Allow ranged procs to work again

This commit is contained in:
Natedog2012 2015-01-26 10:55:14 -08:00 committed by Michael Cook (mackal)
parent e1e53b926f
commit f67382c024

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@ -999,7 +999,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
return;//Shouldn't reach this point, but just in case.
//Weapon Proc
if(!RangeWeapon && other && !other->HasDied())
if(RangeWeapon && other && !other->HasDied())
TryWeaponProc(RangeWeapon, other, MainRange);
//Ammo Proc