Fix issue where NPC's clip into the world and the client interprets them at 0,0,0

This commit is contained in:
Akkadius 2019-01-21 01:37:38 -06:00
parent 7c15d332c5
commit 90b9e51f70

View File

@ -650,8 +650,6 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
npc->FixZ();
uint16 emoteid = npc->GetEmoteID();
if (emoteid != 0)
npc->DoNPCEmote(ONSPAWN, emoteid);