Resolve CMake style conflict in common/CMakeLists.txt by adopting
the lowercase CMake command style used consistently throughout
the upstream codebase.
* Start rewrite, add vcpkg
* Simple vcpkg manifest, will almost certainly need tweaking
* Remove cmake ext we wont be using anymore
* Update vcpkg to no longer be from 2022, update cmake lists (wip)
* Add finds to the toplevel cmakelists
* WIP, luabind and perlbind build. Common only partially builds.
* Fix common build.
* shared_memory compiles
* client files compile
* Tests and more cmake version updates
* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit.
* UCS compiles now too!
* queryserv and eqlaunch
* loginserver works
* Zone works but is messy, tomorrow futher cleanup!
* Cleanup main file
* remove old zlibng, remove perlwrap, remove hc
* More cleanup
* vcpkg baseline set for CI
* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users
* Actually add file
* Set perlbind include dir
* Perl link got lost
* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be
* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that.
* Remove unused submodules, set cmake policy for boost
* Fix some cereal includes
* Improve some boilerplate, I'd still like to do better about getting linker stuff set.
* Going through and cleaning up the build.
* Fix world, separate out data_buckets.
* add fixes for other servers
* fix zone
* Fix client files, loginserver and tests
* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag
* Move set out of a giant cpp file include.
* Convert show
* convert find
* Add uuid to unix builds
* Remove some cpp includes.
* Restructure to remove more things.
* change db update manifest to header
change build yml
* Move world CLI include cpps to cmake.
* Move zone cli out of source and into cmake
* Sidecar stuff wont directly include cpp files now too.
* Fix uuid-dev missing on linux runner
* Reorg common cmake file
* Some cleanup
* Fix libsodium support (oops). Fix perl support (more oops)
* Change doc
---------
Co-authored-by: KimLS <KimLS@peqtgc.com>
* [Performance] AFK Client Packet Filtering
* Player feedback
* Update client_packet.cpp
* Fixes
* Streamline updates to SetAFK
* Decouple idling and AFK and manual AFK
* Reset clock timer when we take AFK or idle off
* Exclude bard songs in non combat zones from resetting timer
* GM exclusion adjustments
* [Quest API] Add Last Login and First Login Flags to EVENT_CONNECT
* Push
* Update base_character_data_repository.h
* Update version field
---------
Co-authored-by: Chris Miles <akkadius1@gmail.com>
* [Performance] Store Player Title Sets in Zone Memory
* Move to client memory
* Update client_packet.cpp
* Update zonedb.cpp
* Save only when necessary
* Single Insert
* Add optional insert flag
* Update client.h
* Consolidation
* Add trader/buyer cleanup actions
Add trader/buyer db cleanup for
- on zone idle
- on client first login
- when world drops a zone connection
- in Client::ProcessMovePC
Cleanup several compiler warnings
* Formatting Updates
* [Bots] Line of Sight and Mez optimizations and cleanup
- Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does.
- Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does.
- Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases.
- Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`.
- Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked..
- Corrects, removes and adds LoS checks where necessary.
- Improves door checking logic for locked or triggered doors that could be blocking LoS.
- Cleans up false positives for door cheat checks.
- Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location.
- Improves Mez and AE Mez logic
- Adds more details to the rule `Bots:EpicPetSpellName`
* Remove leftover debugging
* Change return to continue for GetFirstIncomingMobToMez checks
* Move mez chance fail to beginning of cast process
* [Performance] Have World Send Smarter Guild Updates
* Updates to correct incorrect guild window details (permissions, etc) not being sent on guild creation.
---------
Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
* initial work, need to clean up gm commands still
* cleaned up command, works without kicking char select now
* remove thj-specific methods
* add script hooks
* actually clear flag
* rework questmgr::rename
* remove unnecessary logging
* revert
* added missing binding to perl api and updated some text
* don't return a value
* Fix some bad argument types.
* adjust case
* alpha order
* refactor some old string stuff
* don't quote integers, bob
---------
Co-authored-by: Zimp <zimp@zenryo.xyz>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
This removes the separate Expedition class and moves lockout code and
/dz command handlers into DynamicZone classes. It also refactors some
code to reduce bloat and some database usage.
This completes the effort of moving everything to DynamicZone that
started when implementing shared tasks. It also makes sense to do this
since expeditions are just dynamic zones internally despite dzs being
used for other types. Expedition specific things are just handled with
dz type checks.
Functionally nothing should change. This is mainly internal refactoring
and moving code around along with some bug fixes and reduced database
usage.
Main changes:
- The `expeditions` database table has been removed
- Expeditions no longer use a separate id, the expedition id is just the dz id
- Expedition lock state and replay timer option were moved to the
`dynamic_zones` table
- Expeditions no longer have a separate cache from dynamic zones
- Expedition creation no longer has every zone query the database to cache it
- Expedition internal lockouts are now stored on DynamicZone
- The `expedition_lockouts` table has been renamed to `dynamic_zone_lockouts`
- Fixed a small bug with the UpdateLockoutDuration api where the
internal lockout would get the time added twice in memory in the
initiating zone (this api is likely rarely used)
- Fixed an issue where use of the group/raid DoesAnyMemberHaveExpeditionLockout
api would query once for every out of zone character.
- This api now checks all members in the current zone first and only
performs a single bulk query for out of zone members if that check
is exhausted
- Deprecated the max_check_count param of DoesAnyMemberHaveExpeditionLockout,
the quest api still exists to avoid api break but a passed arg has no effect
* First pass of a re-write of Guild Bank to enable RoF2 features
* Testing - Corrected a few bugs with merging, splitting and withdrawing
* Testing - Corrected a few bugs with depositing of bags
* Added player event logging for deposit, withdrawal and movement between deposit to main area.
* Fix the guilddelete routine
Fix the guilddelete routine as a result of the new guild_bank table structure
* Fix an issue with items not being withdrawn correctly.
* Final Testing Phase 1 - A few failures to be resolved yet.
* Final Testing Phase 2 - Looks good
* Final Testing Phase 3 - Repair a visual bug with withdrawal of items with charges
* Cleanup
* Formatting feedback updates
* Rebase and fix version.h
* Fix manifest issue after changes
* [Commands] [Hotfix] Fix Illusion Block
This wasn't properly being set or saved if bots were not enabled, moved to extended character profile for players.
* Move out of EPP
* ValueWithin
* I learned a new word today - idempotent
I'm dumb. Will forget it tomorrow.
* Move saving to ZoneDatabase, inline SetIllusionBlock
* [Cleanup] Use Repositories for Titles
* Update titles.h
* Further use repositories
* Revert "Further use repositories"
This reverts commit 80d5f750f0157657af05497eeade8b45e15dc12a.
* Push
* Update titles.cpp
* Push
* Merge branch 'cleanup/titles_repositories' of https://github.com/EQEmu/Server into cleanup/titles_repositories
* Final push