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https://github.com/EQEmu/Server.git
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Create database_conversions.cpp and move all of the conversion code to it
This commit is contained in:
parent
0af719e3a2
commit
968e936114
@ -8,6 +8,7 @@ SET(common_sources
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crc16.cpp
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crc32.cpp
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database.cpp
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database_conversions.cpp
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dbcore.cpp
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emu_opcodes.cpp
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emu_tcp_connection.cpp
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1517
common/database.cpp
1517
common/database.cpp
File diff suppressed because it is too large
Load Diff
@ -72,412 +72,16 @@ struct VarCache_Struct {
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class PTimerList;
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#pragma pack(1)
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/* Conversion Structs */
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namespace Convert {
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struct BindStruct {
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/*000*/ uint32 zoneId;
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/*004*/ float x;
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/*008*/ float y;
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/*012*/ float z;
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/*016*/ float heading;
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};
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struct Color_Struct
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{
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union
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{
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struct
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{
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uint8 blue;
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uint8 green;
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uint8 red;
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uint8 use_tint; // if there's a tint this is FF
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} rgb;
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uint32 color;
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};
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};
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struct AA_Array
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{
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uint32 AA;
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uint32 value;
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};
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struct SpellBuff_Struct
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{
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/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
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/*001*/ uint8 level;
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/*002*/ uint8 bard_modifier;
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/*003*/ uint8 effect; //not real
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/*004*/ uint32 spellid;
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/*008*/ uint32 duration;
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/*012*/ uint32 counters;
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/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
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/*020*/
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};
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struct Tribute_Struct {
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uint32 tribute;
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uint32 tier;
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};
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struct Disciplines_Struct {
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uint32 values[MAX_PP_DISCIPLINES];
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};
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struct GroupLeadershipAA_Struct {
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union {
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struct {
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uint32 groupAAMarkNPC;
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uint32 groupAANPCHealth;
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uint32 groupAADelegateMainAssist;
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uint32 groupAADelegateMarkNPC;
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uint32 groupAA4;
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uint32 groupAA5;
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uint32 groupAAInspectBuffs;
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uint32 groupAA7;
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uint32 groupAASpellAwareness;
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uint32 groupAAOffenseEnhancement;
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uint32 groupAAManaEnhancement;
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uint32 groupAAHealthEnhancement;
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uint32 groupAAHealthRegeneration;
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uint32 groupAAFindPathToPC;
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uint32 groupAAHealthOfTargetsTarget;
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uint32 groupAA15;
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};
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uint32 ranks[MAX_GROUP_LEADERSHIP_AA_ARRAY];
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};
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};
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struct RaidLeadershipAA_Struct {
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union {
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struct {
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uint32 raidAAMarkNPC;
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uint32 raidAANPCHealth;
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uint32 raidAADelegateMainAssist;
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uint32 raidAADelegateMarkNPC;
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uint32 raidAA4;
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uint32 raidAA5;
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uint32 raidAA6;
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uint32 raidAASpellAwareness;
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uint32 raidAAOffenseEnhancement;
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uint32 raidAAManaEnhancement;
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uint32 raidAAHealthEnhancement;
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uint32 raidAAHealthRegeneration;
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uint32 raidAAFindPathToPC;
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uint32 raidAAHealthOfTargetsTarget;
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uint32 raidAA14;
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uint32 raidAA15;
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};
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uint32 ranks[MAX_RAID_LEADERSHIP_AA_ARRAY];
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};
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};
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struct LeadershipAA_Struct {
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union {
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struct {
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Convert::GroupLeadershipAA_Struct group;
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Convert::RaidLeadershipAA_Struct raid;
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};
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uint32 ranks[MAX_LEADERSHIP_AA_ARRAY];
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};
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};
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typedef struct
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{
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/*00*/ char Name[64];
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/*64*/ uint32 Level;
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/*68*/ uint32 Race;
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/*72*/ uint32 Class;
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/*76*/ uint32 Zone;
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/*80*/ uint32 Time;
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/*84*/ uint32 Points;
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/*88*/
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} PVPStatsEntry_Struct;
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struct BandolierItem_Struct {
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uint32 item_id;
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uint32 icon;
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char item_name[64];
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};
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struct Bandolier_Struct {
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char name[32];
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Convert::BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
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};
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struct PotionBelt_Struct {
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Convert::BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
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};
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struct SuspendedMinion_Struct
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{
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/*000*/ uint16 SpellID;
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/*002*/ uint32 HP;
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/*006*/ uint32 Mana;
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/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
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/*510*/ uint32 Items[_MaterialCount];
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/*546*/ char Name[64];
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/*610*/
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};
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struct PlayerProfile_Struct {
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/*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
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/*0004*/ char name[64]; // Name of player sizes not right
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/*0068*/ char last_name[32]; // Last name of player sizes not right
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/*0100*/ uint32 gender; // Player Gender - 0 Male, 1 Female
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/*0104*/ uint32 race; // Player race
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/*0108*/ uint32 class_; // Player class
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/*0112*/ uint32 unknown0112; //
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/*0116*/ uint32 level; // Level of player (might be one byte)
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/*0120*/ Convert::BindStruct binds[5]; // Bind points (primary is first, home city is fifth)
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/*0220*/ uint32 deity; // deity
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/*0224*/ uint32 guild_id;
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/*0228*/ uint32 birthday; // characters bday
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/*0232*/ uint32 lastlogin; // last login or zone time
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/*0236*/ uint32 timePlayedMin; // in minutes
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/*0240*/ uint8 pvp;
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/*0241*/ uint8 level2; //no idea why this is here, but thats how it is on live
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/*0242*/ uint8 anon; // 2=roleplay, 1=anon, 0=not anon
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/*0243*/ uint8 gm;
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/*0244*/ uint8 guildrank;
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/*0245*/ uint8 guildbanker;
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/*0246*/ uint8 unknown0246[6]; //
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/*0252*/ uint32 intoxication;
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/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
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/*0292*/ uint32 abilitySlotRefresh;
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/*0296*/ uint8 haircolor; // Player hair color
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/*0297*/ uint8 beardcolor; // Player beard color
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/*0298*/ uint8 eyecolor1; // Player left eye color
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/*0299*/ uint8 eyecolor2; // Player right eye color
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/*0300*/ uint8 hairstyle; // Player hair style
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/*0301*/ uint8 beard; // Beard type
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/*0302*/ uint8 ability_time_seconds; //The following four spots are unknown right now.....
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/*0303*/ uint8 ability_number; //ability used
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/*0304*/ uint8 ability_time_minutes;
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/*0305*/ uint8 ability_time_hours; //place holder
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/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
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/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
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/*0348*/ uint8 unknown0348[44];
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/*0392*/ Convert::Color_Struct item_tint[_MaterialCount];
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/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
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/*2348*/ float unknown2384; //seen ~128, ~47
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/*2352*/ char servername[32]; // length probably not right
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/*2384*/ char title[32]; // length might be wrong
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/*2416*/ char suffix[32]; // length might be wrong
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/*2448*/ uint32 guildid2; //
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/*2452*/ uint32 exp; // Current Experience
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/*2456*/ uint32 unknown2492;
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/*2460*/ uint32 points; // Unspent Practice points
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/*2464*/ uint32 mana; // current mana
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/*2468*/ uint32 cur_hp; // current hp
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/*2472*/ uint32 unknown2508; // 0x05
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/*2476*/ uint32 STR; // Strength
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/*2480*/ uint32 STA; // Stamina
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/*2484*/ uint32 CHA; // Charisma
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/*2488*/ uint32 DEX; // Dexterity
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/*2492*/ uint32 INT; // Intelligence
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/*2496*/ uint32 AGI; // Agility
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/*2500*/ uint32 WIS; // Wisdom
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/*2504*/ uint8 face; // Player face
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/*2505*/ uint8 unknown2541[47]; // ?
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/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
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/*2580*/ uint8 unknown2616[4];
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/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
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/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
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/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
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/*4668*/ uint8 unknown4704[32]; //
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/*4700*/ float y; // Player y position
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/*4704*/ float x; // Player x position
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/*4708*/ float z; // Player z position
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/*4712*/ float heading; // Direction player is facing
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/*4716*/ uint8 unknown4752[4]; //
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/*4720*/ int32 platinum; // Platinum Pieces on player
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/*4724*/ int32 gold; // Gold Pieces on player
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/*4728*/ int32 silver; // Silver Pieces on player
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/*4732*/ int32 copper; // Copper Pieces on player
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/*4736*/ int32 platinum_bank; // Platinum Pieces in Bank
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/*4740*/ int32 gold_bank; // Gold Pieces in Bank
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/*4744*/ int32 silver_bank; // Silver Pieces in Bank
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/*4748*/ int32 copper_bank; // Copper Pieces in Bank
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/*4752*/ int32 platinum_cursor; // Platinum on cursor
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/*4756*/ int32 gold_cursor; // Gold on cursor
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/*4760*/ int32 silver_cursor; // Silver on cursor
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/*4764*/ int32 copper_cursor; // Copper on cursor
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/*4768*/ int32 platinum_shared; // Platinum shared between characters
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/*4772*/ uint8 unknown4808[24];
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/*4796*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
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/*5196*/ uint8 unknown5132[184];
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/*5380*/ uint32 pvp2; //
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/*5384*/ uint32 unknown5420; //
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/*5388*/ uint32 pvptype; //
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/*5392*/ uint32 unknown5428; //
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/*5396*/ uint32 ability_down; // Guessing
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/*5400*/ uint8 unknown5436[8]; //
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/*5408*/ uint32 autosplit; //not used right now
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/*5412*/ uint8 unknown5448[8];
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/*5420*/ uint32 zone_change_count; // Number of times user has zoned in their career (guessing)
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/*5424*/ uint8 unknown5460[16]; //
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/*5440*/ uint32 drakkin_heritage; //
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/*5444*/ uint32 drakkin_tattoo; //
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/*5448*/ uint32 drakkin_details; //
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/*5452*/ uint32 expansions; // expansion setting, bit field of expansions avaliable
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/*5456*/ int32 toxicity; //from drinking potions, seems to increase by 3 each time you drink
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/*5460*/ char unknown5496[16]; //
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/*5476*/ int32 hunger_level;
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/*5480*/ int32 thirst_level;
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/*5484*/ uint32 ability_up;
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/*5488*/ char unknown5524[16];
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/*5504*/ uint16 zone_id; // Current zone of the player
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/*5506*/ uint16 zoneInstance; // Instance ID
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/*5508*/ Convert::SpellBuff_Struct buffs[BUFF_COUNT]; // Buffs currently on the player
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/*6008*/ char groupMembers[6][64];//
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/*6392*/ char unknown6428[656];
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/*7048*/ uint32 entityid;
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/*7052*/ uint32 leadAAActive;
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/*7056*/ uint32 unknown7092;
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/*7060*/ int32 ldon_points_guk; //client uses these as signed
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/*7064*/ int32 ldon_points_mir;
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/*7068*/ int32 ldon_points_mmc;
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/*7072*/ int32 ldon_points_ruj;
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/*7076*/ int32 ldon_points_tak;
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/*7080*/ int32 ldon_points_available;
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/*7084*/ int32 ldon_wins_guk;
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/*7088*/ int32 ldon_wins_mir;
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/*7092*/ int32 ldon_wins_mmc;
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/*7096*/ int32 ldon_wins_ruj;
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/*7100*/ int32 ldon_wins_tak;
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/*7104*/ int32 ldon_losses_guk;
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/*7108*/ int32 ldon_losses_mir;
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/*7112*/ int32 ldon_losses_mmc;
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/*7116*/ int32 ldon_losses_ruj;
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/*7120*/ int32 ldon_losses_tak;
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/*7124*/ uint8 unknown7160[72];
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/*7196*/ uint32 tribute_time_remaining; //in miliseconds
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/*7200*/ uint32 showhelm;
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/*7204*/ uint32 career_tribute_points;
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/*7208*/ uint32 unknown7244;
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/*7212*/ uint32 tribute_points;
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/*7216*/ uint32 unknown7252;
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/*7220*/ uint32 tribute_active; //1=active
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/*7224*/ Convert::Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
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/*7264*/ Convert::Disciplines_Struct disciplines;
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/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
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/*7744*/ char unknown7780[160];
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/*7904*/ uint32 endurance;
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/*7908*/ uint32 group_leadership_exp; //0-1000
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/*7912*/ uint32 raid_leadership_exp; //0-2000
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/*7916*/ uint32 group_leadership_points;
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/*7920*/ uint32 raid_leadership_points;
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/*7924*/ Convert::LeadershipAA_Struct leader_abilities;
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/*8052*/ uint8 unknown8088[132];
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/*8184*/ uint32 air_remaining;
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/*8188*/ uint32 PVPKills;
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/*8192*/ uint32 PVPDeaths;
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/*8196*/ uint32 PVPCurrentPoints;
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/*8200*/ uint32 PVPCareerPoints;
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/*8204*/ uint32 PVPBestKillStreak;
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/*8208*/ uint32 PVPWorstDeathStreak;
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/*8212*/ uint32 PVPCurrentKillStreak;
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/*8216*/ Convert::PVPStatsEntry_Struct PVPLastKill;
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/*8304*/ Convert::PVPStatsEntry_Struct PVPLastDeath;
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/*8392*/ uint32 PVPNumberOfKillsInLast24Hours;
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/*8396*/ Convert::PVPStatsEntry_Struct PVPRecentKills[50];
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/*12796*/ uint32 aapoints_spent;
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/*12800*/ uint32 expAA;
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/*12804*/ uint32 aapoints; //avaliable, unspent
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/*12808*/ uint8 unknown12844[36];
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/*12844*/ Convert::Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
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/*14124*/ uint8 unknown14160[4506];
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/*18630*/ Convert::SuspendedMinion_Struct SuspendedMinion; // No longer in use
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/*19240*/ uint32 timeentitledonaccount;
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/*19244*/ Convert::PotionBelt_Struct potionbelt; //there should be 3 more of these
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/*19532*/ uint8 unknown19568[8];
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/*19540*/ uint32 currentRadCrystals; // Current count of radiant crystals
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/*19544*/ uint32 careerRadCrystals; // Total count of radiant crystals ever
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/*19548*/ uint32 currentEbonCrystals;// Current count of ebon crystals
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/*19552*/ uint32 careerEbonCrystals; // Total count of ebon crystals ever
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/*19556*/ uint8 groupAutoconsent; // 0=off, 1=on
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/*19557*/ uint8 raidAutoconsent; // 0=off, 1=on
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/*19558*/ uint8 guildAutoconsent; // 0=off, 1=on
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/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
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/*19564*/ uint32 RestTimer;
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/*19568*/
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};
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namespace player_lootitem_temp
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{
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struct ServerLootItem_Struct_temp {
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uint32 item_id;
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int16 equipSlot;
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uint8 charges;
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uint16 lootslot;
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uint32 aug1;
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uint32 aug2;
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uint32 aug3;
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uint32 aug4;
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uint32 aug5;
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uint32 aug6;
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uint8 attuned;
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};
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}
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struct DBPlayerCorpse_Struct_temp {
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uint32 crc;
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bool locked;
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uint32 itemcount;
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uint32 exp;
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float size;
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uint8 level;
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uint8 race;
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uint8 gender;
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uint8 class_;
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uint8 deity;
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uint8 texture;
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uint8 helmtexture;
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uint32 copper;
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uint32 silver;
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uint32 gold;
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uint32 plat;
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Color_Struct item_tint[9];
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uint8 haircolor;
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uint8 beardcolor;
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uint8 eyecolor1;
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uint8 eyecolor2;
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uint8 hairstyle;
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uint8 face;
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uint8 beard;
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uint32 drakkin_heritage;
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uint32 drakkin_tattoo;
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uint32 drakkin_details;
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player_lootitem_temp::ServerLootItem_Struct_temp items[0];
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};
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namespace classic_db_temp {
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struct DBPlayerCorpse_Struct_temp {
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uint32 crc;
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bool locked;
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uint32 itemcount;
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uint32 exp;
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float size;
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uint8 level;
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uint8 race;
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uint8 gender;
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uint8 class_;
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uint8 deity;
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uint8 texture;
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uint8 helmtexture;
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uint32 copper;
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uint32 silver;
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uint32 gold;
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uint32 plat;
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Color_Struct item_tint[9];
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uint8 haircolor;
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uint8 beardcolor;
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uint8 eyecolor1;
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uint8 eyecolor2;
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uint8 hairstyle;
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uint8 face;
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uint8 beard;
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player_lootitem_temp::ServerLootItem_Struct_temp items[0];
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};
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}
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}
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#pragma pack()
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#ifdef _WINDOWS
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#if _MSC_VER > 1700 // greater than 2012 (2013+)
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# define _ISNAN_(a) std::isnan(a)
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#else
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# include <float.h>
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# define _ISNAN_(a) _isnan(a)
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#endif
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#else
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# define _ISNAN_(a) std::isnan(a)
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#endif
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class Database : public DBcore {
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public:
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