Allow ranged procs to work again

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Natedog2012 authored and Michael Cook (mackal) committed 2015-01-26 13:58:54 -05:00
1 parent e1e53b926f
commit f67382c024
1 file changed
+1 -1
+1 -1
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@@ -999,7 +999,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
return;//Shouldn't reach this point, but just in case.
//Weapon Proc
if(!RangeWeapon && other && !other->HasDied())
if(RangeWeapon && other && !other->HasDied())
TryWeaponProc(RangeWeapon, other, MainRange);
//Ammo Proc