Alex King
520943ebf1
[Logs] Add NPC Trades to Player Events ( #4505 )
...
* [Logs] Add NPC Trades to Player Events
* Update player_event_discord_formatter.cpp
* Push
* Fix money and add NPC info
* [Logs] Add NPC Trades to Player Events
* Update player_event_discord_formatter.cpp
* Push
* Minor logic fix
* Push
* Update perl_client.cpp
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-13 17:26:10 -05:00
Fryguy
9ac306fe67
[Bug] FindBestZ selecting false zone floor as bestz - Results in roambox failures ( #4504 )
...
Added underworld checks per the EQMac project
2024-10-13 15:53:09 -05:00
Alex King
7a1d69d0d4
[Bug Fix] Fix Spells:DefaultAOEMaxTargets Default Value ( #4508 )
2024-10-12 14:32:40 -04:00
Alex King
c873fe5a22
[Bug Fix] Fix Mercenary Encounter Crash ( #4509 )
2024-10-11 23:00:09 -04:00
Fryguy
e06b0c4b0c
[Bug Fix] Master of Disguise should apply to illusions casted by others. ( #4506 )
...
Many era comments outline how Master of Disguise would apply to Project Illusion spells on you:
https://thesafehouse.org/forums/forum/everquest-wing/main-lounge/14249-new-aa-master-of-disguise/page4
https://thesafehouse.org/forums/forum/everquest-wing/training-studios/18143-master-of-disguise-broken
```
Im not a big fan of wolf form, but having a 1200 min NDT is pretty nice I also agree its great to shrink on a raid once and not have to worry about it. 7 aa is a little steep imho, but with a name change and some frog potions, I may reapply to my guild as the servers only froggy rogue /cackle.
```
```
share form of the great wolf gave a 1500min timer.
```
2024-10-11 13:39:36 -04:00
catapultam-habeo
ed2130f649
[Bug Fix] Correctly limit max targets of PBAOE ( #4507 )
...
* fix pbaoe max targets incorrectly set
* fix scratch copy
2024-10-11 13:15:19 -04:00
Alex King
448a33a60c
[Quest API] Add Scripting Support to Mercenaries ( #4500 )
...
* [Quest API] Add Scripting Support to Mercenaries
* Cleanup
* Cleanup
* Update lua_merc.h
* Update mob.cpp
* XYZH
* Final
* Update attack.cpp
* Update attack.cpp
* Simplify event invocation
* Inline example
* Nullptr init example
* EVENT_TIMER simplify add EventPlayerNpcBotMerc
* EVENT_TIMER_START
* Remove has_start_event
* EVENT_TIMER_START with settimerMS
* EVENT_POPUP_RESPONSE
* Consolidation
* Update attack.cpp
* Push
* Update quest_parser_collection.h
* Comments
* Cleanup per comments
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-10 21:29:29 -04:00
Fryguy
8f86cb353e
[Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted ( #4503 )
...
* [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted
When using a Yellow gem invis spell, it should cast on yourself regardless of the targetted entity.
* Update spells.cpp
---------
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-10 21:27:49 -04:00
Alex
178129443f
[Loginserver] Login Fatal Error Spamming ( #4476 )
...
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-09 02:15:49 -05:00
Alex King
a7c3b41afc
[Quest API] Add Buff Fade Methods to Perl/Lua ( #4501 )
...
* [Quest API] Add Buff Fade Methods to Perl/Lua
* BuffFadeSongs()
2024-10-09 02:12:33 -05:00
Alex King
a5a568d548
[Bug Fix] Fix character_exp_modifiers Default Values ( #4502 )
2024-10-09 02:11:57 -05:00
Alex King
e3198edb86
[Quest API] Add EVENT_READ_ITEM to Perl/Lua ( #4497 )
...
* [Quest API] Add EVENT_READ_ITEM to Perl/Lua
* Add item_id export
* Add item export.
* Update client.cpp
2024-10-08 18:25:14 -04:00
Alex King
8568cf7d49
[Bug Fix] Fix NPC::CanTalk() Crash ( #4499 )
...
* [Bug FIx] Fix NPC::CanTalk() Crash
* Update npc.cpp
* Update mob.cpp
* Update npc.cpp
2024-10-07 00:17:49 -05:00
Alex King
1fb7a860a1
[Bug Fix] Fix #set motd Crash ( #4495 )
2024-10-05 07:58:22 -05:00
nytmyr
7eaee2649e
[Bots] Add "silent" option to ^spawn and mute raid spawn ( #4494 )
...
When zoning or forming a raid, bots would spam their spawn message. They will now be muted.
Adds an optional argument "silent" to the ^spawn command. This will bypass ^oo spawnmessage settings and not send a spawn message. Example: ^spawn Warbot silent
2024-10-04 20:20:52 -04:00
Alex King
a17f467b98
[Quest API] Add NPC List Filter Methods to Perl/Lua ( #4493 )
...
* [Quest API] Add GetNPCsByNPCIDs to Perl/Lua
* Push
* Update entity.cpp
* Separate methods.
2024-10-03 20:28:57 -04:00
Alex King
3359839a9b
[Bug Fix] Fix Targeted AOE Max Targets Rule ( #4488 )
2024-10-02 20:25:35 -05:00
Alex
7e51e629f9
[Loginserver] Larion loginserver support ( #4492 )
...
* Add larion version and opcode path
* WIP: getting server to work
* Identify server_id
* Add missing opcode, add opcodes file
---------
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-02 20:20:13 -05:00
Alex King
dc6c28a52d
[Cleanup] Remove Extra Skill in EQ::skills::GetExtraDamageSkills() ( #4486 )
2024-10-02 20:07:19 -05:00
Alex King
78aee0780a
[Bug Fix] Fix Group ID 0 in Group::SaveGroupLeaderAA() ( #4487 )
2024-10-02 20:06:56 -05:00
Chris Miles
bcd943a964
[Code Cleanup] Optimization Code Cleanup ( #4489 )
...
* Initial push
* More
* More
* Further simplify
* More cleanup
* More consolidation
* Fix
* Update
* Update npc.cpp
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-09-30 18:34:42 -04:00
nytmyr
56608e84bd
[Bots] Add attack flag when told to attack ( #4490 )
...
This adds a flag to mobs that are told to attack by their owner to prevent unintended attacks.
Previously, if you were to send your bots to attack a target and then switch targets: before casters land their spell or if melee (especially anyone with pets) hasn't engaged before the target switch, they could switch to your new target and attack.
This adds a flag upon attack and bots will only attack flagged targets.
2024-09-29 17:59:26 -04:00
regneq
8d23e710ce
[Bug Fix] fixed a bug where it would use npc value instead of faction value in the database. ( #4491 )
2024-09-29 17:42:43 -04:00
Morzain
4d11077b21
[Bug Fix] Add character_instance_safereturns to tables_to_zero_id ( #4485 )
...
Co-authored-by: morzain <morzain@users.noreply.github.com>
2024-09-26 18:14:32 -04:00
Alex King
5c0bdfdc4c
[Bug Fix] Fix issue with Client::SaveDisciplines() not specifying character ID ( #4481 )
v22.56.3
2024-09-23 23:00:52 -05:00
Alex King
6130e10831
[Release] 22.56.2 ( #4480 )
v22.56.2
2024-09-19 21:59:53 -05:00
Alex King
c3e1c531d2
[Bug Fix] Fix Issue with Database::ReserveName ( #4477 )
v22.56.1
2024-09-19 21:15:14 -05:00
Alex King
b52719a535
[Quest API] Add GrantAllAAPoints() Overload To Perl/Lua ( #4474 )
2024-09-19 21:09:24 -05:00
Alex King
1af252466f
[Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines() ( #4472 )
...
* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()
* [Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473 )
Fix infinite loop condition when bot encountered
* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()
* Change to release
---------
Co-authored-by: oddx2k <103136558+oddx2k@users.noreply.github.com>
2024-09-19 21:09:09 -05:00
catapultam-habeo
699d22fc28
[Bug Fix] Fix 'Teleport Doors' from being blocked by GM flag ( #4475 )
...
* gm flag blocks teleport doors with keys from working instead of allowing them to work
* correct coniditional logic
2024-09-18 17:18:07 -04:00
Mitch Freeman
5d1fe68906
[Bug Fix] Parcel purchase of bazaar items with unlimited charges ( #4479 )
...
Fix for unlimited charges in bazaar
2024-09-18 09:36:00 -04:00
oddx2k
52dcf35425
[Bug Fix] Fix Infinite Loop in Adventure::Finished() ( #4473 )
...
Fix infinite loop condition when bot encountered
2024-09-13 13:20:55 -04:00
Alex King
a7550fbd9e
[Release] 22.56.0 ( #4471 )
...
* [Release] 22.55.2
### Code
* Add IsCloseToBanker method ([#4462 ](https://github.com/EQEmu/Server/pull/4462 )) @Akkadius 2024-08-27
### Feature
* Add Rule to Limit Task Update Messages ([#4459 ](https://github.com/EQEmu/Server/pull/4459 )) @Kinglykrab 2024-08-28
* Allow NPCs to cast Sacrifice ([#4470 ](https://github.com/EQEmu/Server/pull/4470 )) @fuzzlecutter 2024-09-12
* Lazy Load Bank Contents ([#4453 ](https://github.com/EQEmu/Server/pull/4453 )) @catapultam-habeo 2024-08-27
### Fixes
* Add RULE_STRING to RuleManager::ResetRules ([#4467 ](https://github.com/EQEmu/Server/pull/4467 )) @Kinglykrab 2024-09-07
* Fix Bard Effect in Migration 9237 ([#4468 ](https://github.com/EQEmu/Server/pull/4468 )) @Kinglykrab 2024-09-09
* ModernAAScalingEnabled() Calculation Error ([#4469 ](https://github.com/EQEmu/Server/pull/4469 )) @carolus21rex 2024-09-11
### Performance
* Move Discipline Loading to Client::CompleteConnect() ([#4466 ](https://github.com/EQEmu/Server/pull/4466 )) @Kinglykrab 2024-09-09
### Rules
* Add a Bandolier Swap Delay Rule ([#4465 ](https://github.com/EQEmu/Server/pull/4465 )) @Kinglykrab 2024-09-08
* 22.56.0
v22.56.0
2024-09-12 20:39:48 -05:00
fuzzlecutter
cc0171dfe1
[Feature] Allow NPCs to cast Sacrifice ( #4470 )
...
* [Feature] Teach npcs how to cast sacrifice
* [Feature] Teach npcs how to cast sacrifice
- Remove the hardcoded limit preventing npcs from casting sacrifice. The
npc will receive as loot an emerald essence as expected.
* Update client.cpp
* Update client_packet.cpp
* Update spell_effects.cpp
* rename Client::SacrificeCaster to Client::sacrifice_caster_id
2024-09-12 15:42:44 -04:00
carolus21rex
913c5da70f
[Bug Fix] ModernAAScalingEnabled() Calculation Error ( #4469 )
...
Current version only looks at your unspent AAs, meaning if you have 2000 spent AAs and 1 unspent AA, your scaling will be based on the 1 unspent AA instead of the 2001 total AA.
Here's the original log which is custom code found in the ModernAAScalingEnabled function:
[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371
Custom code looks like this:
uint64 totalWithExpMod = add_aaxp;
if (RuleB(AA, EnableLogrithmicClasslessAABonus)) {
float base_bonus = RuleR(AA, InitialLogrithmicClasslessAABonus);
float half_life = RuleR(AA, HalfLifeLogrithmicClasslessAABonus);
float min_bon = RuleR(AA, MinimumLogrithmicClasslessAABonus);
float bonus_expon = earnedAA / half_life;
float bonus = base_bonus * std::pow(0.5, bonus_expon);
Log(Logs::General,
Logs::AA,
"AA Experience Calculation: add_aaxp = %d, Base Bonus = %f, Half-Life = %f, Minimum Bonus = %f, Earned AA = %d, Calculated Bonus = %f",
add_aaxp, base_bonus, half_life, min_bon, earnedAA, bonus);
if (bonus < min_bon) bonus = min_bon;
totalWithExpMod = (uint64)(totalWithExpMod * bonus);
}
After the fix, the log becomes:
[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371
Which is much closer to the expected behavior
2024-09-11 17:06:48 -04:00
Alex King
40fecbfaf5
[Performance] Move Discipline Loading to Client::CompleteConnect() ( #4466 )
...
* [Performance] Move Character Discipline Loading
* Push
* Final
2024-09-09 18:20:12 -05:00
Alex King
b1646381b0
[Bug Fix] Fix Bard Effect in Migration 9237 ( #4468 )
2024-09-09 18:02:58 -05:00
Alex King
bb1578796b
[Rule] Add a Bandolier Swap Delay Rule ( #4465 )
...
* [Rule] Add a Bandolier Swap Delay Rule
* Push
* Update exp.cpp
2024-09-07 22:05:44 -05:00
Alex King
0e5a38f072
[Bug Fix] Add RULE_STRING to RuleManager::ResetRules ( #4467 )
...
* [Bug Fix] Add RULE_STRING to RuleManager::ResetRules
* Update rulesys.cpp
2024-09-07 18:29:46 -05:00
Alex King
39876ab858
[Feature] Add Rule to Limit Task Update Messages ( #4459 )
...
* [Feature] Add Rule to Limit Task Update Messages
* Update task_client_state.cpp
* Update task_client_state.cpp
* Change rule
2024-08-27 21:49:07 -04:00
catapultam-habeo
ff16a76481
[Feature] Lazy Load Bank Contents ( #4453 )
...
* initial work porting this to upstream
* more
* track complete connect
* it sucks to suck
* Few optimizations
* Move sent_inventory init
* Move var
* Adjustments
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-08-27 13:21:55 -05:00
Akkadius
ffd68eb63d
[Release] 22.55.1
v22.55.1
2024-08-27 08:17:20 -05:00
Akkadius
76c1da1aad
[Release] 22.55.1
2024-08-27 08:09:13 -05:00
Chris Miles
a91e03fa43
[Code] Add IsCloseToBanker method ( #4462 )
...
* [Code] Add IsCloseToBanker method
* Update mob.cpp
2024-08-26 22:59:06 -05:00
Chris Miles
453106439f
[Release] 22.55.0 ( #4464 )
v22.55.0
2024-08-26 22:03:37 -05:00
Mitch Freeman
3da24fffa4
[Bug Fix] Fix client hotbar exchanging items when zoning ( #4460 )
...
* Add an exception process to assigning item serial numbers to correct a bug in the client hot bar clicky system.
* fixed missing guid in replace statement
* added snapshot support
* upate #show inventory command to protect against crash conditions
2024-08-26 21:58:07 -05:00
Kurt Gilpin
8d8ef6d480
[Bug Fix] Correct missed maxlevel reference in exp.cpp ( #4463 )
...
This was causing characters to de-level when gaining experience and was missed as part of https://github.com/EQEmu/Server/pull/4455
2024-08-26 22:34:22 -04:00
Chris Miles
1f9c4b3a22
[World] Fix slow world bootup bug ( #4461 )
...
* [World] Fix slow world bootup bug
* Update ip_util.cpp
* Add timeout
* Update ip_util.cpp
* Cross platform timeout
2024-08-26 20:59:43 -05:00
Alex King
7dfda95d86
[Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767 ( #4444 )
...
* [Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767
* Fix manifest
2024-08-26 20:29:50 -05:00
Alex King
40738b29e3
[Quest API] Add Area-Based Quest Methods to Perl/Lua ( #4447 )
...
* [Quest API] Add Area-Based Quest Methods to Perl/Lua
* Convert some to mob
* Fix
2024-08-26 20:29:07 -05:00