1853 Commits

Author SHA1 Message Date
E Spause
09b9d398e2 Rule itself for MaxClientsSimplifiedLogic. Defaults to disabled (false) 2017-03-12 23:19:50 -04:00
E Spause
3dd0d43e96 Add a rule, MaxClientsSimplifiedLogic which allows for P99-style IP restrictions if enabled. Opcode handler for OP_WorldLogout in char sel.
Only uses ExemptAccountLimitStatus and MaxClientsPerIP. Also adds in an
opcode handler so CLEs are cleaned up at char select when ESC is
pressed.
2017-03-12 23:19:24 -04:00
E Spause
04ce4f66ed Added an optional rule value that forces startzones to be the same as the bind zone and enabled bind xyz once again. 2017-03-12 03:41:21 -04:00
Uleat
226a49cb42 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-10 18:41:14 -05:00
Uleat
bf3d9b2d02 Couple of critical fixes for bot trade code 2017-03-10 18:41:04 -05:00
Michael Cook (mackal)
3d229e1da1 Aggro Meter on by default now (seemed fine on PEQ) 2017-03-10 18:15:08 -05:00
Uleat
37d22e17a3 First step of implementing inventory v2.0 2017-03-09 02:46:09 -05:00
Uleat
999650d368 Fixed a few glitches related to bot trading and other affected code 2017-03-09 01:55:01 -05:00
Uleat
09bbfbcc31 Complete rework of the bot trading system (see changelog.txt) 2017-03-08 08:12:04 -05:00
Michael Cook (mackal)
a8a1c3f809 Better comment some group shit 2017-02-28 02:21:44 -05:00
Uleat
b1be667884 Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm) 2017-02-26 22:13:41 -05:00
Uleat
ec9af74dc9 Update bot spells entries for new npc spells id values 2017-02-26 07:00:24 -05:00
Uleat
a49e3d6471 Update for saved bot data to use new spells id values 2017-02-26 06:26:59 -05:00
Uleat
9ae585dd81 Moved bot npc spells entries to the 3000 + class id range 2017-02-26 05:47:10 -05:00
Uleat
c61c275221 Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect 2017-02-25 09:02:20 -05:00
Uleat
7a6d5d46f4 Added node pathing to the bot movement dilemma... 2017-02-25 03:48:02 -05:00
Uleat
4e8a03f7b4 Migrated bot spell casting chance data to the database 2017-02-23 19:16:36 -05:00
Michael Cook (mackal)
9a157fa028 Turn aggro meter off by default until more tested
Reports of it being too spammy and causing DCs
2017-02-21 17:54:25 -05:00
Michael Cook (mackal)
056725b9bd Make timer for aggro meter not a magic number
you can edit AGGRO_METER_UPDATE_MS in common/features.h if you want to
see if a different number would work better
2017-02-21 13:38:00 -05:00
Uleat
b41bb8e179 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-20 21:41:25 -05:00
Uleat
d9633dfee4 Bard bot song twisting update 2017-02-20 21:41:15 -05:00
Michael Cook (mackal)
08c2f73e37 Implement aggro meter for RoF2 (RoF wasn't tested)
I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)

Group member meters probably buggy ... but do later

The "lock target" feature isn't working currently either
2017-02-18 22:27:34 -05:00
Uleat
8177f7d9bb Activation of bot_spells_entries table 2017-02-15 19:04:36 -05:00
Uleat
4ec3fda59d Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-15 18:38:45 -05:00
Uleat
e3c8b75259 Moved bot spell entries out of npc spell entries (easier to manage bot changes by committing to non-bot manifest) 2017-02-15 07:42:17 -05:00
JJ
5b8ad902ce Add character_tasks to the list when deleting a character. 2017-02-13 16:00:39 -05:00
Akkadius
ef16522473 Implement Rule Zone:GlobalLootMultiplier (Default 1) - Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc. 2017-02-13 02:16:40 -06:00
Akkadius
fe21564659 Apply KLS' tweaks to Log.Out (CPU saves) 1d055b5364 2017-02-13 01:38:23 -06:00
Uleat
ed717add29 Added a few more SpellType enumerations (uncoded) 2017-02-11 18:33:58 -05:00
Uleat
38651258fc Updated npc spell types to 32-bit mask 2017-02-09 17:57:55 -05:00
Uleat
3d1bb6bd08 Updated SpellAffectIndex enumeration remarks [skip ci] 2017-02-06 17:48:44 -05:00
Uleat
5dbbc5f21c Added some additional SpellAffectIndex declarations to the enumeration (no reference.) Added dev script for function to retrieve spell affect index id labels for spells from queries 2017-02-06 07:14:50 -05:00
Uleat
51eaf25ea0 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-05 16:18:16 -05:00
Michael Cook (mackal)
592f9a9cb9 Add rule to allow non-PC pet NPCs to crit
NPCs can't crit at all ever on live
2017-02-05 13:44:04 -05:00
Uleat
df1d499da6 Imported RoF2 race names 2017-02-05 02:20:40 -05:00
Uleat
dc308e2ecb Fix for null columns in books.language crash 2017-01-30 03:08:00 -05:00
Michael Cook (mackal)
37e87e8cef Rework combat to make use of a struct to fix some bugs 2017-01-28 19:38:44 -05:00
Uleat
ac0cba64f9 Merge pull request #585 from noudess/master
Use languages when reading books that are in a language other than common.
2017-01-27 22:48:43 -05:00
Michael Cook (mackal)
c030e1ce8d Add rule Combat:LevelToStopDamageCaps
Setting this to 1 will effectively disable damage caps
Setting this to 20 will give similar results to old incorrect default rules
2017-01-15 15:39:12 -05:00
Michael Cook (mackal)
9e824876ba Combat Revamp - MAJOR BREAKING CHANGE
This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.

This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.

Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.

There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
Paul Coene
af4a432745 Missed version.h in original commit 2017-01-10 20:33:01 -05:00
Paul Coene
df86e644f4 Now the actual code changes - lol 2017-01-10 20:18:16 -05:00
Michael Cook (mackal)
1d19bd11d0 Add Random::Roll0
This has the same interval ((0,N]) that the client function does
The devs have referenced this in a few posts talking about
mechanics.
2016-12-25 21:06:02 -05:00
Drajor
55e78cd8e9 Fix for error in previous change. ItemInstance::GetOrnamentHeroModel will return zero again when parameter material_slot is the default -1. 2016-12-21 13:28:05 +10:00
Drajor
a13e32498a Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs. 2016-12-21 13:03:19 +10:00
Uleat
648078d76c More NoDrop-related hack abatement 2016-12-18 20:20:27 -05:00
Akkadius
06279b18a3 Fix Hero Forge model not showing up at character select 2016-12-18 05:36:30 -06:00
Michael Cook (mackal)
e680a0f704 Change LottingItem_Struct::auto_loot to signed 2016-12-16 16:09:31 -05:00
Uleat
6994157184 Added optional bots rule 'CasterStopMeleeLevel' 2016-12-09 20:12:08 -05:00
Michael Cook (mackal)
fddb6f67ab Update IsPartialCapableSpell based on Torven's findings 2016-12-09 13:29:46 -05:00