222 Commits

Author SHA1 Message Date
Uleat
1f0b86a0d5 Changes to how valid light sources are critiqued 2015-02-26 18:46:12 -05:00
KayenEQ
9d866c1889 perl $npc->ChangeLastName(name)
perl $npc->ClearLastName()
Modifies NPC last names.
2015-02-23 03:52:43 -05:00
KimLS
ecd05d821e Merge and fix the loot update branch, ready for merge I think 2015-02-04 23:13:02 -08:00
Michael Cook (mackal)
99164fe3f9 Switch AI timers to smart pointers 2015-01-27 21:28:38 -05:00
Uleat
cc1d7d54c2 Implemented mob equipment light sources 2015-01-24 22:00:06 -05:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Arthur Ice
cd9ca65587 merge upstream 2015-01-08 19:40:00 -08:00
Trevius
f1a73d4da2 Changed the pet command #defines to be based on RoF2 list of pet commands and added decodes to Titanium, SoF and SoD.
(RoF+) The /pet focus on/off and /pet hold on/off commands are now functional.
Added more toggle and on/off support for pet commands.
2015-01-06 01:19:33 -06:00
Akkadius
3a488e3a61 Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
Renamed and refactored most functions and variables in hate_list.h/cpp for readability
Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables
hate_list.cpp/.h style cleanup
hate_list.h header function sort, comment erase
functions should clearly state their function
2014-12-27 18:24:42 -06:00
Trevius
c48d2d9888 (RoF+) Added herosforgemodel field to the npc_types table. Not fully functional yet for NPCs (currently only displays helm correctly).
(RoF2) Updated item links from #npcstat command output.
2014-12-24 02:31:37 -06:00
Kinglykrab
1329a2f9ba Update npc_types table.
- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
2014-12-24 01:26:07 -05:00
Arthur Ice
f409d39f1a merge upstream 2014-12-21 13:57:20 -08:00
KayenEQ
cd33307975 NPC ranged attack projectiles will now do damage on impact.
Uses same rule as the client version.
2014-12-17 10:59:23 -05:00
KayenEQ
fc306bbc1d Fix for special attack NPC_CHASE_DISTANCE to now work correctly
Perl export: NPC GetAttackDelay
Perl export: NPC GetAvoidanceRating
Perl export: NPC AddMeleeProc
Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
2014-12-16 18:53:15 -05:00
Michael Cook (mackal)
820f99067d Make use of the targetable_with_hotkey flag for SoF+ 2014-12-10 01:19:44 -05:00
KayenEQ
a4df155219 update 2014-12-08 01:47:29 -05:00
KayenEQ
70f570dbd9 Implemented support for allowing most focus effects to now be usable
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.

Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
2014-12-08 01:22:01 -05:00
Arthur Ice
2aa287fe3c Merge 2014-12-05 20:16:13 -08:00
Arthur Ice
54bc1b06e4 NPC constructor converted to use xyz_heading 2014-11-30 17:32:11 -08:00
Arthur Ice
0570722b3b MoveTo converted to xyz_heading 2014-11-30 16:30:09 -08:00
Arthur Ice
e6d23228e5 GetSpawnPointX(), GetSpawnPointY(), GetSpawnPointZ(), and GetSpawnPointH(), converted to GetSpawnPoint() 2014-11-30 15:58:44 -08:00
Arthur Ice
2e6711916e GetClosestWaypoint converted to xyz_location 2014-11-30 15:40:24 -08:00
Arthur Ice
69dbdb2485 GetSpawnPointX(). GetSpawnPointY(), GetSpawnPointZ(), and GetSpawnPointH() replaced with GetSpawnPoint() 2014-11-30 15:29:13 -08:00
Arthur Ice
f9036ddc6a GetGuardPointX(), GetGuardPointY(), GetGuardPointZ(), and GetGuardPointH() replaced with GetGuardPoint() 2014-11-30 15:05:50 -08:00
Arthur Ice
c060723762 guard_x_saved, guard_y_saved, guard_z_saved, guard_heading_saved converted to m_GuardPointSaved 2014-11-30 14:34:27 -08:00
Arthur Ice
4b71d28747 guard_x, guard_y, guard_z, guard_heading converted to xyz_heading as m_GuardPoint 2014-11-30 14:17:14 -08:00
Arthur Ice
6ffd7203ff org_x, org_y, org_z, and org_heading converted to xyz_heading as m_SpawnPoint 2014-11-30 13:51:57 -08:00
akkadius
ad603fd213 loottable.cpp #include fix, previously reliant on npc.h to get to loottable.h
npc.cpp #include cleanup
npc.h #include cleanup and forward declaration
2014-11-29 14:39:27 -06:00
Akkadius
fbaae2b1e4 Renamed Corpse::LoadFromDBData to Corpse* Corpse::LoadCharacterCorpseEntity
Corpse Private class descriptors added
General cleanup
2014-11-25 23:17:08 -06:00
KayenEQ
94231b62a3 Updated swarm pet AI to be consistent with live.
*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.

*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).

Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function:  Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI

Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
KayenEQ
51a3302288 Few more minor compilier warnings and code clean up. 2014-11-02 00:43:01 -04:00
KimLS
7fed01ddea initial rewrite of loot code 2014-09-27 19:57:45 -07:00
KayenEQ
f232bf1ccd Fix for commit failure. 2014-09-27 09:21:37 -04:00
KayenEQ
31b46efcac Clean up of perl based NPC spell scaling functions.
Added Perl - $npc->GetSpellFocusDMG(), $npc->GetSpellFocusHeal()
2014-09-26 06:56:42 -04:00
Michael Cook (mackal)
fa1e33783a Split Mob::SetAttackTimer into Client and NPC methods
This was the easiest way to NPCs delay settings to be sane in the database.
The functions are cleaner since there is no specific logic to change
behavior depending on if they're a client or not.
2014-09-09 22:13:30 -04:00
KimLS
07a2cbe9a5 Renamed zone files 2014-08-21 23:46:01 -07:00
Kinglykrab
8b19c76e89 Adds new column to 'merchantlist' table.
Adds 'probability' after 'classes_required', valid values are 0 to 100.
2014-08-21 04:05:45 -04:00
Russell Kinasz
1ba4b6fc31 Implemented Raid OOC Regen 2014-08-12 15:18:11 -07:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
KayenEQ
4f07be2343 Update to how bonuses are calculated in chance to hit code to be
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
089360a3a5 merge 2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
KayenEQ
965bb039be Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
KayenEQ
5a14a85f52 Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
2014-06-20 18:10:29 -04:00
KayenEQ
d64f762277 Developement Branch AISpellEffects.
Debug crash on NPC death.
2014-04-25 08:52:49 -04:00
KayenEQ
f9b46b46b1 Revision of slow mitigation code.
Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
2014-04-12 00:18:19 -04:00
KayenEQ
f0a0f0677f Rule to make player cast swarm pets untargetable with F8.
New npc_types field to allow any NPC to be untargetable with F8
Swarm pets will now be heal/buffable like live.
See change log for more details.

Note: The method used here to prevent
targeting is a hack but the only side
effect it turns affected NPC's names Yellow.
2014-04-10 00:47:20 -04:00
Michael Cook (mackal)
8866b3170e Implement ability for NPC Merchants to open and close shop 2014-04-01 21:03:49 -04:00
cavedude00
1d6bd3cc5e Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
Michael Cook (mackal)
ce4f4995b5 Merge with master 2014-02-10 12:04:35 -05:00