786 Commits

Author SHA1 Message Date
Michael Cook
c70ea4a621 Fix haste caps
Before these were mostly guess work, now based on what clients report
since they do their own calculations so are most likely correct.
2013-12-11 15:44:59 -05:00
Michael Cook
76ec6e4da2 Fixed crippling blow issues with berserker frenzy
Also added two rules to control when to enter/exit berserker frenzy
2013-12-11 01:49:51 -05:00
Michael Cook (mackal)
cd2825288d Fix issue with SpellType_Charm case in AICastSpell 2013-12-04 00:52:12 -05:00
Michael Cook
d95fdda30f Fix procing off of unattackable things
This /might/ be a little restrictive, but it should prevent easy
farming of bone chips from Boneshear etc
2013-12-03 16:12:13 -05:00
Michael Cook
4fdcf604f2 Added #showspellslist command to show us a mob's spells 2013-12-03 15:57:50 -05:00
Michael Cook
0f54830bc5 Stacking issues should be resolved now
I have a feeling this could be slightly better, but it works correctly.
2013-11-29 18:32:30 -05:00
Michael Cook
d329fe0c12 Revert "Fixed issue with SE_StackingCommand_Overwrite"
This reverts commit a7ce852ca5f313f0f9d89b587a35bb18be14aa4d.
2013-11-29 15:35:51 -05:00
Michael Cook
a7ce852ca5 Fixed issue with SE_StackingCommand_Overwrite
SE_StackingCommand_Overwite uses the calc to figure out the slot to check.
Seems that calc 202 is slot 1 and 201 is actually something special. It
could be any slot, but need further investigation, for now, just ignore it.
2013-11-27 16:05:09 -05:00
Michael Cook
b4fce37c14 Quick fix to issue with self buffs
casting_spell_targetid isn't guaranteed to be correct at that point in the code
Quick fix for now
2013-11-27 14:38:03 -05:00
SecretsOTheP
51181c8c8b AA fixes for PEQ's reported crash 2013-11-23 21:42:22 -05:00
SecretsOTheP
2f8cbb3a9d Fixes to the following crashes seen on PEQ:
http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=14293&p=67404#p67404
http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=14293&p=67105#p67105
2013-11-22 15:32:02 -05:00
Alex
093af6af0b Merge pull request #92 from clucksoft/master
suspend/ban kick fix
2013-11-20 02:36:27 -08:00
Michael Cook
0567073ca0 Quick fix for dot issue introduced in 765b5ee8
This could probably be done better
2013-11-19 18:34:20 -05:00
Michael Cook
e33eb9d7b0 Partially implement dot_stacking_exempt
When it is 1 the spell will block it from other casters
Not 100% sure on when it's -1 so not currently used
2013-11-19 17:43:40 -05:00
clucksoft
fd10ddf86d suspend/ban kick fix 2013-11-19 12:48:59 -08:00
Michael Cook (mackal)
917a8ed389 Fix some errors in comments 2013-11-18 16:21:10 -05:00
Sorvani
86bba4ff0e changed aggro_range to leach_range and tether_range appropriately 2013-11-18 13:53:21 -06:00
Michael Cook (mackal)
300799fdc8 Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0 2013-11-18 12:44:39 -05:00
Sorvani
65e36e02fb fixed leash and tether to correctly used specified range. 2013-11-17 20:55:44 -06:00
Michael Cook
09dd3c1b37 Fixed an issue that arose from 78ab3471
Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking
with a sufficiently high movemod.

Added a rule Character:BaseRunSpeedCap (default 158) to control the
cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
2013-11-17 19:37:49 -05:00
Michael Cook (mackal)
36233538fd Some whitespace fixes in zone/spells.cpp 2013-11-17 00:34:58 -05:00
Michael Cook
3d5b3d1e8c Added Mob::DoCastingChecks() which checks for various casting fail conditions while casting 2013-11-17 00:31:17 -05:00
Leere
6a95abb01f Fix for auto-consume drinking message 2013-11-16 03:40:35 +01:00
JJ
4c6fce5d5c Add a little more debug info to MQGate hack detection. 2013-11-15 19:31:43 -05:00
Leere
765b5ee826 Fix for a stacking issue with SE_StackingCommand_Block for druid skins 2013-11-15 18:03:13 +01:00
Michael Cook
a40a34d2e8 Fixed Mob::CalcFocusEffect()'s SE_LimitEffect 2013-11-15 01:17:27 -05:00
Michael Cook (mackal)
e1255af708 Fix Spell level restrictions
I made an incorrect assumption, fixed now
2013-11-14 20:26:58 -05:00
Michael Cook
23ab896dfc Fix last commit .... 2013-11-13 18:04:11 -05:00
Michael Cook
3f8ee533d3 Implement bard song instrument mod caps
The maximum bard songs can be effected by instrument mods is 3.6.
This is set by the rule Character:BaseInstrumentSoftCap which defaults to 36
Also fix Echo of Taelosia and Ayonae's Tutelage to increase the mod cap.
2013-11-13 15:07:34 -05:00
Michael Cook
0c3c84d711 Merge branch 'master' of github.com:EQEmu/Server 2013-11-12 22:32:44 -05:00
Michael Cook
79c53a41a8 Add some sanity for bard songs in snares ... 2013-11-12 22:32:03 -05:00
cavedude00
2ffa13c993 Compile fix. 2013-11-12 16:08:31 -08:00
httm
65c0772d37 Update exp.cpp
Replaced elseif statements in group experience calculation with single if statement for calculation when membercount between 2 and 5
2013-11-12 18:06:24 -05:00
Michael Cook
78ab347171 Fix walk speed calculation
Walk speed should be calculated as a movement speed reduction that
stacks with snares so it's possible to snare a mob FD and have it
not be able to walk back.
2013-11-11 23:55:43 -05:00
Michael Cook
d83b94d231 Revert "Fixed non-attacking related movement while mobs are snared"
Did some testing, this isn't exactly the case on live.

This reverts commit ed6c46f7ffa2a8155e0f22cc52730762df7aee35.
2013-11-11 21:06:48 -05:00
Michael Cook (mackal)
ed6c46f7ff Fixed non-attacking related movement while mobs are snared
On live a nec/shd normal splitting involved snaring the mob you want
and FDing after they moved enough. The non-snared mobs would return home
and the snared mob would just sit there until it was no longer snared.
There is even a nice flash video! http://www.dzert.com/downloads/eq/fd02.swf
This might need some tweaking, but I'm not sure of any instances where it would
break things...
2013-11-11 18:18:12 -05:00
Michael Cook (mackal)
925e19b15c Fix database scheme comments that got clobbered on nullptr conversion 2013-11-11 15:37:20 -05:00
Leere
1deef77f07 Fix for bard mana regen 2013-11-09 19:36:32 +01:00
KimLS
e00c57bc47 Fix to changelog conflict in merge. 2013-11-07 12:44:13 -08:00
JJ
da3ba12560 Fix for #npcedit qglobal 2013-11-06 21:12:57 -05:00
KimLS
c944aafb39 Merge branch 'master' into base_data 2013-11-06 13:18:20 -08:00
JJ
b8d1838dcc Added in-game commands to enable/disable tradeskill recipes
-Commands: #enablerecipe recipe_id, #disablerecipe recipe_id
-Perl: quest::enablerecipe(recipe_id), quest::disablerecipe(recipe_id)
-Lua: eq.enable_recipe(recipe_id), eq.disable_recipe(recipe_id)
2013-11-01 23:55:17 -04:00
Leere
cf117b1a4d Add the ability to disable a tradeskill recipe 2013-10-31 17:58:44 +01:00
Uleat
e3805d5920 Converted SkillType typedef enumeration to SkillUseTypes enumeration 2013-10-27 13:03:41 -04:00
Uleat
3e6be197e6 Changed ItemTypes to ItemUseTypes 2013-10-27 09:04:52 -04:00
Uleat
0d5fc26841 Converted MATERIAL defines to MaterialUseSlots enumeration 2013-10-27 08:01:37 -04:00
Uleat
df47e17c8e Changed ItemClass enumeration to ItemClassTypes enumeration 2013-10-27 06:38:34 -04:00
Uleat
e53fa1d873 Changed ItemUseType enumeration to ItemInstTypes enumeration - naming conflicted with definition 2013-10-27 05:45:52 -04:00
Uleat
78e04dee99 Enforced naming standard on my recent changes 2013-10-27 04:17:08 -04:00
Uleat
b3d117f8c1 Improper skill in use allowing riposte fix (Archery and Throwing allowing riposte check..no known bug reports) 2013-10-27 03:25:27 -04:00