More tweaks [skip ci]

This commit is contained in:
Akkadius 2019-12-29 17:20:39 -06:00
parent 78d63165cb
commit 0232a8a188

View File

@ -2602,22 +2602,24 @@ void EntityList::ScanCloseMobs(std::unordered_map<uint16, Mob *> &close_mobs, Mo
close_mobs.clear();
auto it = mob_list.begin();
while (it != mob_list.end()) {
Mob *mob = it->second;
for (auto &e : mob_list) {
auto mob = e.second;
if (!mob->IsNPC() && !mob->IsClient()) {
continue;
}
float distance = DistanceSquared(scanning_mob->GetPosition(), it->second->GetPosition());
if (mob->GetID() <= 0) {
continue;
}
float distance = DistanceSquared(scanning_mob->GetPosition(), mob->GetPosition());
if (distance <= scan_range) {
close_mobs.insert(std::pair<uint16, Mob *>(mob->GetID(), mob));
}
else if (it->second->GetAggroRange() >= scan_range) {
else if (mob->GetAggroRange() >= scan_range) {
close_mobs.insert(std::pair<uint16, Mob *>(mob->GetID(), mob));
}
++it;
}
LogAIScanClose("Close List Size [{}] for mob [{}]", close_mobs.size(), scanning_mob->GetCleanName());