4455 Commits

Author SHA1 Message Date
Michael Cook (mackal)
ea240f7814 Fix sign issue with hate redux spells 2015-04-10 03:06:05 -04:00
JJ
0d4775a9df Adjust to safe_delete packets. 2015-04-07 19:57:36 -04:00
JJ
0321bf72a5 Attempt to catch rare crash in zoneserver process. See http://www.eqemulator.org/forums/showthread.php?t=39549 2015-04-07 10:22:47 -04:00
Michael Cook (mackal)
739a7b6f75 Add decoder for OP_Animation for RoF/RoF2 2015-04-06 21:46:37 -04:00
KimLS
979590db9f Fix for lower than intended drop rates for drop limit loot tables after the min drop changes 2015-04-06 17:42:15 -07:00
Michael Cook (mackal)
7bd185b7b7 Fix RoF+ OP_Animation handling
That's handled in the patch file
2015-04-06 16:13:58 -04:00
Natedog2012
7662eaf983 All animation structs were backwards and poorly named.. RoF+ animations work properly 2015-04-06 03:11:04 -07:00
KimLS
78eb8747aa Merge branch 'master' of github.com:EQEmu/Server 2015-04-04 17:03:42 -07:00
KimLS
fc1d6c0676 Fix for mindrop on drop tables sometimes not being fully respected 2015-04-04 17:03:28 -07:00
Natedog2012
7e1c296ecf Fix for RoF2 Bow shoot animation struct was off 2015-04-04 05:04:46 -07:00
Michael Cook (mackal)
51a314fa31 for whatever reason spell based procs generate casting messages 2015-04-02 14:54:11 -04:00
Michael Cook (mackal)
b3efd8a817 Quick fix for RoF2 discs showing in song window
This is just a hack until someone does a proper solution
2015-04-02 13:42:47 -04:00
Paul Coene
bf93d72a43 Added more changes so mobs armor will appear correctly (pc races only)
when the spawn vie gm command or normally with loot tables that equip.

Refined previous changes that fixed the issue with zoning in and not seeing
previosuly spawned armor by sharing the same module.
2015-04-02 13:25:12 -04:00
Paul Coene
026278504f Merge remote-tracking branch 'upstream/master' 2015-04-01 13:04:39 -04:00
Paul Coene
a5872b165f Zoning into a new zone did not properly display PCs with tree/object illusions
and NPCs wearing gear in non-weapon slots.

The illusion thing: Not sure why, but te opcode for BulkZoneSpawn doesn't
display the tree/object illusions.  I did notice that even OP_Illusion gets
rejected by the client if sent before Client_Ready.  Maybe that is why.  The
BULKSpawns cannot be sent that late, I tried moving it in the sequence but
it never did the illusions correctly, at any point.  So, we new new the
single spawn OP code for PCs with those illusions.  This works.

The NPC gear thing.  Same story with BulkZoneSpawn,  Not sure why.  The data
is sent correctly.  So now we update the client zoning in (only them) with
what the NPCs are wearing.  Every othe client already is up to date.
2015-04-01 13:00:38 -04:00
Natedog2012
8bd22e8c38 2nd part to Alternate currency fix forgot to paste this back in 2015-03-29 02:16:23 -07:00
Natedog2012
e304e67cf1 Fix how Alternate Currency Reclaim and Create works if the player has 0 currency available 2015-03-29 01:00:57 -07:00
KimLS
b6a01871d8 Fix for another bazaar problem 2015-03-28 23:38:41 -07:00
Alex
a569e20110 Merge pull request #388 from iequalshane/master
Enable multiple NPC equipment materials
2015-03-28 23:34:43 -07:00
Alex
75146350fc Merge pull request #393 from noudess/master
Vendor message for rejection based on Deity
2015-03-28 23:34:23 -07:00
KayenEQ
2635d37095 Merge pull request #394 from KayenEQ/Development
sympathetic proc fix
2015-03-29 02:11:49 -04:00
KayenEQ
a75f4e70a1 sympathetic proc fix 2015-03-29 02:11:02 -04:00
SecretsOTheP
b6cc070633 Identified the Target Ring fields for RoF/RoF2 and added a perl accessor for the last target ring position received from the client.
Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
2015-03-29 01:35:24 -04:00
Paul Coene
94d118fdf8 Some vendors would decide not to see based on deity, but messages were
picking the next best reason.  Added a message choice that seemed to make
sense for deity.
2015-03-27 17:12:39 -04:00
JJ
4dcb679c53 Manual merge of #387. 2015-03-27 16:40:02 -04:00
Alex
ad9e9ba2d6 Merge pull request #392 from N0ctrnl/master
Added individual tradeskill skillup settings rules
2015-03-27 13:32:06 -07:00
N0ctrnl
c4a7acb6d1 Update tradeskills.cpp 2015-03-25 12:04:03 -05:00
N0ctrnl
e6835804af Update ruletypes.h 2015-03-25 12:00:14 -05:00
KimLS
9598ce45c9 Merge branch 'master' of github.com:EQEmu/Server 2015-03-24 16:37:25 -07:00
KimLS
9ef4825a72 Fix for gaps in path files during add 2015-03-24 16:37:12 -07:00
KayenEQ
eed57ddf97 Merge pull request #391 from KayenEQ/Development
More sympathetic proc fixes
2015-03-24 07:13:58 -04:00
KayenEQ
202c59eb48 More sympathetic proc fixes 2015-03-24 07:13:22 -04:00
KayenEQ
f86c6d9c5e Merge pull request #390 from KayenEQ/Development
Fix for sympathetic proc code to allow for it to be properly checked fro...
2015-03-24 01:43:26 -04:00
KayenEQ
340ed6c59d Fix for sympathetic proc code to allow for it to be properly checked from spell buffs. 2015-03-24 01:42:34 -04:00
KimLS
0cf5cca415 Other half of bazaar exploit 2015-03-22 23:18:08 -07:00
KimLS
f021ee5491 Fix for traders not correctly setting price 2015-03-22 14:47:45 -07:00
KimLS
6c26bc9c8f Fix for alt currency reclaim exploit and fix for exploit in trader code where price != set price 2015-03-20 13:10:36 -07:00
KayenEQ
93eb727ade Merge pull request #389 from KayenEQ/Development
Fix for pets not receiving group buffs cast on them correctly.
2015-03-19 16:23:23 -04:00
KayenEQ
1c454d9569 Fix for pets not receiving group buffs cast on them correctly. 2015-03-19 16:22:17 -04:00
JJ
3b9f62f0a1 Exported ReloadZoneStaticData to perl and lua.
Usage:
(perl) quest::reloadzonestaticdata();
(lua) eq.reloadzonestaticdata();
2015-03-18 02:49:00 -04:00
Akkadius
cd82aae183 [eqemu_update.pl] Small line adjustment [skip ci] 2015-03-12 11:40:46 -05:00
Akkadius
d08d50f4b5 [eqemu_update.pl] Set version back to 7... [skip ci] 2015-03-12 11:19:41 -05:00
Akkadius
c5fb9ba6dd [eqemu_update.pl] Make it so script is still useable when eqemu_config.xml is not present with no DB configurations [skip ci] 2015-03-12 01:05:25 -05:00
Akkadius
2bcb964326 [eqemu_update.pl V7] Add Option 9) LUA Modules - Download latest LUA Modules (Required for Lua) [skip ci] 2015-03-12 00:33:52 -05:00
Akkadius
b3a0370e71 [eqemu_update.pl] Linux compatibility adjustments [skip ci] 2015-03-12 00:08:10 -05:00
Akkadius
9344cfb4e3 [eqemu_update.pl] Add Option 20) to self update script [skip ci] 2015-03-11 21:06:58 -05:00
Akkadius
bcf8b1af8e [eqemu_update.pl] Add Option 7) Plugins - Download latest Perl plugins
[eqemu_update.pl] Add Option 8) Quests - Download latest PEQ quests and stage updates
[eqemu_update.pl] Set version 5 of script
[skip ci]
2015-03-11 21:01:43 -05:00
Shane Lynch
2003efb5ab Enable multiple NPC equipment materials (part2)
Adding missing header from previous commit.
2015-03-10 21:59:31 -07:00
Shane Lynch
13743caf19 Enable multiple NPC equipment materials
This change allows #npcedit
armtexture/bracertexture/handtexture/legtexture/feettexture to work
properly and sets individual armor slot materials for NPCs.
2015-03-10 21:33:44 -07:00
Akkadius
6a241d44cc Fix small issue where eqemu_update.pl script would bomb at the very end of the maps download because of blank string [skip ci] 2015-03-10 22:59:07 -05:00