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Fix for ZoneDatabase::SaveCharacterCorpse where a corpse was empty and two individual corpses would be created
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@ -3413,38 +3413,40 @@ void ZoneDatabase::MarkCorpseAsRezzed(uint32 db_id) {
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uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position) {
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/* Dump Basic Corpse Data */
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std::string query = StringFormat("INSERT INTO `character_corpses` "
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"SET `charname` = '%s', `zone_id` = %u, `instance_id` = %u, `charid` = %d,"
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"`x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f,"
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"`time_of_death` = NOW(), `is_buried` = 0, `is_locked` = %d,"
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"`exp` = %u, `size` = %f, `level` = %u, `race` = %u, `gender` = %u,"
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"`class` = %u, `deity` = %u, `texture` = %u, `helm_texture` = %u,"
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"`copper` = %u, `silver` = %u,`gold` = %u,`platinum` = %u,"
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"`hair_color` = %u, `beard_color` = %u, `eye_color_1` = %u,"
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"`eye_color_2` = %u, `hair_style` = %u, `face` = %u,"
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"`beard` = %u, `drakkin_heritage` = %u, `drakkin_tattoo` = %u,"
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"`drakkin_details` = %u, `wc_1` = %u, `wc_2` = %u,"
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"`wc_3` = %u, `wc_4` = %u, `wc_5` = %u, `wc_6` = %u,"
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"`wc_7` = %u,`wc_8` = %u,`wc_9` = %u",
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EscapeString(charname).c_str(), zoneid, instanceid, charid,
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position.x, position.y, position.z, position.w,
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dbpc->locked, dbpc->exp, dbpc->size, dbpc->level, dbpc->race,
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dbpc->gender, dbpc->class_, dbpc->deity, dbpc->texture,
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dbpc->helmtexture, dbpc->copper, dbpc->silver, dbpc->gold,
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dbpc->plat, dbpc->haircolor, dbpc->beardcolor, dbpc->eyecolor1,
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dbpc->eyecolor2, dbpc->hairstyle, dbpc->face, dbpc->beard,
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dbpc->drakkin_heritage, dbpc->drakkin_tattoo, dbpc->drakkin_details,
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dbpc->item_tint[0].color, dbpc->item_tint[1].color, dbpc->item_tint[2].color,
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dbpc->item_tint[3].color, dbpc->item_tint[4].color, dbpc->item_tint[5].color,
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dbpc->item_tint[6].color, dbpc->item_tint[7].color, dbpc->item_tint[8].color);
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std::string query = StringFormat(
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"INSERT INTO `character_corpses` "
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"SET `charname` = '%s', `zone_id` = %u, `instance_id` = %u, `charid` = %d,"
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"`x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f,"
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"`time_of_death` = NOW(), `is_buried` = 0, `is_locked` = %d,"
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"`exp` = %u, `size` = %f, `level` = %u, `race` = %u, `gender` = %u,"
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"`class` = %u, `deity` = %u, `texture` = %u, `helm_texture` = %u,"
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"`copper` = %u, `silver` = %u,`gold` = %u,`platinum` = %u,"
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"`hair_color` = %u, `beard_color` = %u, `eye_color_1` = %u,"
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"`eye_color_2` = %u, `hair_style` = %u, `face` = %u,"
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"`beard` = %u, `drakkin_heritage` = %u, `drakkin_tattoo` = %u,"
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"`drakkin_details` = %u, `wc_1` = %u, `wc_2` = %u,"
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"`wc_3` = %u, `wc_4` = %u, `wc_5` = %u, `wc_6` = %u,"
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"`wc_7` = %u,`wc_8` = %u,`wc_9` = %u",
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EscapeString(charname).c_str(), zoneid, instanceid, charid,
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position.x, position.y, position.z, position.w,
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dbpc->locked, dbpc->exp, dbpc->size, dbpc->level, dbpc->race,
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dbpc->gender, dbpc->class_, dbpc->deity, dbpc->texture,
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dbpc->helmtexture, dbpc->copper, dbpc->silver, dbpc->gold,
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dbpc->plat, dbpc->haircolor, dbpc->beardcolor, dbpc->eyecolor1,
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dbpc->eyecolor2, dbpc->hairstyle, dbpc->face, dbpc->beard,
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dbpc->drakkin_heritage, dbpc->drakkin_tattoo, dbpc->drakkin_details,
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dbpc->item_tint[0].color, dbpc->item_tint[1].color, dbpc->item_tint[2].color,
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dbpc->item_tint[3].color, dbpc->item_tint[4].color, dbpc->item_tint[5].color,
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dbpc->item_tint[6].color, dbpc->item_tint[7].color, dbpc->item_tint[8].color);
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auto results = QueryDatabase(query);
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uint32 last_insert_id = results.LastInsertedID();
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std::string corpse_items_query;
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/* Dump Items from Inventory */
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uint8 first_entry = 0;
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for (unsigned int i = 0; i < dbpc->itemcount; i++) {
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if (first_entry != 1){
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query = StringFormat("REPLACE INTO `character_corpse_items` \n"
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corpse_items_query = StringFormat("REPLACE INTO `character_corpse_items` \n"
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" (corpse_id, equip_slot, item_id, charges, aug_1, aug_2, aug_3, aug_4, aug_5, aug_6, attuned) \n"
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" VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
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last_insert_id,
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@ -3462,7 +3464,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
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first_entry = 1;
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}
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else{
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query = query + StringFormat(", (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
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corpse_items_query = corpse_items_query + StringFormat(", (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
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last_insert_id,
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dbpc->items[i].equip_slot,
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dbpc->items[i].item_id,
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@ -3477,7 +3479,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
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);
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}
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}
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auto sc_results = QueryDatabase(query);
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QueryDatabase(corpse_items_query);
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return last_insert_id;
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}
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