37 Commits

Author SHA1 Message Date
Mitch Freeman
f21cc170df
[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 18:10:19 -06:00
Alex King
1ed282f6ff
[Inventory] Add GetInventorySlots() Method (#4566)
* [Inventory] Add GetInventorySlots() Method

* Update client.cpp

* Push
2025-01-05 23:48:39 -06:00
Mitch Freeman
e49ab924cc
[Feature] Add Barter/Buyer Features (#4405)
* Add Barter/Buyer Features

Adds barter and buyer features, for ROF2 only at this time including item compensation

* Remove FKs from buyer tables

Remove FKs from buyer tables

* Bug fix for Find Buyer and mutli item selling

Update for quantity purchases not correctly providing multi items.
Update for Find Buyer functionality based on zone instancing.
Update buyer messaging
Update buyer LORE duplicate check

* Revert zone instance comment

* Revert zone_id packet size field

* Add zone instancing to barter/buyer

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-07-30 16:23:37 -04:00
Alex King
caa647dc6b
[Cleanup] Cleanup Deity Code (#4363)
* [Cleanup] Cleanup Deity-based Code

* Final push.

* Update deity.cpp

* Update deity.cpp

* Update deity.cpp

* Cleanup

* Cleanup

* [Cleanup] Cleanup Skill-based Code

* Update deity.cpp

* Update lua_client.cpp
2024-06-01 18:21:26 -05:00
Mitch Freeman
91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00
Alex King
1e8889a9fc
[Bug Fix] Fix issue with 9th/10th inventory slot (#3835)
# Notes
- Code was not checking for a `-1` value and was assuming everyone used valid bitmasks.
2024-01-03 17:34:24 -05:00
Alex King
f3ef8a0993
[Quest API] Add SummonItemIntoInventory() to Perl/Lua (#3797)
* [Quest API] Add SummonItemIntoInventory() to Perl/Lua

# Perl
- Add `$client->SummonItemIntoInventory(item_data)`.

## Example
```pl
sub EVENT_SAY {
	if ($text=~/#a/i) {
		my %item_data = (
			"item_id" => 32557,
			"charges" => 1
		);
		$client->SummonItemIntoInventory(\%item_data);
	}
}
```

# Lua
- Add `client:SummonItemIntoInventory(item_data)`.

## Example
```lua
function event_say(e)
	if e.message:find("#a") then
		local item_data = {
			"item_id" = 32557,
			"charges" = 1
		}
		e.self:SummonItemIntoInventory(item_data)
	end
end
```

* Update effects.cpp
2023-12-22 02:45:40 -06:00
Alex King
bc71997518
[Bug Fix] Fix _PutItem having a slot_id of -1 on mobs with no items (#3474)
# Notes
- This was causing an insane amount of error logs because we were always using `PutItem`, even with a `slot_id` of `-1`.
2023-07-03 20:33:21 -04:00
Alex King
8d986c95cd
[Commands] Add #finddeity Command (#3435)
# Notes
- Add `#finddeity` command.
- Remove `ConvertDeityTypeBitToDeityType` as it's unused.
- Rename `ConvertDeityTypeToDeityTypeBit` to `GetDeityBitmask`.
2023-06-25 23:00:32 -05:00
Alex King
e11610b9fa
[Cleanup] Remove unnecessary check for IsStackable() in DeleteItem() (#3186)
# Notes
- We check the opposites therefore we don't need either.
- https://pvs-studio.com/en/docs/warnings/v728/
2023-04-05 11:20:13 -04:00
Alex King
d7ae3d5c6d
[Quest API] Add GetAugmentIDsBySlotID() to Perl/Lua. (#2673)
* [Quest API] Add GetAugmentIDsBySlotID() to Perl/Lua.

# Perl
- Add `$client->GetAugmentIDsBySlotID(slot_id)`.
- Add `$inventory->GetAugmentIDsBySlotID(slot_id)`.

# Lua
- Add `client:GetAugmentIDsBySlotID(slot_id)`.
- Add `inventory:GetAugmentIDsBySlotID(slot_id)`.

# Notes
- Allows operators to get a list of augments from a specific slot instead of having to build a plugin or something to do it.
- Fix issue with Lua tables starting at index `1` versus index `0`, so you lost the first value of the table due to this.

* Update inventory_profile.cpp
2022-12-25 15:14:54 -05:00
Chris Miles
dfd8f84cac
[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint

* More functions converted

* Commify

* More functions

* Fin

* Sort declarations

* Split functions between files

* Bots

* Update strings.h

* Split

* Revert find replaces

* Repository template

* Money

* Misc function

* Update CMakeLists.txt

* Saylink

* Update strings.cpp

* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database

* API casings
2022-07-14 02:10:52 -05:00
Kinglykrab
a5d8a64792
[Quest API] Add inventory->CountItemEquippedByID(item_id) and inventory->HasItemEquippedByID(item_id) to Perl/Lua. (#1963)
- Add $inventory->CountItemEquippedByID(item_id) to Perl.
- Add $inventory->HasItemEquippedByID(item_id) to Perl.
- Add inventory:CountItemEquippedByID(item_id) to Lua.
- Add inventory:HasItemEquippedByID(item_id) to Lua
2022-02-06 13:21:48 -05:00
Kinglykrab
3a94132749
[Quest API] Add multiple augment related methods to Perl/Lua. (#1930)
* [Quest API] Add multiple augment related methods to Perl/Lua.
- Add $inventory->CountAugmentEquippedByID(item_id) to Perl.
- Add $inventory->HasAugmentEquippedByID(item_id) to Perl.
- Add $item->ContainsAugmentByID(item_id) to Perl.
- Add $item->CountAugmentByID(item_id) to Perl.
- Add inventory:CountAugmentEquippedByID(item_id) to Perl.
- Add inventory:HasAugmentEquippedByID(item_id) to Perl.
- Add item:ContainsAugmentByID(item_id) to Perl.
- Add item:CountAugmentByID(item_id) to Perl.

* Update inventory_profile.cpp
2022-01-16 18:04:51 -05:00
Kinglykrab
3efd9c7f60
[Cleanup] Convert DeleteItemInInventory quantity to int16. (#1767)
* [Cleanup] Convert DeleteItemInInventory quantity to int16.

* Type conversion.
2021-11-16 08:52:22 -05:00
Cole-SoD
61d1eeab6f
Minor corrections (#1582) 2021-10-04 17:26:02 -04:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Akkadius
98cbb7d781 Simplify log calls 2019-09-01 21:04:58 -05:00
Uleat
7b2c87c7ed Added bi-state dynamic lookup return 2019-01-20 23:40:40 -05:00
Uleat
703cbc6727 Activated per-expansion support for active inventory slot addressing 2019-01-15 00:50:58 -05:00
Uleat
bcf271c30f Added dynamic entries to eqdictionary 2019-01-12 20:03:52 -05:00
Uleat
011d7a6a29 Updated EQDictionary entries to allow ease of reading and gui tooltip propagation 2019-01-07 00:11:07 -05:00
Uleat
1ba6801bb2 Fix for UF and older clients' experiment combine failure 2018-10-05 07:54:42 -04:00
Akkadius
40cb53f5a4 Syntax, naming and formatting tweaks 2018-08-17 23:54:24 -05:00
Uleat
509a2b30a5 Inventory possessions beta testing 2018-08-13 22:32:36 -04:00
Uleat
c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Uleat
5d9a89dcd1 Damn base values... 2017-04-02 16:21:13 -04:00
Uleat
23115ca177 Disabled deity checks in item swaps until issue is 100% resolved 2017-04-02 15:35:13 -04:00
Uleat
13af1bfe6f Added messages for item equip failures 2017-04-02 05:06:13 -04:00
Uleat
60d2c703b6 Hack fix for an outdated inventory function 2017-04-01 17:40:18 -04:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
Uleat
999650d368 Fixed a few glitches related to bot trading and other affected code 2017-03-09 01:55:01 -05:00
Uleat
09bbfbcc31 Complete rework of the bot trading system (see changelog.txt) 2017-03-08 08:12:04 -05:00
Uleat
648078d76c More NoDrop-related hack abatement 2016-12-18 20:20:27 -05:00
Uleat
101002d635 Renamed enum class InventoryVersion to MobVersion 2016-10-17 06:32:51 -04:00
Uleat
04f4fd652b Renamed class Inventory to EQEmu::InventoryProfile 2016-10-17 04:59:00 -04:00
Uleat
1cb79c8c1f Separated class Inventory from item_instance files into inventory_profile files 2016-10-17 02:41:09 -04:00