Akkadius
83e90ddc6d
Merge remote-tracking branch 'remotes/origin/logging_changes'
2015-01-22 00:34:58 -06:00
KayenEQ
d25b750c2c
removed extra semi colon..
2015-01-21 22:02:05 -05:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
KayenEQ
ad711b0b5a
Fix for compile issue with vs2012
2015-01-20 17:35:39 -05:00
Akkadius
8c629529d7
Remove Duplicative MySQL Error: Error in GetAASkillVars '%s': %s
2015-01-19 05:25:56 -06:00
Akkadius
4ecbc5d2db
Remove Duplicative MySQL Error: Error in GetAASkillVars '%s': %s
2015-01-19 05:25:53 -06:00
Akkadius
882e7a9802
Remove Duplicative MySQL Error: Error in ZoneDatabase::LoadAAs query '%s': %s
2015-01-19 05:25:43 -06:00
Akkadius
e88d0a8a2d
Remove Duplicative MySQL Error: Error in ZoneDatabase::LoadAAs query '%s': %s
2015-01-19 05:25:36 -06:00
Akkadius
9d7b3d0c08
Remove Duplicative MySQL Error: Error in ZoneDatabase::CountAALevels query '%s': %s
2015-01-19 05:25:32 -06:00
Akkadius
b312663fd1
Remove Duplicative MySQL Error: Error in ZoneDatabase::CountAAs query '%s': %s
2015-01-19 05:25:25 -06:00
Akkadius
d6ba9d7108
Remove Duplicative MySQL Error: Error in GetTotalAALevels '%s: %s
2015-01-19 05:25:21 -06:00
Akkadius
ee0a68fed2
Remove Duplicative MySQL Error: Error in LoadAAEffects query '%s': %s
2015-01-19 05:25:15 -06:00
Akkadius
209adc2828
Remove Duplicative MySQL Error: Error in ZoneDatabase::LoadAAEffects2 query: '%s': %s
2015-01-19 05:25:06 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
e9f8d5fa6d
Port Status messages from Type to Category
2015-01-18 01:27:52 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
aec39d2650
Port mlog AA category to new log system
2015-01-17 01:59:18 -06:00
Akkadius
fdbd76e4ad
Replaced Status log calls
2015-01-10 15:54:37 -06:00
Akkadius
b76e179d75
Fix spacing
2015-01-10 15:47:36 -06:00
Akkadius
6844645dfb
Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error
2015-01-10 15:44:35 -06:00
Arthur Ice
cd9ca65587
merge upstream
2015-01-08 19:40:00 -08:00
Akkadius
be381b4e56
Renamed EQEMuLog class to EQEmuLog
2015-01-08 19:46:28 -06:00
Michael Cook (mackal)
f8b6ee296c
Fix memleak in Mob::TypesTemporaryPets
2015-01-03 18:48:38 -05:00
Michael Cook (mackal)
09d76605f5
Fix memleak in Mob::TemporaryPets
2015-01-03 18:42:28 -05:00
Kinglykrab
1329a2f9ba
Update npc_types table.
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- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
2014-12-24 01:26:07 -05:00
Arthur Ice
f409d39f1a
merge upstream
2014-12-21 13:57:20 -08:00
Akkadius
123da175e1
aa.cpp/.h cleanup
2014-12-15 04:49:45 -06:00
Michael Cook (mackal)
d9a1bcb3fd
Clean up SoF+ swarm pet F8 hack
2014-12-10 02:15:15 -05:00
Michael Cook (mackal)
820f99067d
Make use of the targetable_with_hotkey flag for SoF+
2014-12-10 01:19:44 -05:00
Michael Cook (mackal)
4c9befee22
Some clean ups due thanks to clang's warnings
2014-12-09 23:41:19 -05:00
KayenEQ
70f570dbd9
Implemented support for allowing most focus effects to now be usable
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by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.
Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
2014-12-08 01:22:01 -05:00
Natedog2012
6b9a408b46
Don't allow AA to be bought that you cant use
2014-12-06 20:04:42 -05:00
Arthur Ice
f0e22c9ff9
merged, removed mistake 'orig' files
2014-12-05 20:20:54 -08:00
Arthur Ice
2aa287fe3c
Merge
2014-12-05 20:16:13 -08:00
Michael Cook (mackal)
ce7a995223
Fix previous commit
2014-12-05 22:31:36 -05:00
Michael Cook (mackal)
51b997aa27
Implement OP_ClearAA and OP_ClearLeadershipAbilities for SoF+
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This is nice since #resetaa will no longer require a kick
2014-12-05 22:29:41 -05:00
Arthur Ice
54bc1b06e4
NPC constructor converted to use xyz_heading
2014-11-30 17:32:11 -08:00
akkadius
6d52f3c02a
aa.cpp #include cleanup
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aa.h #include cleanup
2014-11-29 15:08:16 -06:00
KayenEQ
94231b62a3
Updated swarm pet AI to be consistent with live.
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*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.
*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).
Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function: Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI
Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
KayenEQ
d754e24a02
Minor code and compiler warning fixes.
2014-11-02 20:14:44 -05:00
Michael Cook (mackal)
a6ae2ca635
Switch Inspect Buffs to use the OP code
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Client 6.2 is SOL until someone find the op for that client
2014-10-19 22:30:11 -04:00
Michael Cook (mackal)
be0621de42
Partial implementation of leadership in raids
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Currently working: stat bonuses and client side only effects
Currently not working: Mark NPC and others that need more server side work
Currently only tested on UF, Ti and 62 may work, but not tested
SoF, SoD, and RoF need packet translators, which are most likely the same as UF
2014-10-13 21:36:59 -04:00
Michael Cook (mackal)
b3d8e22539
Make ZoneDatabase::FillAAEffects get the data from memory
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Note: This should probably be moved out of ZoneDatabase
2014-10-02 22:52:25 -04:00
akkadius
c26a6959e4
#resetaa now covers the function of #resetaa and #refundaa
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#resetaa will wipe all AA data, refund the spent points into the available points and send character to character select properly
Removed #refundaa
Removed a lot of debug code for blob conversion
Changed status logging for loads/saves to Debug category
2014-09-22 01:00:28 -05:00
Akkadius
e50cf5c4be
- Ported inspect_messages to character_inspect_messages
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- Ported character leadership abilities to character_leadership_abilities
- Removed player profile debug printing
- Refactored total time entitled on account to load from the sum of time_played from all characters in character_data
2014-09-06 21:50:29 -05:00
akkadius
ca7dd7d741
- Improved speed of character database conversion x1000 by changing query style
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- Adjusted AA MySQL saves for 100x speed increase
- Removed StoreCharacter lookup methods as they will no longer be necessary
- Some other cleanup
2014-09-06 13:53:54 -05:00