22 Commits

Author SHA1 Message Date
Akkadius
859252a270 Move status log calls to use LogInfo 2019-09-01 23:22:40 -05:00
Akkadius
665efe09f3 Fill function calls using magic numbers 2019-08-11 00:27:04 -05:00
KimLS
e277e55718 Merge remote-tracking branch 'origin/master' into feature/eqemu-api-data-service-netstats-ws 2019-05-16 14:38:12 -07:00
Noudess
e1e3d99a79 Change range of values to accomodate large roamboxes 2019-04-12 20:13:30 -04:00
KimLS
7977949ae9 Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
KimLS
e96539e6a8 Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
KimLS
c0ebe05d5d Prelim swimming support 2018-11-07 21:55:12 -08:00
E Spause
e466f9b3f9 Fear pathing fixups, random path rewrite, and nektulos / general roambox fixups where best Z axis is below the ground 2018-10-19 22:35:38 -04:00
KimLS
1785120796 Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic 2018-10-12 00:03:58 -07:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
KimLS
add0c4de47 Added ignore flag for navmesh 2018-05-24 22:25:00 -07:00
KimLS
f46e4f9aa4 Some tweaks so its harder to get npcs intentionally stuck 2018-05-20 17:24:00 -07:00
Akkadius
d504397593 Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav 2018-05-10 04:19:43 -05:00
KimLS
dde3f603be Change distance to within 100.0 dist instead of within 1.0 dist for checking stuck code. The actual instances where you're within 100.0 with a partial path and legit not stuck is going to be uncommon enough to put up with the visual oddities 2018-05-02 18:23:28 -07:00
KimLS
ccdebf0116 Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it. 2017-09-09 00:24:30 -07:00
KimLS
c52ff4249a Pathing stuck detection, and logic to go with it 2017-08-30 19:55:35 -07:00
KimLS
545ac6b420 Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system 2017-08-28 22:01:08 -07:00
KimLS
575ba28b62 Bug fixes with fear points and teleport jumps 2017-08-06 20:48:39 -07:00
KimLS
3afee1f841 Work on making the paths work well when being z corrected esp for nav meshes 2017-08-05 20:54:43 -07:00
KimLS
832c31a41a work on navmesh loading 2017-07-29 15:05:56 -07:00
KimLS
80f1c65e1c Update fmt lib, add recast, wip on recast pathfinder interface (broken atm) 2017-07-29 00:11:57 -07:00
KimLS
596e3b28b5 Actually add the interface files 2017-07-16 22:30:19 -07:00