26 Commits

Author SHA1 Message Date
akkadius
163906e0f0 Nix fix 2014-08-24 00:09:09 -05:00
akkadius
7f89191ffc Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
2014-08-23 23:59:20 -05:00
KimLS
07a2cbe9a5 Renamed zone files 2014-08-21 23:46:01 -07:00
KayenEQ
f3710856ad min_range field 2014-08-03 16:04:55 -04:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
Michael Cook (mackal)
e0edd7a290 Added FilteredMessage functions that better use ServerFilters
These functions are currently unused, but should work nicely.
I didn't add overloads to separate them from the others for now
2014-03-01 00:16:37 -05:00
Michael Cook (mackal)
970b30b467 Added entity_list::IsMobSpawnedByNpcTypeID
Exported to both lua and perl
2014-02-25 23:15:14 -05:00
Michael Cook (mackal)
808977f69a (Performance) Corpse drag will now fetch entity by ID 2014-02-20 01:35:59 -05:00
SecretsOTheP
f074ead7f6 demonstar55's entity list changes (slightly modified) and a crash fix for the #repop command used in rapid succession. 2014-02-10 10:39:12 -05:00
KimLS
63d678ce29 Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality. 2013-07-06 03:45:06 -07:00
KimLS
b904689a98 Added Spawn object to lua and functions to manipulate them 2013-06-23 14:48:36 -07:00
KimLS
0dc66b3dd7 Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing 2013-06-22 20:47:11 -07:00
KimLS
bb1282de30 encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74 2013-06-22 14:23:07 -07:00
KimLS
d14608356d Added all lua objects i need for now, a ton of API too 2013-06-02 00:15:26 -07:00
KimLS
e47de5deed Merge with master 2013-05-24 01:23:58 -07:00
KimLS
a3e24b6854 Merge from master 2013-05-23 12:50:34 -07:00
Arthur Ice
5255c236c3 added std:: to a lot of locations which where
missed and added NOMINMAX to cmakelist
2013-05-22 23:55:49 -07:00
Arthur Ice
b4e65a8840 tabbify and cleaned up std issues and min/max problems. 2013-05-22 21:27:37 -07:00
Michael Cook
0fdfe025cb Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
KimLS
b26df187e6 Merge from master terrible 2013-05-15 16:01:13 -07:00
KimLS
dc045591e4 Lua work - loading works, I think checking for sub works. Calling subs is in the beginning stages and binding is starting 2013-05-10 20:13:35 -07:00
j883376
4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1 Remove trailing whitespace 2013-05-09 11:13:16 -04:00
Arthur Ice
7560b6b0a7 NULL to nullptr 2013-05-04 18:06:58 -07:00
badcaptain
a41874b6a7 Moved merc save data from extended player profile to new merc table, save merc buffs, added cure and rez spells to healer merc. 2013-02-18 00:50:19 -05:00
KimLS
da7347f76f svn -> git Migration 2013-02-16 16:14:39 -08:00