KayenEQ
8caac162b2
Spell effect addition / fixes
2014-02-26 00:09:59 -05:00
Michael Cook
4ad2e5f9b5
Merge pull request #118 from KayenEQ/master
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Spell effects , buff table changes
2014-02-22 02:40:00 -05:00
KayenEQ
44c833fbe6
fixes
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Re implemented deathsavechanceAA ect as ExtraDIChance
Confirmed on live that this effect persists even if caster not in zone.
2014-02-22 01:34:16 -05:00
Michael Cook
026f019f58
Changed SE_SingingSkill to SE_Amplificatoin
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This effect will now stack with other singing spell/item mods
like it does on live.
2014-02-21 22:57:15 -05:00
Michael Cook (mackal)
451d422b8a
Keep track of base spell id for SpellProcs/PermaProcs
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This will fix numhits issue for procs from spells
2014-02-21 04:04:18 -05:00
KayenEQ
0caa1fd40b
new spell effects
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buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
KayenEQ
0ca01641ff
fix
2014-02-18 23:24:14 -05:00
KayenEQ
0fc7dade47
Spell Effect additions
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Minor fixes
2014-02-18 21:59:33 -05:00
KayenEQ
1b7271359e
fix for LimitCombatSkills
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fix for Extended Inginuity table data
2014-02-15 22:34:48 -05:00
KayenEQ
5344679c7c
Fixes for numhits system
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Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
Michael Cook (mackal)
ce4f4995b5
Merge with master
2014-02-10 12:04:35 -05:00
KayenEQ
72cec5608d
Revision to spell damage calculations
2014-02-02 23:23:41 -05:00
KayenEQ
751d51c4d0
Hot fix for issue with numhits not fading
2014-01-28 22:27:45 -05:00
KayenEQ
d98ed8f419
New spell effects
2014-01-27 05:17:52 -05:00
KayenEQ
3dbf863255
Revised how dispel works.
2014-01-26 04:41:45 -05:00
KayenEQ
0166486e07
Minor fix to numhits update
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New spell effect
2014-01-23 21:34:47 -05:00
KayenEQ
e78d91104c
Removal of test msg
2014-01-20 21:46:13 -05:00
KayenEQ
38c5c79218
Numhits system revised
2014-01-20 21:27:53 -05:00
cavedude00
70f994cda5
Live-Like weather. Big thanks to Robregen for figuring out the system!
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Included in the required SQL is weather data pulled from NewZone live packets for up to PoP. An update to EQExtractor will be made to grab the rest of the data from existing collects.
Please note: Until weather data is grabbed for zones later than PoP, weather will not work in those zones.
2014-01-20 10:10:39 -08:00
Michael Cook (mackal)
a7a4f9373d
Revert change to SE_LimitEffect
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Also fix for SE_SummonItem for unstackable charged items
(Still need to verify on live though)
2014-01-15 17:10:15 -05:00
Michael Cook (mackal)
0a6d98b5e1
Fix mod rods
2014-01-14 22:24:01 -05:00
KayenEQ
32359da1cc
Spell effect updates
2014-01-13 05:03:21 -05:00
Michael Cook (mackal)
a394bf25b2
SE_SummonItem and SE_SummonItemIntoBag should work like live now
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This isn't exactly like live since they seem to use something
else to decide how many to summon, but this should act the same
as live currently does.
2014-01-08 16:11:29 -05:00
Michael Cook (mackal)
5199364091
Make use of the suspendable spell flag
2014-01-08 00:24:33 -05:00
Michael Cook (mackal)
e7032bc2c2
Implemented SE_SongModCap
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Bard AAs Ayonaes Tutelage and Echo of Taelosia implemented as bonuses
Remember to run the SQL!
2014-01-04 19:20:59 -05:00
Michael Cook (mackal)
e4108d089f
Fix missing paren.
2014-01-02 18:19:59 -05:00
Michael Cook (mackal)
4d9d50c9ac
Fix stuns from beneficial spells (ex. Harvest)
2014-01-02 03:08:59 -05:00
JJ
9fff694382
Update per discussion on bfb17a2fb53f3924cfaee2a271cb8be036cbae62
2013-12-19 19:39:34 -05:00
KayenEQ
bfb17a2fb5
Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
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Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
2013-12-17 21:51:13 -05:00
KayenEQ
52722dc0c8
Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
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Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
2013-12-15 03:15:39 -05:00
KayenEQ
f6d5e8031f
Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
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Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00
Michael Cook
a40a34d2e8
Fixed Mob::CalcFocusEffect()'s SE_LimitEffect
2013-11-15 01:17:27 -05:00
Michael Cook
23ab896dfc
Fix last commit ....
2013-11-13 18:04:11 -05:00
Leere
1deef77f07
Fix for bard mana regen
2013-11-09 19:36:32 +01:00
Uleat
e3805d5920
Converted SkillType typedef enumeration to SkillUseTypes enumeration
2013-10-27 13:03:41 -04:00
Michael Cook
9a19a00bdc
Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration
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Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell
Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name
Fixed issues that arose from the 10/03/2013 changes
2013-10-08 17:24:07 -04:00
KimLS
fcd9b525a8
Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
2013-08-29 15:46:40 -07:00
KimLS
63d678ce29
Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.
2013-07-06 03:45:06 -07:00
KimLS
7b894a7c61
Added direct inventory access, and event_loot for items and event_weapon_proc for items
2013-06-20 14:03:22 -07:00
KimLS
c0d37b2e04
Many fixes to regressions in perl and cleaning up the final interface
2013-06-12 15:04:26 -07:00
KimLS
a3738dc131
Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
2013-06-05 16:47:49 -07:00
KimLS
e47de5deed
Merge with master
2013-05-24 01:23:58 -07:00
j883376
b47597b813
Merge branch 'master' of git://github.com/EQEmu/Server into gcc-changes
2013-05-23 21:12:07 -04:00
j883376
d6ff01d63c
Fix several GCC warnings
2013-05-23 20:22:42 -04:00
KimLS
a3e24b6854
Merge from master
2013-05-23 12:50:34 -07:00
KimLS
ce63503bab
Changed a bunch of lua stuff, as well as modified a bunch of generic item quest stuff
2013-05-23 12:43:21 -07:00
Michael Cook
0fdfe025cb
Remove 'using namespaces std' fixes #61
2013-05-22 16:17:19 -04:00
j883376
4bdd8b2502
Change space indentation to tabs
2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1
Remove trailing whitespace
2013-05-09 11:13:16 -04:00
tabasco
a0a92587b4
Fixing some regressions
2013-05-06 16:24:44 -05:00