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Allow ranged procs to work again
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@ -999,7 +999,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
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return;//Shouldn't reach this point, but just in case.
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//Weapon Proc
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if(!RangeWeapon && other && !other->HasDied())
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if(RangeWeapon && other && !other->HasDied())
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TryWeaponProc(RangeWeapon, other, MainRange);
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//Ammo Proc
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