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https://github.com/EQEmu/Server.git
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Port mlog AA category to new log system
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b06d1b9050
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@ -951,7 +951,7 @@ void Client::SendAAStats() {
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void Client::BuyAA(AA_Action* action)
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{
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mlog(AA__MESSAGE, "Starting to buy AA %d", action->ability);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Starting to buy AA %d", action->ability);
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//find the AA information from the database
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SendAA_Struct* aa2 = zone->FindAA(action->ability);
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@ -963,7 +963,7 @@ void Client::BuyAA(AA_Action* action)
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a = action->ability - i;
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if(a <= 0)
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break;
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mlog(AA__MESSAGE, "Could not find AA %d, trying potential parent %d", action->ability, a);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Could not find AA %d, trying potential parent %d", action->ability, a);
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aa2 = zone->FindAA(a);
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if(aa2 != nullptr)
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break;
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@ -980,7 +980,7 @@ void Client::BuyAA(AA_Action* action)
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uint32 cur_level = GetAA(aa2->id);
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if((aa2->id + cur_level) != action->ability) { //got invalid AA
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mlog(AA__ERROR, "Unable to find or match AA %d (found %d + lvl %d)", action->ability, aa2->id, cur_level);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Unable to find or match AA %d (found %d + lvl %d)", action->ability, aa2->id, cur_level);
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return;
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}
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@ -1011,7 +1011,7 @@ void Client::BuyAA(AA_Action* action)
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if (m_pp.aapoints >= real_cost && cur_level < aa2->max_level) {
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SetAA(aa2->id, cur_level + 1);
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mlog(AA__MESSAGE, "Set AA %d to level %d", aa2->id, cur_level + 1);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Set AA %d to level %d", aa2->id, cur_level + 1);
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m_pp.aapoints -= real_cost;
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@ -1898,7 +1898,7 @@ void Client::Handle_0x0193(const EQApplicationPacket *app)
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void Client::Handle_OP_AAAction(const EQApplicationPacket *app)
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{
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mlog(AA__IN, "Received OP_AAAction");
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Received OP_AAAction");
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if (app->size != sizeof(AA_Action)){
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printf("Error! OP_AAAction size didnt match!\n");
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@ -1907,7 +1907,7 @@ void Client::Handle_OP_AAAction(const EQApplicationPacket *app)
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AA_Action* action = (AA_Action*)app->pBuffer;
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if (action->action == aaActionActivate) {//AA Hotkey
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mlog(AA__MESSAGE, "Activating AA %d", action->ability);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Activating AA %d", action->ability);
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ActivateAA((aaID)action->ability);
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}
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else if (action->action == aaActionBuy) {
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@ -1391,7 +1391,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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&& (IsGrouped() // still self only if not grouped
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|| IsRaidGrouped())
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&& (HasProjectIllusion())){
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mlog(AA__MESSAGE, "Project Illusion overwrote target caster: %s spell id: %d was ON", GetName(), spell_id);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Project Illusion overwrote target caster: %s spell id: %d was ON", GetName(), spell_id);
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targetType = ST_GroupClientAndPet;
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}
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@ -2067,11 +2067,11 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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if(IsPlayerIllusionSpell(spell_id)
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&& IsClient()
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&& (HasProjectIllusion())){
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mlog(AA__MESSAGE, "Effect Project Illusion for %s on spell id: %d was ON", GetName(), spell_id);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Effect Project Illusion for %s on spell id: %d was ON", GetName(), spell_id);
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SetProjectIllusion(false);
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}
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else{
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mlog(AA__MESSAGE, "Effect Project Illusion for %s on spell id: %d was OFF", GetName(), spell_id);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Effect Project Illusion for %s on spell id: %d was OFF", GetName(), spell_id);
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}
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break;
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}
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