177 Commits

Author SHA1 Message Date
Akkadius
c30850f00a Rest of ZoneDB Corpse functions converted to new API 2014-11-23 22:33:57 -06:00
Akkadius
ce248d83d6 Corpse Class Private scope variables renamed for understandability across the source
Removed ThrowDBError from the source
Implemented MySQL query error log at the root of the MySQL API
Readability changes
2014-11-23 21:37:42 -06:00
Akkadius
6b67c3736b Increased Max charge or stack count on corpses to uint16 (Beyond 1k)
Fixed the deletion of items so that they occur immediately when removed from corpse instead of clicking 'Done'
Fixed loading of item tints and other fields since atoi caps at 2147483647
2014-11-23 19:51:01 -06:00
Akkadius
3b51aebb51 More load and delete changes for corpses 2014-11-23 17:49:56 -06:00
Akkadius
12ceac4c02 Corpses properly loading now 2014-11-23 15:55:38 -06:00
Akkadius
7fa1256c5d ... 2014-11-23 01:04:50 -06:00
Akkadius
f328853251 More restructures, non-working state 2014-11-22 23:28:20 -06:00
Akkadius
d1b0564698 Changing corpse loading structure 2014-11-22 18:43:23 -06:00
Akkadius
111fb84041 Moved zonedatabase functions out of corpse.cpp
Conversion portion mostly complete
Some header readability cleanup
Some function renaming
Struct renaming
Many variable renaming
MySQL error log for all of QueryDatabase
Corpse table renaming
Corpse table field renaming
Most corpse database functions redone
2014-11-22 17:55:48 -06:00
KimLS
d987ccf289 Added transactions for corpse creation, added sql to fix a bug in raid member saving in some situations, fixed a bug in encounters 2014-11-08 15:22:03 -08:00
RicardoCampos
d538b48fbc Merge remote-tracking branch 'origin/master' into Development 2014-10-21 22:51:53 +01:00
RicardoCampos
0a27273d64 Bugfix: Corpse stays locked when looting fails
If looting fails either because of cooldown or there are items on your
cursor, the client is sent an end loot packet- the client releases the
corpse but no one else can loot. This simply resets BeingLootedBy in
this instance.
2014-10-21 22:48:42 +01:00
Uleat
cef2aa64d9 Fixed server<->corpse translators to reflect what actually needs to be translated (should not have affected anything in the old configuration) 2014-10-19 15:03:11 -04:00
Uleat
fa1fe55e01 Added corpse encode and decode translators 2014-10-05 06:12:33 -04:00
akkadius
54c89d69f6 Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
Conflicts:
	common/database.cpp
	common/mysql_request_result.h
	common/shareddb.cpp
2014-09-07 04:11:09 -05:00
akkadius
4071d88290 At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.

Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
2014-08-31 02:53:59 -05:00
KimLS
6597967acd Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
KimLS
07a2cbe9a5 Renamed zone files 2014-08-21 23:46:01 -07:00
KimLS
7fc21b9e3a Tons of renames 2014-08-21 19:33:02 -07:00
Uleat
cc0f2ac37a Changed a few mis-labeled range starts..no functionality change. 2014-07-31 21:05:43 -04:00
Uleat
8b14c21a24 More numeric to constant conversions..should be most of them... Please report any inventory abnormalities. 2014-07-31 07:52:38 -04:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
Uleat
d7c2d6108f Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
Michael Cook (mackal)
4216627604 Prefer prefix ++/-- on non-primitive types
Postfix ++/-- might cause the creation of a tmp instance
that might be optimized out. Mights are bad. Prefix doesn't
have this problem.
2014-01-13 22:14:02 -05:00
KimLS
7b894a7c61 Added direct inventory access, and event_loot for items and event_weapon_proc for items 2013-06-20 14:03:22 -07:00
KimLS
d8a1d84a49 Regression fixes, support for new lua arguments for many events 2013-06-19 22:56:46 -07:00
KimLS
55a964267e Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00