Added type field to Zone.Get.Initial.Entity.Positions
Added method Zone.Move.Entity, currently in test mode
Made modifications to explode function in web_interface_utils.h
Added web_interface_utils.cpp/.h to common to provide string based functions for outputting JSON
Adjusted CMake to include rapidjson library and new web_interface_utils.h/cpp to common
Currently, I have code set up hackishly for testing so do not think it is final. It is merely for demonstrating what I've done and played with.
- You need to have rule 'Chat:SuppressCommandErrors' set to true, this is set to false by default
- Required SQL: 2014_04_18_Suppress_Command_Error.sql
for custom servers that have balanced their content around having more than 1 aug proc on weapons. By having this rule set to 'false' you revert this functionality.
This rule is set to 'true' by default as the original functionality from Live was intended to be
see that the query 'SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= timestamp' is called every 10 seconds. This function is loading
variables that are initially loaded on World and Zone bootup. When running a large amount of zone servers, the amount of MySQL chatter that is produced is enormous and
unnecessary. For example, if I ran 400 zone servers, I would see 3,456,000 unnecessary queries from all idle or active zone processes in a 24 hour interval.