303 Commits

Author SHA1 Message Date
Kinglykrab
642cbfcadc
[Bug Fix] Shared Bank Charges Fix (#1511)
- Shared bank charges were being set to int8 on select, meaning any item that stacks over 127 would break if put in shared bank, causing loss of items.
2021-08-31 00:41:43 -05:00
KayenEQ
cb3f8daedd
[Spells] Major update to cast restriction code and new spell field 'caster_requirement_id' (field220) implemented (#1508)
* Implemented spells_new table 'field220' as 'caster_requirement_id'

Implemented spells_new table 'field220' as 'caster_requirement_id'

* Update spell_effects.cpp

* updates to CastRestriction

enum using live description
updated entire function
missing and new types added
many fixes

* updates

* code fixes

* updates

* updates

* Update spdat.h

* typo fix
2021-08-31 00:41:20 -05:00
KayenEQ
d270670145
[Spells] Update for SPA 403 and 404 (#1482)
* Update for SPA403 and 404

Update
SPA SE_LimitSpellClass: 403
SPA SE_LimitSpellSubclass: 404

Now use spell table values from column 221 and 222 respectively.

Unknown what the values mean in these fields, but at least live spells work properly.

Added FocusLImitInclude Enum to improved focus effect function readability.

* Formatting

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 13:47:17 -05:00
Alex
ecdebbc1a7
[Consistency] Deity not diety. (#1407)
* [Consistency] Deity not diety.

* Uppercase. [skip ci]
2021-06-16 09:33:10 -05:00
Michael Cook (mackal)
7a46a6595c
[Cleanup] use std::make_unique (#1259)
* Convert common/eq_limits.cpp to use make_unique

* Convert common/net/console_server.cpp to use make_unique

* Convert common/net/servertalk_client_connection.cpp to use make_unique

* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique

* Convert common/net/servertalk_server.cpp to use make_unique

* Convert common/net/websocket_server.cpp to use make_unique

* Convert common/net/websocket_server_connection.cpp to use make_unique

* Convert common/shareddb.cpp to use make_unique

* Convert eqlaunch/worldserver.cpp to use make_unique

* Convert loginserver/server_manager.cpp to use make_unique

* Convert loginserver/world_server.cpp to use make_unique

* Convert queryserv/worldserver.cpp to use make_unique

* Convert ucs/worldserver.cpp to use make_unique

* Convert world/clientlist.cpp to use make_unique

* Convert world/expedition.cpp to use make_unique

* Convert world/launcher_link.cpp to use make_unique

* Convert world/login_server.cpp to use make_unique

* Convert world/main.cpp to use make_unique

* Convert world/ucs.cpp to use make_unique

* Convert world/web_interface.cpp to use make_unique

* Convert world/zonelist.cpp to use make_unique

* Convert world/zoneserver.cpp to use make_unique

* Convert zone/client.cpp to use make_unique

* Convert zone/corpse.cpp to use make_unique

* Convert zone/dynamiczone.cpp to use make_unique

* Convert zone/expedition.cpp to use make_unique

* Convert zone/main.cpp to use make_unique

* Convert zone/mob_ai.cpp to use make_unique

* Convert zone/mob_movement_manager.cpp to use make_unique

* Convert zone/pathfinder_nav_mesh.cpp to use make_unique

* Convert zone/worldserver.cpp to use make_unique
2021-02-23 18:30:46 -06:00
Akkadius
94d87584aa Lootdrop level filtering adjustments 2020-08-15 16:37:38 -05:00
Akkadius
b7e2261e16 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-07-07 01:32:17 -05:00
Akkadius
6aad062e9a Add logging [skip ci] 2020-07-04 01:50:29 -05:00
Akkadius
3f62da4573 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Michael Cook (mackal)
0e6a0b5a70 Add Item SubType to data structures and DB 2020-05-09 22:37:35 -04:00
Akkadius
91c874a310 Filter starting_items [skip ci] 2020-04-05 19:43:09 -05:00
Akkadius
152d985821 Filter loot tables and drops [skip ci] 2020-04-05 19:01:45 -05:00
Uleat
01b3b41bae Fix for mailkey-based server crashes (does not fix the problem of non-existent mailkeys...) 2019-10-30 07:22:11 -04:00
Michael Cook (mackal)
91a7ebbdfb Fix crash in SharedDatabase::UpdateOrphanedCommandSettings 2019-09-17 12:52:00 -04:00
Akkadius
96ef76847b Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration 2019-09-17 00:18:07 -05:00
Uleat
cf80e594bc Merge branch 'master' of https://github.com/EQEmu/Server into lsid
# Conflicts:
#	common/ruletypes.h
#	world/net.cpp
#	zone/bot_command.cpp
#	zone/command.cpp
#	zone/zonedb.cpp
2019-09-12 01:54:37 -04:00
Uleat
fec567c2f3 Updated Command Update code to report after each process handling rather than at the end 2019-09-07 21:21:46 -04:00
Uleat
1515785ada Added count reports to command injection/orphan code 2019-09-06 20:43:21 -04:00
Uleat
f9536f9621 Updated the rule system to automatically add new rules and remove orphaned entries from the rule values tables 2019-09-03 04:04:05 -04:00
Akkadius
af4c630ede Logs::Spells to LogSpells 2019-09-02 03:26:44 -05:00
Akkadius
ed4fc74bd4 Logs::Tradeskills to LogTradeskills and more Logs::Error to LogError 2019-09-02 03:10:03 -05:00
Akkadius
98cbb7d781 Simplify log calls 2019-09-01 21:04:58 -05:00
Uleat
a534ab83ec Converted new implode and join_pair functions to template functions 2019-08-31 20:55:46 -04:00
Uleat
d341a1b38f Updated the command systems to automatically add new commands and remove orphaned entries from the command settings tables 2019-08-30 06:38:48 -04:00
Kinglykrab
c2794b244d Convert item bane damage to int32.
- int8 was not the proper type for this.
2019-08-20 20:52:47 -04:00
Uleat
703cbc6727 Activated per-expansion support for active inventory slot addressing 2019-01-15 00:50:58 -05:00
Uleat
011d7a6a29 Updated EQDictionary entries to allow ease of reading and gui tooltip propagation 2019-01-07 00:11:07 -05:00
Akkadius
775b5fcaf1 Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00
Uleat
feb4cc37c6 Rework of 'invsnapshot' command and implementation of automatic inventory snapshots 2018-09-03 20:57:20 -04:00
Uleat
509a2b30a5 Inventory possessions beta testing 2018-08-13 22:32:36 -04:00
Uleat
c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Uleat
e5e779c064 Updated UCS versioning code - update your *.conf files 2018-03-04 21:38:17 -05:00
Uleat
e547a1e778 Added 'server ready' broadcast to UCS server so clients will reconnect after crash 2018-02-26 20:02:27 -05:00
Michael Cook (mackal)
8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
Michael Cook (mackal)
94038ebb75 WIP on auras
Lots to do still

Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
Uleat
ac0cba64f9 Merge pull request #585 from noudess/master
Use languages when reading books that are in a language other than common.
2017-01-27 22:48:43 -05:00
Paul Coene
df86e644f4 Now the actual code changes - lol 2017-01-10 20:18:16 -05:00
Akkadius
06279b18a3 Fix Hero Forge model not showing up at character select 2016-12-18 05:36:30 -06:00
Michael Cook (mackal)
286bfa7af6 Implement the PC/NPC only flag 2016-11-30 20:53:39 -05:00
Uleat
04f4fd652b Renamed class Inventory to EQEmu::InventoryProfile 2016-10-17 04:59:00 -04:00
Uleat
1cb79c8c1f Separated class Inventory from item_instance files into inventory_profile files 2016-10-17 02:41:09 -04:00
Uleat
3438247904 Moved namespace ItemField from item_instance.h to shareddb.cpp 2016-10-17 01:03:40 -04:00
Uleat
bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Uleat
16642b7c4c Filename changes to facilitate future updates 2016-10-15 22:14:03 -04:00
Michael Cook (mackal)
f01c890966 Crash fix
The other thing needs to be looked at too, but I guess we never run
into an issue where this actually is a nullptr because bad things
would happen here ...
2016-08-13 15:09:43 -04:00
Michael Cook (mackal)
343b781e74 Implement cast_not_standing and fix Cazic Touch
No idea why this spell field does this, but that's what the client
is doing with it ...
2016-07-23 18:40:17 -04:00
Michael Cook (mackal)
9cf553232d Tweak spell dot stacking exempt based on client 2016-07-16 18:18:41 -04:00