017-07-13 00:52:42 -05:00
Akkadius
855796448c Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00
Akkadius
d47daa2857 Pointer removals 2017-07-11 02:42:06 -05:00
Akkadius
d9a1cf8c7b Safeguard to npc aggro scanning 2017-07-11 02:08:00 -05:00
Akkadius
59a2f0cdde Refactor close_npcs to close_mobs for future implementations 2017-07-11 01:58:47 -05:00
Akkadius
ec00daa5be Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00
Akkadius
dceb79ad69 Only send mana/endurance updates to self when they actually change 2017-07-10 22:57:58 -05:00
Akkadius
a41c690a62 Another animation adjustment 2017-07-10 22:27:03 -05:00
Akkadius
62e4169e50 More animation packet reductions, DoAnim is called in many other places in combat than just AttackAnimation 2017-07-10 20:41:56 -05:00
Akkadius
122e71f4a3 Fix HP/Mana/Endurance updates for group/raids when entering-leaving zone and when initially being added to group/raid 2017-07-10 20:40:32 -05:00
Akkadius
c6c6d00bad #path process file_name.path will actually push to the maps/ directory by default now 2017-07-10 10:42:07 -05:00
Akkadius
ccdeb4d385 Fix HP update issues, rework logic for more accurate and responsive HP updates 2017-07-09 17:35:08 -05:00
Akkadius
127f51e758 Massive reductions in unnecessary network traffic especially during high spam combat fights
- HP Updates now only send to others when HP percentage changes (0-100%)
		- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
	- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
	- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
		throttled without affecting what the client should see
	- Before and After packet differences under similar load/tests (Packets per second)
		- 7,000 - 8,000 	OP_Animation pps	After: 600-800 pps
		- 13,0000 - 17,000 	OP_MobHealth pps	After: 1-10 pps
		- 15,0000 - 20,000 	OP_ClientUpdate pps	After: 500-1,000 pps
	- Packet reports from a 46 client test here:
		https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
	- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius
aae1d2f049 Better Z compensation on hills, while engaged and NPC's quickly recover if they go underground 2017-07-08 22:17:39 -05:00
Michael Cook (mackal)
900a5f83da Merge pull request #628 from noudess/master
Allow pets to use the better of db/oocregen if oocregen rule on.
2017-07-08 17:16:40 -04:00
Akkadius
786e03b0ac One more check 2017-07-06 10:33:03 -05:00
Akkadius
f8b5637112 Fix close combat positioning issues 2017-07-06 10:13:33 -05:00
Paul Coene
5542107f02 Remove names 2017-07-05 21:26:10 -04:00
Akkadius
94b5684b42 Fix fighting on hill issues 2017-07-05 18:59:43 -05:00
Paul Coene
4a84c311b2 Change to allow pets to use better of db/oocregen if oocregen is turned
on in the rule_set.
2017-07-05 18:26:50 -04:00
Michael Cook (mackal)
eff8000196 Fix PB AE 2017-07-04 13:01:34 -04:00
Akkadius
3dcc2edceb Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting 2017-07-03 19:55:28 -05:00
Akkadius
cfd2f8776e More Z fixes 2017-07-03 19:36:35 -05:00
Michael Cook (mackal)
d11e2410bf Don't need the center check anymore 2017-07-03 17:46:16 -04:00
Akkadius
83605831ec Remove some of the legacy Z adjust functions conflicting with newer changes 2017-07-03 14:27:11 -05:00
Akkadius
aed1959dbe Fix issues with underground NPC corpses - add command #fixcorpses to fix nearby NPC corpses of the player (this should be a seldom need) 2017-07-03 01:53:41 -05:00
Akkadius
c3c60b331a Resolve issues with NPC's hopping to the ceiling in small corridors
Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
	- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
	- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
2017-07-01 15:57:41 -05:00
Akkadius
1f39a0cb3e Fix some NPC and Corpse falling through the ground issues 2017-07-01 03:07:45 -05:00
Michael Cook (mackal)
21ef83bcbe Fix /invite xtarget raid issue 2017-06-30 13:50:43 -04:00
Akkadius
9b1a449fba Fix Z when following during pull, not when engaged and stationary or moving slightly 2017-06-28 21:44:31 -05:00
Akkadius
e4f337edb6 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-28 21:23:18 -05:00
Akkadius
5a9744b429 Add a fail-safe for dynamic zone shutdown timers 2017-06-28 21:23:02 -05:00
Michael Cook (mackal)
e0237ce526 Quick fix for AE LOS issue 2017-06-28 19:58:28 -04:00
Akkadius
4d2825d817 Make sure we also fix Z when mobs flee up/down stairs 2017-06-28 16:43:38 -05:00
Michael Cook (mackal)
09ccd23d0b Fix syntax issue 2017-06-28 13:30:20 -04:00
Michael Cook (mackal)
cbbd01b391 Quick fix for NPC attack skill issue 2017-06-28 13:28:08 -04:00
Akkadius
539fa8b262 Fixed issues with Z correctness when NPCs are pathing on normal grids
Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
Michael Cook (mackal)
592bbd3180 Target AEs don't always hit target 2017-06-27 20:38:46 -04:00
Michael Cook (mackal)
b09792812a Final AESpell optimization pass 2017-06-26 15:01:06 -04:00
Michael Cook (mackal)
3e1b75b814 Fix Rain target limit (massive nerf)
Added rule Spells:OldRainTargets, set to true if you don't want the nerf
2017-06-25 18:18:27 -04:00