274 Commits

Author SHA1 Message Date
Alex
0b03f27660 Add GetNPCBySpawnID() to Perl/Lua. 2020-05-07 23:11:36 -04:00
Chris Miles
16cfad1966
UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient

* Adjustments [skip ci]

* Update entity [skip ci]

* More cleanup [skip ci]

* More tweaks [skip ci]

* Cleanup [skip ci]

* Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib

* Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list

* Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
2020-04-14 23:28:43 -05:00
Paul Coene
b5575133cd
Put in braces in my new function as well as the source function.
The entire file has implied braces...  I'd change them all but fear making a mistake.
2020-04-06 08:10:15 -04:00
Paul Coene
561433902e
Removed heal per @mackal 2020-04-02 13:08:05 -04:00
Paul Coene
ef0b29dc8e
Update entity.cpp 2020-04-02 12:03:45 -04:00
Akkadius
6f73278cf8 Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists 2020-01-19 21:57:28 -06:00
Michael Cook (mackal)
d5067c4c3a Treat bots like PCs for pcnpc_only_flag 2020-01-15 19:30:47 -05:00
Akkadius
306a08b9ac Unify / streamline scanning logic calls, do a manual scan on enter and cleanup logging 2020-01-12 19:37:53 -06:00
Akkadius
9a08b1be93 Flip [skip ci] 2019-12-30 20:18:44 -06:00
Akkadius
d71afda954 Optimize cleanup QueueCloseClients [skip ci] 2019-12-30 20:15:33 -06:00
Akkadius
0232a8a188 More tweaks [skip ci] 2019-12-29 17:20:39 -06:00
Akkadius
78d63165cb Tweaks [skip ci] 2019-12-29 17:10:53 -06:00
Akkadius
ccce630cb2 Adjustments [skip ci] 2019-12-29 13:30:05 -06:00
Akkadius
233f26996b Add GetCloseMobList into other calls 2019-12-29 03:15:42 -06:00
Akkadius
ec5faea9b1 Use GetSmartMobList in AESpell 2019-12-29 02:42:52 -06:00
Akkadius
6b465c576d More scanning work to unify data structures 2019-12-29 02:01:48 -06:00
Akkadius
9481e9eb2d More scanning changes around AE cast 2019-12-28 23:58:18 -06:00
Akkadius
f9e822072f AE Scanning adjustments, testing 2019-12-28 17:08:34 -06:00
Akkadius
8cb51eb253 Scanning optimization work from over a year ago from EZ - cleaned up a bit 2019-12-25 03:16:14 -06:00
Alex
058a722569
Revert "Revert "Build System Updated"" 2019-10-13 18:49:16 -07:00
Alex
b9f57f1f28
Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
KimLS
259bce9509 Refactor zone net class (nothing to do with networking -.-) 2019-09-27 14:42:35 -07:00
Akkadius
ed4fc74bd4 Logs::Tradeskills to LogTradeskills and more Logs::Error to LogError 2019-09-02 03:10:03 -05:00
Akkadius
ccbbadc5ee Streamline UCS 2019-09-02 01:39:52 -05:00
Akkadius
678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Akkadius
05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
Michael Cook (mackal)
7b4908957d Clean up EntityList::QuestJournalledSayClose 2019-08-13 15:19:20 -04:00
Akkadius
665efe09f3 Fill function calls using magic numbers 2019-08-11 00:27:04 -05:00
Akkadius
9f25c9070c Refactor message functions 2019-08-11 00:14:02 -05:00
Akkadius
57354579aa Unify chat constants usage 2019-08-11 00:00:55 -05:00
KimLS
cd32a5a47a Make the reconnect code only trigger when there's actually a client IN ZONE and try to clean up otherwise 2019-07-23 21:59:22 -07:00
Michael Cook (mackal)
9fe17f4d46 Fix issues with OP_SpecialMesg handling
This should prevent any optimizations being done on the "1 char string"

This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
regneq
460468224e various changed to chatchannel and using language / language skills derived from takp code. 2019-07-14 20:03:30 -07:00
Uleat
e903b06c22 Added const cast Entity::CastToBot() 2019-06-21 06:00:58 -04:00
Uleat
6256660972 Fix for possible memory leak with mercenaries and bots 2019-06-19 20:01:57 -04:00
Uleat
1526a167bb Update '/who' handler to behave like '/who all' in regards to gm flags 2019-01-30 19:11:20 -05:00
Akkadius
90b9e51f70 Fix issue where NPC's clip into the world and the client interprets them at 0,0,0 2019-01-21 01:37:38 -06:00
Uleat
0ad43977bf Naming convention update for EQEmu::versions::ClientVersionBit 2019-01-07 20:25:43 -05:00
Akkadius
11a43cd320 Texture work 2018-12-31 03:18:59 -06:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
KimLS
dacbce1c5f Some changes to fixz while pathing 2018-11-29 23:11:39 -08:00
KimLS
cfba613efd Remove floating logic, fix for some bestz logic 2018-11-21 22:10:51 -08:00
KimLS
8f0051db8d Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
KimLS
c0ebe05d5d Prelim swimming support 2018-11-07 21:55:12 -08:00
Akkadius
775b5fcaf1 Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
KimLS
f754cb1307 Move update path to movement manager so all movement will use paths 2018-09-18 23:06:56 -07:00
KimLS
c677169edd Removed existing movement code, started replacing 2018-09-15 19:20:47 -07:00
Akkadius
834062fbf9 Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water 2018-08-18 22:01:46 -05:00
Akkadius
4b6ab34fd9 Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code 2018-08-18 18:12:18 -05:00