Akkadius
0c934272c0
Added Logs::DebugQuest category per request from Trevius (Great idea)
...
- Exported quest::debug(log_message, [debug_level = 1)
- Example:
quest::debug("This is a test debug message, level 1 (default)");
quest::debug("This is a test debug message, level 1", 1);
quest::debug("This is a test debug message, level 2", 2);
quest::debug("This is a test debug message, level 3", 3);
Result: http://i.imgur.com/6VoafGE.png
- Uses traditional logging system to output this category
- Required MySQL Source in Database version 9070
2015-01-28 20:00:03 -06:00
Akkadius
61e9160d47
Update eqemu_update.pl to download patch_UF.conf instead of patch_Underfoot.conf
2015-01-28 00:05:29 -06:00
Michael Cook (mackal)
5f545df312
Remove const
2015-01-27 21:48:11 -05:00
Michael Cook (mackal)
99164fe3f9
Switch AI timers to smart pointers
2015-01-27 21:28:38 -05:00
Akkadius
2211a63fe7
Some minor format changes to SaveCharacterCorpse
2015-01-27 20:24:43 -06:00
Akkadius
0f196cc995
Fix for ZoneDatabase::SaveCharacterCorpse where a corpse was empty and two individual corpses would be created
2015-01-27 19:46:31 -06:00
Michael Cook (mackal)
a12011ca1e
Fix some bugs with starting AI in mercs
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The vtable ptr is that of the current constructor the code is in ...
2015-01-27 19:53:13 -05:00
Michael Cook (mackal)
7dcd12fb9d
clang-modernize use-nullptr on zone/mob_ai.cpp
2015-01-27 19:32:49 -05:00
Uleat
d037bc9dcc
Merge branch 'master' of https://github.com/EQEmu/Server
2015-01-27 18:40:04 -05:00
Uleat
dd9f419735
Merge branch 'master' of https://github.com/EQEmu/Server
...
Conflicts:
changelog.txt
2015-01-27 18:34:43 -05:00
Michael Cook (mackal)
62d1b0c2bd
Merc NPCType memleak fix
2015-01-27 18:32:32 -05:00
Uleat
4832acde0b
Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file)
2015-01-27 05:09:35 -05:00
Trevius
f17fb2a8e1
Removed "Mercenary Debug:" from the Mercenary Log entries.
...
Resolved duplicate "You have no Mercenaries" messages when zoning without owning a Mercenary.
Mercenaries should now always be able to unsuspend if the timer is up.
More work on Mercenaries and Grouping to reduce bugs and redundant queries.
2015-01-27 00:35:39 -06:00
JJ
fab3a988ae
Remove specified user/database. [skip ci]
2015-01-26 21:26:01 -05:00
JJ
6a43fd3b45
Merge pull request #351 from noudess/master
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Repair Faction System Messaging
2015-01-26 20:55:17 -05:00
Uleat
64c302b07a
Merge branch 'master' of https://github.com/EQEmu/Server
2015-01-26 19:44:50 -05:00
Uleat
89f8006f11
Changed the return type of Corpse::MoveItemToCorpse() to void and added a 'by address' parameter to replace it -- Fixed a bug that would 'unattune' soulbound items inside of bags
2015-01-26 19:44:33 -05:00
Paul Coene
5f3baf3649
Merge remote-tracking branch 'upstream/master'
2015-01-26 14:30:21 -05:00
Natedog2012
f67382c024
Allow ranged procs to work again
2015-01-26 13:58:54 -05:00
Akkadius
e1e53b926f
Merge branch 'master' of https://github.com/EQEmu/Server
2015-01-26 01:53:37 -06:00
Akkadius
26a766335f
Fix for GetCharactersInInstance post-cleanup
2015-01-26 01:51:29 -06:00
Michael Cook (mackal)
03a27ca9ed
Merge pull request #350 from addtheice/dead_code_removal
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Dead code removal
2015-01-26 01:13:25 -05:00
Michael Cook (mackal)
6e295a1102
Rewrite StringFormat to take advantage of RVO
...
The standard stipulates that if RVO doesn't take place, that it should
return an rvalue anyways, so move semantics should take place without
the std::move, which were just forcing RVO to not be attempted.
Also removed duplicate code
The only thing that /might/ be slower is the output.clear() but that's
an edge case anyways.
2015-01-26 00:31:50 -05:00
Akkadius
a698eff106
Natedog: Fix #gassign to work more appropriately and simplify the function
2015-01-25 23:27:44 -06:00
Akkadius
d63f137a9f
Now that versioning works, set script back to V 2 [skip ci]
2015-01-25 21:26:25 -06:00
Akkadius
a5b77981b7
Rename db_update.pl to eqemu_update.pl so that the script is more of a generic upgrade script for future add-ons as well as implementing versioning without waiting for everyone to download the copy of the script that successfully self-updates. [skip ci]
2015-01-25 21:23:50 -06:00
Akkadius
38aa7134ad
Update db_update.pl verbiage [ci skip]
2015-01-25 20:54:45 -06:00
Akkadius
9d9df6931e
Re-Implement file check for db_update.pl in Database::CheckDatabaseConversions() so when the file exists it isn't re-downloaded
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Increment db_update.pl current version to version 2
Update Database::CheckDatabaseConversions() to check for version 2 of db_update.pl
2015-01-25 20:48:30 -06:00
Akkadius
d51271dc6d
Fail safe for db_update.pl so that the menu loop does not loop forever, it will exit after 50 loops
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Add --no-check-certificate to Linux wget for method GetRemoteFile in db_update.pl
Add a case where if the actual database version is greater than what world reports as the binary_database_version that it will simply continue booting up
2015-01-25 20:39:54 -06:00
Akkadius
58b5f6b88f
Update db_dumper.pl to allow remote host backups
2015-01-25 16:51:58 -06:00
KimLS
0c7a861caf
Fix for spell target det crash. Also added a command line arg to world ignore_db that lets you ignore the db conversion process for servers that dont need it.
2015-01-25 14:18:30 -08:00
Trevius
fc5266e115
Added Logs::Mercenaries to the new Logging System. Logging of Mercenary information is off by default with the required SQL.
2015-01-25 12:31:07 -06:00
Paul Coene
cad4ebc6f3
Procedure for peqdb users to see all faction information for their character.
2015-01-25 12:42:19 -05:00
Trevius
966acb25b3
Fixed an issue where Mercenaries were causing several DB queries per second while suspended.
2015-01-25 11:28:34 -06:00
Paul Coene
60412276da
Report repair as well as change from Update Personal Faction.
2015-01-25 09:55:41 -05:00
Paul Coene
22de30bab3
Repair faction messaging code.
...
The messages were being based on total faction rather than personal faction.
The personal faction range is all that is needed to detremine which message.
There were several bugs as well. Fixed several edge conditions
2015-01-25 09:46:00 -05:00
Akkadius
5266d7b25c
Add extra checking at the root of Log.Out to check if the category is subscribed to any of the output methods before trying to parse message strings and then pass them to the sub output functions and THEN perform log_setting checks and debug_level checks.
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I performed a unit test of 1,000,000 log writes, there is hardly any difference.
#::: Before Checks
[01-25-2015 :: 03:15:35] [999999] Test #2... Took 17.940001 seconds
#::: With Checks
[01-25-2015 :: 04:10:55] [999999] Test #2... Took 18.018000 seconds
2015-01-25 04:24:05 -06:00
Akkadius
4f19fe9f91
Travis compile fix for real?
2015-01-25 02:27:30 -06:00
Akkadius
5e107a9936
Help Travis figure out what time of day it is
2015-01-25 02:23:05 -06:00
Akkadius
6212045dcd
Add database_instances.cpp
2015-01-25 02:16:11 -06:00
Akkadius
1d462bfd0f
Revert some entity related CastTo changes
2015-01-25 01:42:46 -06:00
Akkadius
daa3b5d257
DeleteCharacter remove whitespaces in line endings
2015-01-24 23:55:01 -06:00
Akkadius
7b3d1c3252
DeleteCharacter formatting changes
2015-01-24 23:52:48 -06:00
Akkadius
60e17bbeaa
Misc formatting changes
2015-01-24 23:49:29 -06:00
Akkadius
06b8ce6017
Cleanup database.h header and add database_conversions.cpp file
2015-01-24 23:43:00 -06:00
Akkadius
968e936114
Create database_conversions.cpp and move all of the conversion code to it
2015-01-24 23:34:14 -06:00
Akkadius
0af719e3a2
Cleanup Database::GetMiniLoginAccount
2015-01-24 23:10:55 -06:00
Akkadius
0ae5784c99
Cleanup Database::AddClientToInstance
2015-01-24 23:08:40 -06:00
Akkadius
00ae27136c
Cleanup Database::CheckInstanceExists
2015-01-24 23:05:41 -06:00
Akkadius
e5f22f1f00
Cleanup Database::BuryCorpsesInInstance
2015-01-24 23:04:55 -06:00