Michael Cook (mackal)
fa337d441e
Use StopCasting when we send SPELL_RECAST error
2016-08-29 14:08:22 -04:00
Michael Cook (mackal)
ea1ae1a0a4
Use StopCasting instead of Interrupt on SpellFinished failure
...
Most of these failures already show a message, live doesn't double
up on failure message + interrupt message, so lets not
There are a few logic error returns, but those really shouldn't happen
2016-08-29 13:27:42 -04:00
Michael Cook (mackal)
f67cd057f3
Fix issue with linked spell timers
2016-08-18 21:09:02 -04:00
Michael Cook (mackal)
0789d10d3e
Add logging message for setting linked reuse
2016-08-18 20:51:58 -04:00
Michael Cook (mackal)
5a0d2b527b
Add a StopCasting function and make some use of it
...
Unsure if all of these cases should use interrupt or stop casting
2016-08-16 17:52:14 -04:00
Michael Cook (mackal)
3d64878e60
Skip OP_BeginCast for discs
2016-08-15 15:23:37 -04:00
Michael Cook (mackal)
26772b721c
Fix overhaste stack check
2016-08-15 14:21:39 -04:00
Michael Cook (mackal)
ae5689ffb4
Clean up OP_ManaChange
2016-08-15 01:17:53 -04:00
Michael Cook (mackal)
e894e96404
Implement Linked Spell Reuse Timers
...
They started linked spells at OoW launch (I think)
At least canni was linked then.
This is rather user unfriendly, but that's live like.
Ex. the spells aren't actually put on cool down so you can attempt to cast them
still but you will be interrupted.
Titanium is particularly unfriendly with large differences in reuse times
2016-08-14 23:32:27 -04:00
Michael Cook (mackal)
69f06f736c
Fix potential crashes in zone/spells.cpp
2016-08-13 17:15:00 -04:00
Michael Cook (mackal)
4e4d82857c
Move OP_BeginCast above instant cast shortcut
...
For casted seplls, we should always see this. Mostly this shortcut breaks
spell awareness for NPC spells. (most of them are instant cast)
2016-08-12 22:07:03 -04:00
Michael Cook (mackal)
039e0fbb83
NPC innate procs overwrite TargetType to ST_Target
2016-08-12 21:53:14 -04:00
Russell Kinasz
c1c9ec2790
Prevent crash in spell casting when group doesn't exist
2016-08-11 11:04:03 -07:00
Michael Cook (mackal)
38d3f9b7c0
Client checks song flag first
...
This fixes bugs with buffs marked as disc and song (they go to the song window now)
Before the client got confused and gave up displaying them at all!
2016-08-10 13:16:32 -04:00
Michael Cook (mackal)
27f6826fd3
Add rule Spells:AllowItemTGB for custom servers
2016-08-08 20:21:38 -04:00
Michael Cook (mackal)
c81a5e0783
Limit casting skill ups to casting skills
2016-08-03 23:06:00 -04:00
Michael Cook (mackal)
d68a3b191e
Give pets 30 buff because that's what they got
2016-08-02 21:08:05 -04:00
Michael Cook (mackal)
64cf613189
Update GetCurrentBuffSlots() for TSS free slots
...
The client also checks if you have any bonus from spells and items
so why not check that as well
2016-08-02 19:00:33 -04:00
Michael Cook (mackal)
2bae779a9b
NPCs don't have separate buff windows
2016-08-02 16:48:58 -04:00
Michael Cook (mackal)
f612f8be42
Fix typo
2016-07-31 17:35:33 -04:00
Michael Cook (mackal)
ef2c17748e
Implement extra spell gems!
...
New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Michael Cook (mackal)
2a2ce6da5d
Fix item clicks being TGBable
2016-07-29 15:14:26 -04:00
Michael Cook (mackal)
de5170c5cb
Fix mana burn
2016-07-26 17:10:06 -04:00
Michael Cook (mackal)
7674b3a077
Fix some same spell stacking issues
2016-07-26 16:25:19 -04:00
Michael Cook (mackal)
bda4fcfb26
Fix up SpellBuff struct
...
Please report any bugs you find. There shouldn't be unless I messed up the struct
for a client I didn't throughly test for
2016-07-25 16:22:48 -04:00
Michael Cook (mackal)
f42b0351fd
Improve list of skipped effects in stacking code
...
This is the list according to the client (RoF2)
Please report any stacking anomalies
2016-07-24 22:24:53 -04:00
Michael Cook (mackal)
8983f3c5dc
Merge pull request #537 from noudess/master
...
Fix for BuffDurationPacket on movement speed buffs.
2016-07-18 16:05:28 -04:00
Paul Coene
9349d5d473
Another fix for when BuffDurationPacket breaks client effects on spells.
...
In this case run speed spells like SoW.
2016-07-18 15:30:55 -04:00
Michael Cook (mackal)
d4df2e7351
Exclude Minor Illusion and Illusion: Tree from perma
2016-07-16 19:33:36 -04:00
Michael Cook (mackal)
9cf553232d
Tweak spell dot stacking exempt based on client
2016-07-16 18:18:41 -04:00
Paul Coene
9a010a90a9
Added Client:UseLiveBlockedMessage rule
2016-06-28 08:27:31 -04:00
Paul Coene
02ec76d2aa
Res effects now block certain buffs like on live.
...
Blocked spells generate message as on live.
2016-06-27 11:14:33 -04:00
Paul Coene
306ecf003a
Spells like listless power and dread touch should be taking down/blocking
...
spells like augmentation and strenthen respectively. The stacking code
was being bypassed when a beneficial spell and a detrimental spell for the
same effect were being compared.
With this code removed, the spells are compared and the stonger of the two
spells wins and replaces or blocks the other.
Without this change, for example, dread touch takes down strengthen on the
client, but the server still things strength is up, causing a mismatch.
With this change, client/server match.
2016-06-13 09:06:44 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
KimLS
4c3947efa6
Changes to UF and above clients on how spell buff tics are synced.
2016-05-25 22:00:28 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
KayenEQ
1cfd1d478a
Fix to have better sync server side spell range check to client check.
2016-03-25 18:25:54 -04:00
Russell Kinasz
9291318a85
Fix formatting in last commit
2016-03-06 19:35:21 -08:00
Russell Kinasz
6382ec2cb8
Prevent crash in spell casting when raid doesn't exist
2016-03-06 18:36:57 -08:00
Michael Cook (mackal)
306586fa7e
Exclude discs from buff slot stealing logic
2016-02-06 19:33:44 -05:00
Michael Cook (mackal)
17c45c8d36
Move triggered on cast things to after the spell
...
This appears how live does it
2016-01-06 13:30:50 -05:00
Paul Coene
11f3e30245
Fixed a ton of buffs when using an EE item (SendBuffDurationPacket).
2016-01-02 09:16:13 -05:00
Natedog2012
baaf5801ff
Added ability to manipulate disciplines for perl and lua. Also ability to remove spells from spell bar with spellID.
2015-12-14 01:22:59 -08:00
Michael Cook (mackal)
21acd79acf
Fix procs that have end cost from consuming end
2015-11-02 17:58:35 -05:00