First pass

This commit is contained in:
Akkadius 2021-02-06 00:45:13 -06:00
parent e8ab176d4a
commit b7983d4c20
13 changed files with 2334 additions and 1670 deletions

View File

@ -76,7 +76,7 @@
extern QueryServ* QServ;
extern WorldServer worldserver;
extern TaskManager *taskmanager;
extern TaskManager *p_task_manager;
void CatchSignal(int sig_num);

View File

@ -258,7 +258,7 @@ Client::Client(EQStreamInterface* ieqs)
tgb = false;
tribute_master_id = 0xFFFFFFFF;
tribute_timer.Disable();
taskstate = nullptr;
task_state = nullptr;
TotalSecondsPlayed = 0;
keyring.clear();
bind_sight_target = nullptr;
@ -452,7 +452,7 @@ Client::~Client() {
// will need this data right away
Save(2); // This fails when database destructor is called first on shutdown
safe_delete(taskstate);
safe_delete(task_state);
safe_delete(KarmaUpdateTimer);
safe_delete(GlobalChatLimiterTimer);
safe_delete(qGlobals);

View File

@ -86,7 +86,7 @@ namespace EQ
#define XTARGET_HARDCAP 20
extern Zone* zone;
extern TaskManager *taskmanager;
extern TaskManager *p_task_manager;
class CLIENTPACKET
{
@ -1006,7 +1006,7 @@ public:
uint32 GetSpellIDByBookSlot(int book_slot);
int GetNextAvailableSpellBookSlot(int starting_slot = 0);
inline uint32 GetSpellByBookSlot(int book_slot) { return m_pp.spell_book[book_slot]; }
inline bool HasSpellScribed(int spellid) { return (FindSpellBookSlotBySpellID(spellid) != -1 ? true : false); }
inline bool HasSpellScribed(int spellid) { return FindSpellBookSlotBySpellID(spellid) != -1; }
uint16 GetMaxSkillAfterSpecializationRules(EQ::skills::SkillType skillid, uint16 maxSkill);
void SendPopupToClient(const char *Title, const char *Text, uint32 PopupID = 0, uint32 Buttons = 0, uint32 Duration = 0);
void SendFullPopup(const char *Title, const char *Text, uint32 PopupID = 0, uint32 NegativeID = 0, uint32 Buttons = 0, uint32 Duration = 0, const char *ButtonName0 = 0, const char *ButtonName1 = 0, uint32 SoundControls = 0);
@ -1021,48 +1021,241 @@ public:
// Task System Methods
void LoadClientTaskState();
void RemoveClientTaskState();
void SendTaskActivityComplete(int TaskID, int ActivityID, int TaskIndex, TaskType type, int TaskIncomplete=1);
void SendTaskFailed(int TaskID, int TaskIndex, TaskType type);
void SendTaskComplete(int TaskIndex);
inline ClientTaskState *GetTaskState() const { return taskstate; }
inline void CancelTask(int TaskIndex, TaskType type) { if(taskstate) taskstate->CancelTask(this, TaskIndex, type); }
inline bool SaveTaskState() { return (taskmanager ? taskmanager->SaveClientState(this, taskstate) : false); }
inline bool IsTaskStateLoaded() { return taskstate != nullptr; }
inline bool IsTaskActive(int TaskID) { return (taskstate ? taskstate->IsTaskActive(TaskID) : false); }
inline bool IsTaskActivityActive(int TaskID, int ActivityID) { return (taskstate ? taskstate->IsTaskActivityActive(TaskID, ActivityID) : false); }
inline ActivityState GetTaskActivityState(TaskType type, int index, int ActivityID) { return (taskstate ? taskstate->GetTaskActivityState(type, index, ActivityID) : ActivityHidden); }
inline void UpdateTaskActivity(int TaskID, int ActivityID, int Count, bool ignore_quest_update = false) { if (taskstate) taskstate->UpdateTaskActivity(this, TaskID, ActivityID, Count, ignore_quest_update); }
inline void RemoveTaskByTaskID(uint32 task_id) { if (taskstate) taskstate->RemoveTaskByTaskID(this, task_id); }
inline void ResetTaskActivity(int TaskID, int ActivityID) { if(taskstate) taskstate->ResetTaskActivity(this, TaskID, ActivityID); }
inline void UpdateTasksOnKill(int NPCTypeID) { if(taskstate) taskstate->UpdateTasksOnKill(this, NPCTypeID); }
inline void UpdateTasksForItem(ActivityType Type, int ItemID, int Count=1) { if(taskstate) taskstate->UpdateTasksForItem(this, Type, ItemID, Count); }
inline void UpdateTasksOnExplore(int ExploreID) { if(taskstate) taskstate->UpdateTasksOnExplore(this, ExploreID); }
inline bool UpdateTasksOnSpeakWith(int NPCTypeID) { if(taskstate) return taskstate->UpdateTasksOnSpeakWith(this, NPCTypeID); else return false; }
inline bool UpdateTasksOnDeliver(std::list<EQ::ItemInstance*>& Items, int Cash, int NPCTypeID) { if (taskstate) return taskstate->UpdateTasksOnDeliver(this, Items, Cash, NPCTypeID); else return false; }
inline void TaskSetSelector(Mob *mob, int TaskSetID) { if(taskmanager) taskmanager->TaskSetSelector(this, taskstate, mob, TaskSetID); }
inline void TaskQuestSetSelector(Mob *mob, int count, int *tasks) { if(taskmanager) taskmanager->TaskQuestSetSelector(this, taskstate, mob, count, tasks); }
inline void EnableTask(int TaskCount, int *TaskList) { if(taskstate) taskstate->EnableTask(CharacterID(), TaskCount, TaskList); }
inline void DisableTask(int TaskCount, int *TaskList) { if(taskstate) taskstate->DisableTask(CharacterID(), TaskCount, TaskList); }
inline bool IsTaskEnabled(int TaskID) { return (taskstate ? taskstate->IsTaskEnabled(TaskID) : false); }
inline void ProcessTaskProximities(float X, float Y, float Z) { if(taskstate) taskstate->ProcessTaskProximities(this, X, Y, Z); }
inline void AssignTask(int TaskID, int NPCID, bool enforce_level_requirement = false) { if (taskstate) taskstate->AcceptNewTask(this, TaskID, NPCID, enforce_level_requirement); }
inline int ActiveSpeakTask(int NPCID) { if(taskstate) return taskstate->ActiveSpeakTask(NPCID); else return 0; }
inline int ActiveSpeakActivity(int NPCID, int TaskID) { if(taskstate) return taskstate->ActiveSpeakActivity(NPCID, TaskID); else return 0; }
inline void FailTask(int TaskID) { if(taskstate) taskstate->FailTask(this, TaskID); }
inline int TaskTimeLeft(int TaskID) { return (taskstate ? taskstate->TaskTimeLeft(TaskID) : 0); }
inline int EnabledTaskCount(int TaskSetID) { return (taskstate ? taskstate->EnabledTaskCount(TaskSetID) : -1); }
inline int IsTaskCompleted(int TaskID) { return (taskstate ? taskstate->IsTaskCompleted(TaskID) : -1); }
inline void ShowClientTasks() { if(taskstate) taskstate->ShowClientTasks(this); }
inline void CancelAllTasks() { if(taskstate) taskstate->CancelAllTasks(this); }
inline int GetActiveTaskCount() { return (taskstate ? taskstate->GetActiveTaskCount() : 0); }
inline int GetActiveTaskID(int index) { return (taskstate ? taskstate->GetActiveTaskID(index) : -1); }
inline int GetTaskStartTime(TaskType type, int index) { return (taskstate ? taskstate->GetTaskStartTime(type, index) : -1); }
inline bool IsTaskActivityCompleted(TaskType type, int index, int ActivityID) { return (taskstate ? taskstate->IsTaskActivityCompleted(type, index, ActivityID) : false); }
inline int GetTaskActivityDoneCount(TaskType type, int ClientTaskIndex, int ActivityID) { return (taskstate ? taskstate->GetTaskActivityDoneCount(type, ClientTaskIndex, ActivityID) :0); }
inline int GetTaskActivityDoneCountFromTaskID(int TaskID, int ActivityID) { return (taskstate ? taskstate->GetTaskActivityDoneCountFromTaskID(TaskID, ActivityID) :0); }
inline int ActiveTasksInSet(int TaskSet) { return (taskstate ? taskstate->ActiveTasksInSet(TaskSet) :0); }
inline int CompletedTasksInSet(int TaskSet) { return (taskstate ? taskstate->CompletedTasksInSet(TaskSet) :0); }
void SendTaskActivityComplete(int task_id, int activity_id, int task_index, TaskType task_type, int task_incomplete=1);
void SendTaskFailed(int task_id, int task_index, TaskType task_type);
void SendTaskComplete(int task_index);
inline ClientTaskState *GetTaskState() const { return task_state; }
inline void CancelTask(int TaskIndex, TaskType type)
{
if (task_state) {
task_state->CancelTask(
this,
TaskIndex,
type
);
}
}
inline bool SaveTaskState()
{
return p_task_manager != nullptr && p_task_manager->SaveClientState(this, task_state);
}
inline bool IsTaskStateLoaded() { return task_state != nullptr; }
inline bool IsTaskActive(int TaskID) { return task_state != nullptr && task_state->IsTaskActive(TaskID); }
inline bool IsTaskActivityActive(int TaskID, int ActivityID)
{
return task_state != nullptr &&
task_state->IsTaskActivityActive(
TaskID,
ActivityID
);
}
inline ActivityState GetTaskActivityState(TaskType task_type, int index, int activity_id)
{
return (task_state ? task_state->GetTaskActivityState(task_type, index, activity_id) : ActivityHidden);
}
inline void UpdateTaskActivity(
int task_id,
int activity_id,
int count,
bool ignore_quest_update = false
)
{
if (task_state) {
task_state->UpdateTaskActivity(this, task_id, activity_id, count, ignore_quest_update);
}
}
inline void RemoveTaskByTaskID(uint32 task_id) {
if (task_state) {
task_state->RemoveTaskByTaskID(this, task_id);
}
}
inline void ResetTaskActivity(int task_id, int activity_id)
{
if (task_state) {
task_state->ResetTaskActivity(
this,
task_id,
activity_id
);
}
}
inline void UpdateTasksOnKill(int npc_type_id)
{
if (task_state) {
task_state->UpdateTasksOnKill(
this,
npc_type_id
);
}
}
inline void UpdateTasksForItem(
ActivityType activity_type,
int item_id,
int count = 1
)
{
if (task_state) {
task_state->UpdateTasksForItem(this, activity_type, item_id, count);
}
}
inline void UpdateTasksOnExplore(int explore_id)
{
if (task_state) {
task_state->UpdateTasksOnExplore(
this,
explore_id
);
}
}
inline bool UpdateTasksOnSpeakWith(int npc_type_id)
{
if (task_state) {
return task_state->UpdateTasksOnSpeakWith(
this,
npc_type_id
);
}
else { return false; }
}
inline bool UpdateTasksOnDeliver(
std::list<EQ::ItemInstance *> &items,
int cash,
int npc_type_id
)
{
if (task_state) {
return task_state->UpdateTasksOnDeliver(
this,
items,
cash,
npc_type_id
);
}
else { return false; }
}
inline void TaskSetSelector(Mob *mob, int task_set_id)
{
if (p_task_manager) {
p_task_manager->TaskSetSelector(
this,
task_state,
mob,
task_set_id
);
}
}
inline void TaskQuestSetSelector(Mob *mob, int count, int *tasks)
{
if (p_task_manager) {
p_task_manager->TaskQuestSetSelector(
this,
task_state,
mob,
count,
tasks
);
}
}
inline void EnableTask(int task_count, int *task_list)
{
if (task_state) {
task_state->EnableTask(
CharacterID(),
task_count,
task_list
);
}
}
inline void DisableTask(int task_count, int *task_list)
{
if (task_state) {
task_state->DisableTask(
CharacterID(),
task_count,
task_list
);
}
}
inline bool IsTaskEnabled(int task_id) {
return task_state != nullptr && task_state->IsTaskEnabled(task_id);
}
inline void ProcessTaskProximities(float X, float Y, float Z)
{
if (task_state) {
task_state->ProcessTaskProximities(
this,
X,
Y,
Z
);
}
}
inline void AssignTask(
int task_id,
int npc_id,
bool enforce_level_requirement = false
) {
if (task_state) {
task_state->AcceptNewTask(this, task_id, npc_id, enforce_level_requirement);
}
}
inline int ActiveSpeakTask(int npc_type_id)
{
if (task_state) {
return task_state->ActiveSpeakTask(npc_type_id);
}
else {
return 0;
}
}
inline int ActiveSpeakActivity(int npc_type_id, int task_id)
{
if (task_state) {
return task_state->ActiveSpeakActivity(
npc_type_id,
task_id
);
}
else { return 0; }
}
inline void FailTask(int task_id) { if (task_state) { task_state->FailTask(this, task_id); }}
inline int TaskTimeLeft(int task_id) { return (task_state ? task_state->TaskTimeLeft(task_id) : 0); }
inline int EnabledTaskCount(int task_set_id)
{
return (task_state ? task_state->EnabledTaskCount(task_set_id) : -1);
}
inline int IsTaskCompleted(int task_id) { return (task_state ? task_state->IsTaskCompleted(task_id) : -1); }
inline void ShowClientTasks() { if (task_state) { task_state->ShowClientTasks(this); }}
inline void CancelAllTasks() { if (task_state) { task_state->CancelAllTasks(this); }}
inline int GetActiveTaskCount() { return (task_state ? task_state->GetActiveTaskCount() : 0); }
inline int GetActiveTaskID(int index) { return (task_state ? task_state->GetActiveTaskID(index) : -1); }
inline int GetTaskStartTime(TaskType task_type, int index)
{
return (task_state ? task_state->GetTaskStartTime(
task_type,
index
) : -1);
}
inline bool IsTaskActivityCompleted(TaskType task_type, int index, int activity_id)
{
return task_state != nullptr && task_state->IsTaskActivityCompleted(task_type, index, activity_id);
}
inline int GetTaskActivityDoneCount(TaskType task_type, int client_task_index, int activity_id)
{
return (task_state ? task_state->GetTaskActivityDoneCount(task_type, client_task_index, activity_id) : 0);
}
inline int GetTaskActivityDoneCountFromTaskID(int task_id, int activity_id)
{
return (task_state ? task_state->GetTaskActivityDoneCountFromTaskID(task_id, activity_id) : 0);
}
inline int ActiveTasksInSet(int task_set_id)
{
return (task_state ? task_state->ActiveTasksInSet(task_set_id) : 0);
}
inline int CompletedTasksInSet(int task_set_id)
{
return (task_state ? task_state->CompletedTasksInSet(task_set_id) : 0);
}
inline const EQ::versions::ClientVersion ClientVersion() const { return m_ClientVersion; }
inline const uint32 ClientVersionBit() const { return m_ClientVersionBit; }
@ -1645,7 +1838,7 @@ private:
std::set<uint32> zone_flags;
ClientTaskState *taskstate;
ClientTaskState *task_state;
int TotalSecondsPlayed;
//Anti Spam Stuff

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@ -1821,8 +1821,8 @@ void Client::Handle_OP_AcceptNewTask(const EQApplicationPacket *app)
}
AcceptNewTask_Struct *ant = (AcceptNewTask_Struct*)app->pBuffer;
if (ant->task_id > 0 && RuleB(TaskSystem, EnableTaskSystem) && taskstate)
taskstate->AcceptNewTask(this, ant->task_id, ant->task_master_id);
if (ant->task_id > 0 && RuleB(TaskSystem, EnableTaskSystem) && task_state)
task_state->AcceptNewTask(this, ant->task_id, ant->task_master_id);
}
void Client::Handle_OP_AdventureInfoRequest(const EQApplicationPacket *app)
@ -4004,8 +4004,8 @@ void Client::Handle_OP_CancelTask(const EQApplicationPacket *app)
}
CancelTask_Struct *cts = (CancelTask_Struct*)app->pBuffer;
if (RuleB(TaskSystem, EnableTaskSystem) && taskstate)
taskstate->CancelTask(this, cts->SequenceNumber, static_cast<TaskType>(cts->type));
if (RuleB(TaskSystem, EnableTaskSystem) && task_state)
task_state->CancelTask(this, cts->SequenceNumber, static_cast<TaskType>(cts->type));
}
void Client::Handle_OP_CancelTrade(const EQApplicationPacket *app)
@ -13996,8 +13996,8 @@ void Client::Handle_OP_TaskHistoryRequest(const EQApplicationPacket *app)
}
TaskHistoryRequest_Struct *ths = (TaskHistoryRequest_Struct*)app->pBuffer;
if (RuleB(TaskSystem, EnableTaskSystem) && taskstate)
taskstate->SendTaskHistory(this, ths->TaskIndex);
if (RuleB(TaskSystem, EnableTaskSystem) && task_state)
task_state->SendTaskHistory(this, ths->TaskIndex);
}
void Client::Handle_OP_Taunt(const EQApplicationPacket *app)

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@ -158,8 +158,8 @@ bool Client::Process() {
CalcItemScale();
}
if (TaskPeriodic_Timer.Check() && taskstate)
taskstate->TaskPeriodicChecks(this);
if (TaskPeriodic_Timer.Check() && task_state)
task_state->TaskPeriodicChecks(this);
if (dynamiczone_removal_timer.Check() && zone && zone->GetInstanceID() != 0)
{

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@ -77,7 +77,7 @@
extern QueryServ* QServ;
extern WorldServer worldserver;
extern TaskManager *taskmanager;
extern TaskManager *p_task_manager;
extern FastMath g_Math;
void CatchSignal(int sig_num);

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@ -3900,7 +3900,7 @@ void EntityList::ProcessProximitySay(const char *Message, Client *c, uint8 langu
void EntityList::SaveAllClientsTaskState()
{
if (!taskmanager)
if (!p_task_manager)
return;
auto it = client_list.begin();
@ -3915,7 +3915,7 @@ void EntityList::SaveAllClientsTaskState()
void EntityList::ReloadAllClientsTaskState(int TaskID)
{
if (!taskmanager)
if (!p_task_manager)
return;
auto it = client_list.begin();
@ -3928,7 +3928,7 @@ void EntityList::ReloadAllClientsTaskState(int TaskID)
Log(Logs::General, Logs::Tasks, "[CLIENTLOAD] Reloading Task State For Client %s", client->GetName());
client->RemoveClientTaskState();
client->LoadClientTaskState();
taskmanager->SendActiveTasksToClient(client);
p_task_manager->SendActiveTasksToClient(client);
}
}
++it;

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@ -115,8 +115,8 @@ char errorname[32];
extern Zone* zone;
npcDecayTimes_Struct npcCorpseDecayTimes[100];
TitleManager title_manager;
QueryServ *QServ = 0;
TaskManager *taskmanager = 0;
QueryServ *QServ = 0;
TaskManager *p_task_manager = 0;
NpcScaleManager *npc_scale_manager;
QuestParserCollection *parse = 0;
EQEmuLogSys LogSys;
@ -427,8 +427,8 @@ int main(int argc, char** argv) {
if (RuleB(TaskSystem, EnableTaskSystem)) {
Log(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
taskmanager = new TaskManager;
taskmanager->LoadTasks();
p_task_manager = new TaskManager;
p_task_manager->LoadTasks();
}
parse = new QuestParserCollection();
@ -607,7 +607,7 @@ int main(int argc, char** argv) {
if (zone != 0)
Zone::Shutdown(true);
//Fix for Linux world server problem.
safe_delete(taskmanager);
safe_delete(p_task_manager);
command_deinit();
#ifdef BOTS
bot_command_deinit();

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@ -2223,27 +2223,27 @@ bool QuestManager::createBot(const char *name, const char *lastname, uint8 level
void QuestManager::taskselector(int taskcount, int *tasks) {
QuestManagerCurrentQuestVars();
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && owner && taskmanager)
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && owner && p_task_manager)
initiator->TaskQuestSetSelector(owner, taskcount, tasks);
}
void QuestManager::enabletask(int taskcount, int *tasks) {
QuestManagerCurrentQuestVars();
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && taskmanager)
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && p_task_manager)
initiator->EnableTask(taskcount, tasks);
}
void QuestManager::disabletask(int taskcount, int *tasks) {
QuestManagerCurrentQuestVars();
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && taskmanager)
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && p_task_manager)
initiator->DisableTask(taskcount, tasks);
}
bool QuestManager::istaskenabled(int taskid) {
QuestManagerCurrentQuestVars();
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && taskmanager)
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && p_task_manager)
return initiator->IsTaskEnabled(taskid);
return false;
@ -2252,7 +2252,7 @@ bool QuestManager::istaskenabled(int taskid) {
void QuestManager::tasksetselector(int tasksetid) {
QuestManagerCurrentQuestVars();
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskSetSelector called for task set %i", tasksetid);
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && owner && taskmanager)
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && owner && p_task_manager)
initiator->TaskSetSelector(owner, tasksetid);
}
@ -2341,8 +2341,8 @@ int QuestManager::enabledtaskcount(int taskset) {
int QuestManager::firsttaskinset(int taskset) {
QuestManagerCurrentQuestVars();
if(RuleB(TaskSystem, EnableTaskSystem) && taskmanager)
return taskmanager->FirstTaskInSet(taskset);
if(RuleB(TaskSystem, EnableTaskSystem) && p_task_manager)
return p_task_manager->FirstTaskInSet(taskset);
return -1;
}
@ -2350,8 +2350,8 @@ int QuestManager::firsttaskinset(int taskset) {
int QuestManager::lasttaskinset(int taskset) {
QuestManagerCurrentQuestVars();
if(RuleB(TaskSystem, EnableTaskSystem) && taskmanager)
return taskmanager->LastTaskInSet(taskset);
if(RuleB(TaskSystem, EnableTaskSystem) && p_task_manager)
return p_task_manager->LastTaskInSet(taskset);
return -1;
}
@ -2359,8 +2359,8 @@ int QuestManager::lasttaskinset(int taskset) {
int QuestManager::nexttaskinset(int taskset, int taskid) {
QuestManagerCurrentQuestVars();
if(RuleB(TaskSystem, EnableTaskSystem) && taskmanager)
return taskmanager->NextTaskInSet(taskset, taskid);
if(RuleB(TaskSystem, EnableTaskSystem) && p_task_manager)
return p_task_manager->NextTaskInSet(taskset, taskid);
return -1;
}
@ -2412,8 +2412,8 @@ int QuestManager::completedtasksinset(int taskset) {
bool QuestManager::istaskappropriate(int task) {
QuestManagerCurrentQuestVars();
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && taskmanager)
return taskmanager->AppropriateLevel(task, initiator->GetLevel());
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && p_task_manager)
return p_task_manager->ValidateLevel(task, initiator->GetLevel());
return false;
}
@ -2422,7 +2422,7 @@ std::string QuestManager::gettaskname(uint32 task_id) {
QuestManagerCurrentQuestVars();
if (RuleB(TaskSystem, EnableTaskSystem)) {
return taskmanager->GetTaskName(task_id);
return p_task_manager->GetTaskName(task_id);
}
return std::string();

File diff suppressed because it is too large Load Diff

View File

@ -39,23 +39,22 @@ Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
#define TASKSLOTEMPTY 0
// Command Codes for worldserver ServerOP_ReloadTasks
//
#define RELOADTASKS 0
#define RELOADTASKGOALLISTS 1
#define RELOADTASKPROXIMITIES 2
#define RELOADTASKSETS 3
#define RELOADTASKS 0
#define RELOADTASKGOALLISTS 1
#define RELOADTASKPROXIMITIES 2
#define RELOADTASKSETS 3
class Client;
class Mob;
namespace EQ
{
namespace EQ {
class ItemInstance;
}
struct TaskGoalList_Struct {
int ListID;
int Min, Max;
int ListID;
int Min, Max;
std::vector<int> GoalItemEntries;
};
@ -77,11 +76,11 @@ public:
private:
std::vector<TaskGoalList_Struct> TaskGoalLists;
int NumberOfLists;
int NumberOfLists;
};
typedef struct {
int ExploreID;
int ExploreID;
float MinX, MaxX, MinY, MaxY, MinZ, MaxZ;
} TaskProximity;
@ -98,99 +97,122 @@ private:
std::vector<TaskProximity> TaskProximities;
};
typedef enum { METHODSINGLEID = 0, METHODLIST = 1, METHODQUEST = 2 } TaskMethodType;
typedef enum {
METHODSINGLEID = 0,
METHODLIST = 1,
METHODQUEST = 2
} TaskMethodType;
struct ActivityInformation {
int StepNumber;
int Type;
std::string target_name; // name mob, location -- default empty
std::string item_list; // likely defaults to empty
std::string skill_list; // IDs ; separated -- default -1
std::string spell_list; // IDs ; separated -- default 0
std::string desc_override; // overrides auto generated description -- default empty
int skill_id; // older clients, first id from above
int spell_id; // older clients, first id from above
int GoalID;
TaskMethodType GoalMethod;
int GoalCount;
int DeliverToNPC;
std::vector<int> ZoneIDs;
std::string zones; // IDs ; searated, ZoneID is the first in this list for older clients -- default empty string
bool Optional;
int StepNumber;
int Type;
std::string target_name; // name mob, location -- default empty
std::string item_list; // likely defaults to empty
std::string skill_list; // IDs ; separated -- default -1
std::string spell_list; // IDs ; separated -- default 0
std::string desc_override; // overrides auto generated description -- default empty
int skill_id; // older clients, first id from above
int spell_id; // older clients, first id from above
int GoalID;
TaskMethodType GoalMethod;
int GoalCount;
int DeliverToNPC;
std::vector<int> ZoneIDs;
std::string zones; // IDs ; searated, ZoneID is the first in this list for older clients -- default empty string
bool Optional;
inline bool CheckZone(int zone_id) {
if (ZoneIDs.empty())
inline bool CheckZone(int zone_id)
{
if (ZoneIDs.empty()) {
return true;
}
return std::find(ZoneIDs.begin(), ZoneIDs.end(), zone_id) != ZoneIDs.end();
}
};
typedef enum { ActivitiesSequential = 0, ActivitiesStepped = 1 } SequenceType;
typedef enum {
ActivitiesSequential = 0, ActivitiesStepped = 1
} SequenceType;
enum class TaskType {
Task = 0, // can have at max 1
Shared = 1, // can have at max 1
Quest = 2, // can have at max 19 or 29 depending on client
E = 3 // can have at max 19 or 29 depending on client, not present in live anymore
Task = 0, // can have at max 1
Shared = 1, // can have at max 1
Quest = 2, // can have at max 19 or 29 depending on client
E = 3 // can have at max 19 or 29 depending on client, not present in live anymore
};
enum class DurationCode {
None = 0,
Short = 1,
None = 0,
Short = 1,
Medium = 2,
Long = 3
Long = 3
};
struct TaskInformation {
TaskType type;
int Duration;
DurationCode dur_code; // description for time investment for when Duration == 0
std::string Title; // max length 64
std::string Description; // max length 4000, 2048 on Tit
std::string Reward;
std::string item_link; // max length 128 older clients, item link gets own string
std::string completion_emote; // emote after completing task, yellow. Maybe should make more generic ... but yellow for now!
int RewardID;
int CashReward; // Expressed in copper
int XPReward;
int faction_reward; // just a npc_faction_id
TaskMethodType RewardMethod;
int ActivityCount;
SequenceType SequenceMode;
int LastStep;
short MinLevel;
short MaxLevel;
bool Repeatable;
ActivityInformation Activity[MAXACTIVITIESPERTASK];
TaskType type;
int duration;
DurationCode duration_code; // description for time investment for when duration == 0
std::string title; // max length 64
std::string description; // max length 4000, 2048 on Tit
std::string reward;
std::string item_link; // max length 128 older clients, item link gets own string
std::string completion_emote; // emote after completing task, yellow. Maybe should make more generic ... but yellow for now!
int reward_id;
int cash_reward; // Expressed in copper
int experience_reward;
int faction_reward; // just a npc_faction_id
TaskMethodType reward_method;
int activity_count;
SequenceType sequence_mode;
int last_step;
short min_level;
short max_level;
bool repeatable;
ActivityInformation activity_information[MAXACTIVITIESPERTASK];
};
typedef enum { ActivityHidden = 0, ActivityActive = 1, ActivityCompleted = 2 } ActivityState;
typedef enum { ActivityDeliver = 1, ActivityKill = 2, ActivityLoot = 3, ActivitySpeakWith = 4, ActivityExplore = 5,
ActivityTradeSkill = 6, ActivityFish = 7, ActivityForage = 8, ActivityCastOn = 9, ActivitySkillOn = 10,
ActivityTouch = 11, ActivityCollect = 13, ActivityGiveCash = 100 } ActivityType;
typedef enum {
ActivityHidden = 0,
ActivityActive = 1,
ActivityCompleted = 2
} ActivityState;
typedef enum {
ActivityDeliver = 1,
ActivityKill = 2,
ActivityLoot = 3,
ActivitySpeakWith = 4,
ActivityExplore = 5,
ActivityTradeSkill = 6,
ActivityFish = 7,
ActivityForage = 8,
ActivityCastOn = 9,
ActivitySkillOn = 10,
ActivityTouch = 11,
ActivityCollect = 13,
ActivityGiveCash = 100
} ActivityType;
struct ClientActivityInformation {
int ActivityID;
int DoneCount;
ActivityState State;
bool Updated; // Flag so we know if we need to update the database
int activity_id;
int done_count;
ActivityState activity_state;
bool updated; // Flag so we know if we need to updated the database
};
struct ClientTaskInformation {
int slot; // intrusive, but makes things easier :P
int TaskID;
int CurrentStep;
int AcceptedTime;
bool Updated;
ClientActivityInformation Activity[MAXACTIVITIESPERTASK];
int slot; // intrusive, but makes things easier :P
int task_id;
int current_step;
int accepted_time;
bool updated;
ClientActivityInformation activity[MAXACTIVITIESPERTASK];
};
struct CompletedTaskInformation {
int TaskID;
int CompletedTime;
bool ActivityDone[MAXACTIVITIESPERTASK];
int task_id;
int completed_time;
bool activity_done[MAXACTIVITIESPERTASK];
};
class ClientTaskState {
@ -199,7 +221,7 @@ public:
ClientTaskState();
~ClientTaskState();
void ShowClientTasks(Client *c);
inline int GetActiveTaskCount() { return ActiveTaskCount; }
inline int GetActiveTaskCount() { return active_task_count; }
int GetActiveTaskID(int index);
bool IsTaskActivityCompleted(TaskType type, int index, int ActivityID);
int GetTaskActivityDoneCount(TaskType type, int index, int ActivityID);
@ -218,67 +240,76 @@ public:
void CancelAllTasks(Client *c);
void RemoveTask(Client *c, int SequenceNumber, TaskType type);
void RemoveTaskByTaskID(Client *c, uint32 task_id);
bool UpdateTasksByNPC(Client *c, int ActivityType, int NPCTypeID);
bool UpdateTasksByNPC(Client *c, int activity_type, int npc_type_id);
void UpdateTasksOnKill(Client *c, int NPCTypeID);
void UpdateTasksForItem(Client *c, ActivityType Type, int ItemID, int Count=1);
void UpdateTasksForItem(Client *c, ActivityType Type, int ItemID, int Count = 1);
void UpdateTasksOnExplore(Client *c, int ExploreID);
bool UpdateTasksOnSpeakWith(Client *c, int NPCTypeID);
bool UpdateTasksOnDeliver(Client *c, std::list<EQ::ItemInstance*>& Items, int Cash, int NPCTypeID);
bool UpdateTasksOnDeliver(Client *c, std::list<EQ::ItemInstance *> &Items, int Cash, int NPCTypeID);
void UpdateTasksOnTouch(Client *c, int ZoneID);
void ProcessTaskProximities(Client *c, float X, float Y, float Z);
bool TaskOutOfTime(TaskType type, int Index);
void TaskPeriodicChecks(Client *c);
void SendTaskHistory(Client *c, int TaskIndex);
void RewardTask(Client *c, TaskInformation *Task);
void EnableTask(int CharID, int TaskCount, int *TaskList);
void DisableTask(int CharID, int TaskCount, int *TaskList);
void EnableTask(int character_id, int task_count, int *TaskList);
void DisableTask(int character_id, int task_count, int *task_list);
bool IsTaskEnabled(int TaskID);
int EnabledTaskCount(int TaskSetID);
int ActiveSpeakTask(int NPCID);
int ActiveSpeakActivity(int NPCID, int TaskID);
int ActiveSpeakTask(int npc_type_id);
int ActiveSpeakActivity(int npc_type_id, int task_id);
int ActiveTasksInSet(int TaskSetID);
int CompletedTasksInSet(int TaskSetID);
bool HasSlotForTask(TaskInformation *task);
inline bool HasFreeTaskSlot() { return ActiveTask.TaskID == TASKSLOTEMPTY; }
inline bool HasFreeTaskSlot() { return active_task.task_id == TASKSLOTEMPTY; }
friend class TaskManager;
private:
bool UnlockActivities(int CharID, ClientTaskInformation &task_info);
void IncrementDoneCount(Client *c, TaskInformation *Task, int TaskIndex, int ActivityID, int Count = 1, bool ignore_quest_update = false);
bool UnlockActivities(int character_id, ClientTaskInformation &task_info);
void IncrementDoneCount(
Client *c,
TaskInformation *Task,
int TaskIndex,
int ActivityID,
int Count = 1,
bool ignore_quest_update = false
);
inline ClientTaskInformation *GetClientTaskInfo(TaskType type, int index)
{
ClientTaskInformation *info = nullptr;
switch (type) {
case TaskType::Task:
if (index == 0)
info = &ActiveTask;
break;
case TaskType::Shared:
break;
case TaskType::Quest:
if (index < MAXACTIVEQUESTS)
info = &ActiveQuests[index];
break;
default:
break;
case TaskType::Task:
if (index == 0) {
info = &active_task;
}
break;
case TaskType::Shared:
break;
case TaskType::Quest:
if (index < MAXACTIVEQUESTS) {
info = &active_quests[index];
}
break;
default:
break;
}
return info;
}
int ActiveTaskCount;
int active_task_count;
union { // easier to loop over
struct {
ClientTaskInformation ActiveTask; // only one
ClientTaskInformation ActiveQuests[MAXACTIVEQUESTS];
ClientTaskInformation active_task; // only one
ClientTaskInformation active_quests[MAXACTIVEQUESTS];
};
ClientTaskInformation ActiveTasks[MAXACTIVEQUESTS + 1];
};
// Shared tasks should be limited to 1 as well
std::vector<int> EnabledTasks;
std::vector<CompletedTaskInformation> CompletedTasks;
int LastCompletedTaskLoaded;
bool CheckedTouchActivities;
std::vector<int> enabled_tasks;
std::vector<CompletedTaskInformation> completed_tasks;
int last_completed_task_loaded;
bool checked_touch_activities;
};
@ -289,7 +320,7 @@ public:
~TaskManager();
int GetActivityCount(int TaskID);
bool LoadSingleTask(int TaskID);
bool LoadTasks(int SingleTask=0);
bool LoadTasks(int SingleTask = 0);
void ReloadGoalLists();
inline void LoadProximities(int ZoneID) { ProximityManager.LoadProximities(ZoneID); }
bool LoadTaskSets();
@ -297,35 +328,58 @@ public:
bool SaveClientState(Client *c, ClientTaskState *state);
void SendTaskSelector(Client *c, Mob *mob, int TaskCount, int *TaskList);
void SendTaskSelectorNew(Client *c, Mob *mob, int TaskCount, int *TaskList);
bool AppropriateLevel(int TaskID, int PlayerLevel);
bool ValidateLevel(int TaskID, int PlayerLevel);
int GetTaskMinLevel(int TaskID);
int GetTaskMaxLevel(int TaskID);
std::string GetTaskName(uint32 task_id);
TaskType GetTaskType(uint32 task_id);
void TaskSetSelector(Client *c, ClientTaskState *state, Mob *mob, int TaskSetID);
void TaskQuestSetSelector(Client *c, ClientTaskState *state, Mob *mob, int count, int *tasks); // task list provided by QuestManager (perl/lua)
void SendActiveTasksToClient(Client *c, bool TaskComplete=false);
void SendSingleActiveTaskToClient(Client *c, ClientTaskInformation &task_info, bool TaskComplete, bool BringUpTaskJournal = false);
void TaskQuestSetSelector(
Client *c,
ClientTaskState *state,
Mob *mob,
int count,
int *tasks
); // task list provided by QuestManager (perl/lua)
void SendActiveTasksToClient(Client *c, bool TaskComplete = false);
void SendSingleActiveTaskToClient(
Client *c,
ClientTaskInformation &task_info,
bool TaskComplete,
bool BringUpTaskJournal = false
);
void SendTaskActivityShort(Client *c, int TaskID, int ActivityID, int ClientTaskIndex);
void SendTaskActivityLong(Client *c, int TaskID, int ActivityID, int ClientTaskIndex,
bool Optional, bool TaskComplete=false);
void SendTaskActivityNew(Client *c, int TaskID, int ActivityID, int ClientTaskIndex,
bool Optional, bool TaskComplete=false);
void SendTaskActivityLong(
Client *c, int TaskID, int ActivityID, int ClientTaskIndex,
bool Optional, bool TaskComplete = false
);
void SendTaskActivityNew(
Client *c, int TaskID, int ActivityID, int ClientTaskIndex,
bool Optional, bool TaskComplete = false
);
void SendCompletedTasksToClient(Client *c, ClientTaskState *state);
void ExplainTask(Client *c, int TaskID);
int FirstTaskInSet(int TaskSet);
int LastTaskInSet(int TaskSet);
int NextTaskInSet(int TaskSet, int TaskID);
bool IsTaskRepeatable(int TaskID);
friend class ClientTaskState;
private:
TaskGoalListManager GoalListManager;
TaskGoalListManager GoalListManager;
TaskProximityManager ProximityManager;
TaskInformation* Tasks[MAXTASKS];
std::vector<int> TaskSets[MAXTASKSETS];
void SendActiveTaskDescription(Client *c, int TaskID, ClientTaskInformation &task_info, int StartTime, int Duration, bool BringUpTaskJournal=false);
TaskInformation *Tasks[MAXTASKS];
std::vector<int> TaskSets[MAXTASKSETS];
void SendActiveTaskDescription(
Client *c,
int TaskID,
ClientTaskInformation &task_info,
int StartTime,
int Duration,
bool BringUpTaskJournal = false
);
};

View File

@ -3100,16 +3100,16 @@ void WorldServer::HandleReloadTasks(ServerPacket *pack)
if (rts->Parameter == 0) {
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload ALL tasks");
safe_delete(taskmanager);
taskmanager = new TaskManager;
taskmanager->LoadTasks();
safe_delete(p_task_manager);
p_task_manager = new TaskManager;
p_task_manager->LoadTasks();
if (zone)
taskmanager->LoadProximities(zone->GetZoneID());
p_task_manager->LoadProximities(zone->GetZoneID());
entity_list.ReloadAllClientsTaskState();
}
else {
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload only task %i", rts->Parameter);
taskmanager->LoadTasks(rts->Parameter);
p_task_manager->LoadTasks(rts->Parameter);
entity_list.ReloadAllClientsTaskState(rts->Parameter);
}
@ -3118,18 +3118,18 @@ void WorldServer::HandleReloadTasks(ServerPacket *pack)
case RELOADTASKPROXIMITIES:
if (zone) {
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload task proximities");
taskmanager->LoadProximities(zone->GetZoneID());
p_task_manager->LoadProximities(zone->GetZoneID());
}
break;
case RELOADTASKGOALLISTS:
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload task goal lists");
taskmanager->ReloadGoalLists();
p_task_manager->ReloadGoalLists();
break;
case RELOADTASKSETS:
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload task sets");
taskmanager->LoadTaskSets();
p_task_manager->LoadTaskSets();
break;
default:

View File

@ -964,7 +964,7 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
lootvar = 0;
if(RuleB(TaskSystem, EnableTaskSystem)) {
taskmanager->LoadProximities(zoneid);
p_task_manager->LoadProximities(zoneid);
}
short_name = strcpy(new char[strlen(in_short_name)+1], in_short_name);