304 Commits

Author SHA1 Message Date
KayenEQ
c821397367
[Spells] Implemented SPA 471 SE_Double_Melee_Round (#1492)
* Implemented SPA 471 SE_Double_Melee_Round

#define SE_Double_Melee_Round			471
Percent chance to repeat primary weapon round with a percent damage modifier, base: pct chance repeat, limit: pct dmg mod, max: none

* minor fixes

* tab to spaces
2021-08-11 01:38:38 -05:00
KayenEQ
2b74d71ff5
[Feature] New SPAs pass 2 (#1459)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
2021-07-20 11:06:20 -04:00
Alex
93329b4b06
[Shared Bank] Add additional popup to shared bank warning message, as client-side filters can cause the message to be unseen. (#1368) 2021-05-24 20:15:37 -05:00
hg
abf73947f4
[Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field

The name of the struct is enough to make this implicit

* Rename dz member enum and struct

Rename ExpeditionMember to DynamicZoneMember

Rename ExpeditionMemberStatus to DynamicZoneMemberStatus

* Rename dz window packet structs

This makes it more clear the window may be used by any dynamic zone
system not just expeditions (live missions fill the window when
player doesn't have an active expedition).

* Rename dz window packet fields
2021-04-27 18:53:56 -05:00
Alex
00fb9bc9f9
[Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. (#1328)
* For as long as I can remember people have had issues with zoning in, facing the wrong way, and walking through a zone line.

With this we will be able to set zone's safe heading as well as preserve heading on summon (NPC or GM) and teleports between zones.

This affects several pre-existing quest methods and extends their parameters to allow for the addition of heading.

The following functions have had heading added.
Lua
- client:SetBindPoint()
- client:SetStartZone()

Perl
- $client->SetBindPoint()
- $client->SetStartZone()
- quest::rebind()

SetStartZone parameter list was fixed also.

This converts some pre-existing methods from glm::vec3() to glm::vec4() and has an overload where necessary to use a glm::vec3() method versus glm::vec4() method.

This shouldn't affect any pre-existing servers and will allow PEQ and others to document safe headings for zones properly.

* Removed possible memory leaks.

* Fix SQL.

* Fix client message.

* Fix debug log.

* Fix log message.

* Fix call in rebind overload.

* Fix floats.

* Add default to column.
2021-04-22 22:49:44 -05:00
Michael Cook (mackal)
86ce506956
[Cleanup] Nuke Make/AppendAnyLenString (#1251)
* Add a std::string overload for Database::SetMQDetectionFlag

* Replace calls to MakeAnyLenString in client_packet.cpp

At least the SetMQDetectionFlag ones

* Replace MakeAnyLenString calls in client_process

At least SetMQDectectionFlag ones

* Replace MakeAnyLenString in embparser

fmtlib actually is gross here, oh well.

* Replace MakeAnyLenString in merc

* Replace MakeAnyLenString in inventory

Also if'd out an unfinished implementation of Client::GetItemLinkHash

* Replace AppendAnyLenString in zonelist

* Replace AppendAnyLenString in zonelist

* Replace MakeAnyLenString in clientlist

* Nuke MakeAnyLenString/AppendAnyLenString

* Fix formatting string in zonelist
2021-02-23 18:32:19 -06:00
Akkadius
b7983d4c20 First pass 2021-02-06 00:45:13 -06:00
hg
955cbeb826 Revert "Don't set member offline before linkdead"
This reverts commit 8d27602aa0b3f766760f0952389c988f1b150de6.

This doesn't work because a linkdead leader coming back online will
toggle to offline state anyway
2020-12-30 18:47:32 -05:00
hg
6e5ca19d18 Get dz safe return from cache not db
This was loading the dz from database to get safe return data every time
a client's dz removal timer triggered

Add the Zone::GetDynamicZone() method so zones that are dz instances can
find the data from the cache of any dz systems
2020-12-30 18:47:10 -05:00
hg
9c4df6f026 Don't set member offline before linkdead
This prevents toggling to offline state before setting to and from
linkdead status. Without this change, a new expedition leader will be
chosen as soon as the current leader goes linkdead. On live an
expedition leader retains leadership while linkdead
2020-12-30 18:47:10 -05:00
hg
d8b825f478 Fix linkdead expedition member offline update
This was leaving expedition members with linkdead status even after
the client was timed out by the server
2020-12-30 18:47:10 -05:00
hg
9102bb1478 Assign lockouts to all clients inside dz
This is live like and prevents possible exploiting by dropping
expedition before a lockout. Clients will continue receiving lockouts
until they leave the zone or are kicked via timer
2020-12-30 18:47:07 -05:00
hg
8eef2ae089 Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
2020-12-30 18:47:07 -05:00
hg
da067be2fa Implement initial expedition system
Add Expeditions logging category

Add handlers for all Dynamic Zone/Expedition related opcodes

Add FormatName string_util function to format character names

Add Zone::IsZone helper method

Add cross zone MessageString support with variable parameters

Add static Client method helpers for cross zone messaging

Add #dz gm command to debug expedition cache for current zone
2020-12-30 18:47:06 -05:00
Chris Miles
80ce499f67
Scanning Optimizations (#1133)
* Scanning optimizations this more properly applies idle / moving scanning algorithms and applies update_others when a client is moving

* Fix bots

* Perform a self and other scan when npc's pop
2020-10-25 23:01:30 -05:00
Akkadius
b7e2261e16 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-07-07 01:32:17 -05:00
Akkadius
4e6c3b524f Add fix for scenario where a client traveled far distance quickly and mob scanning is too slow; this takes care of all scenarios 2020-07-07 01:19:02 -05:00
Akkadius
3f62da4573 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Akkadius
373fb3f0e7 Decouple zone calls, cleanup logic 2020-04-19 04:36:39 -05:00
Akkadius
093509baa9 Few adjustments [skip ci[ 2020-04-18 19:46:19 -05:00
Akkadius
ca49f3902f Migrate getZoneX calls and npc types calls [skip ci] 2020-03-12 02:27:09 -05:00
Akkadius
306a08b9ac Unify / streamline scanning logic calls, do a manual scan on enter and cleanup logging 2020-01-12 19:37:53 -06:00
Akkadius
67562e3e42 Unify scanning rules [skip ci] 2019-12-29 20:46:40 -06:00
Akkadius
a5d41b02b7 More tweaks [skip ci] 2019-12-29 17:34:50 -06:00
Akkadius
6b465c576d More scanning work to unify data structures 2019-12-29 02:01:48 -06:00
Akkadius
8cb51eb253 Scanning optimization work from over a year ago from EZ - cleaned up a bit 2019-12-25 03:16:14 -06:00
Akkadius
405ed5447d Logs::Skills to LogSkills 2019-09-02 03:36:04 -05:00
Akkadius
c3a94766ea Logs::Food to LogFood 2019-09-02 03:31:46 -05:00
Akkadius
af4c630ede Logs::Spells to LogSpells 2019-09-02 03:26:44 -05:00
Akkadius
1acb76bc74 More Logs::None to LogDebug 2019-09-02 03:18:12 -05:00
Akkadius
b402e8f33d Logs::Trading to LogTrading 2019-09-02 02:57:55 -05:00
Akkadius
c8e673c6d4 Move inventory log calls to LogInventory 2019-09-02 02:50:39 -05:00
Akkadius
bfd0752c4d Logs::None added to LogDebug 2019-09-01 23:54:24 -05:00
Akkadius
678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Akkadius
98cbb7d781 Simplify log calls 2019-09-01 21:04:58 -05:00
Akkadius
d3803045bc Add log aliases to make logging much easier to use (All FMT driven) 2019-09-01 20:47:26 -05:00
Akkadius
db5e511af3 Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-01 19:23:56 -05:00
Akkadius
20bd37dde7 More function name refactoring 2019-08-11 01:09:11 -05:00
Akkadius
9f25c9070c Refactor message functions 2019-08-11 00:14:02 -05:00
Akkadius
57354579aa Unify chat constants usage 2019-08-11 00:00:55 -05:00
Akkadius
eaf31fb14b Merge branches 'lsid' and 'master' of https://github.com/EQEmu/Server into lsid 2019-08-10 03:26:40 -05:00
Akkadius
8fa76b9154 Optimizations to movement updates to eliminate ghosting possibilities in larger zones 2019-08-06 03:27:33 -05:00
Akkadius
e92d130538 Adust ProcessUsertoWorldReq reponse codes 2019-07-15 02:21:19 -05:00
Uleat
0ad43977bf Naming convention update for EQEmu::versions::ClientVersionBit 2019-01-07 20:25:43 -05:00
Akkadius
11a43cd320 Texture work 2018-12-31 03:18:59 -06:00
KimLS
b772518901 Selective commit of secrets somewhat broken pr 2018-11-18 20:29:21 -08:00
KimLS
f76fffe622 A bunch of send position changes, rename navigateto 2018-10-15 22:02:16 -07:00
KimLS
cd6fd2d2dc Merge master to movement_manager, fix for merge failure 2018-10-14 17:23:11 -07:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00