KayenEQ
d656db843a
Implemented spell Target Type (45) 'Target Rings' on Underfoot.
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Thanks to Lecht for figuring out op code side of it.
2014-11-09 22:37:12 -05:00
SecretsOTheP
d8a8b8e6dc
Merge branch 'master' of https://github.com/EQEmu/Server
2014-11-09 03:40:59 -05:00
Natedog2012
efdc177b78
Implement RoF + UF ornament augmentation.. thanks for the help Drajor!
2014-11-09 03:33:58 -05:00
KayenEQ
4446a1ed08
Mez spells will no longer attempt memblur each tic, just on initial cast.
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reverted change to calcmaxhp due to potential overflow issues.
2014-11-08 02:07:05 -05:00
KayenEQ
0c4a32246b
Fix for CalcMaxHP
2014-11-06 21:00:03 -05:00
SecretsOTheP
3ac0f1506c
Fixed melee lifetap overflows - Because being healed for uint16s is not cool.
2014-11-03 16:45:36 -05:00
JJ
a9f7af59a2
Merge pull request #277 from KayenEQ/Development
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Few more minor compiler warnings and code clean up.
2014-11-02 09:00:23 -05:00
KayenEQ
51a3302288
Few more minor compilier warnings and code clean up.
2014-11-02 00:43:01 -04:00
JJ
5decde0af9
(RicardoCampos) End looting before zoning.
2014-11-02 00:10:19 -04:00
KayenEQ
adb8175654
Support for spells_new field 'viral_range'
2014-10-26 02:05:36 -04:00
KayenEQ
6474e1353f
Fix for a few spell triggers using correct resist dif
2014-10-07 22:54:12 -04:00
Michael Cook (mackal)
5ffb6bdee7
Reworked blind running around
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This should be more in line with how we do current fearpath stuff
and with live.
2014-09-29 16:32:48 -04:00
Michael Cook (mackal)
fc1eca0f31
Merge pull request #254 from noudess/master
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Changes so that blind effects like those in Flash of Light work.
2014-09-29 14:26:51 -04:00
Michael Cook (mackal)
3be7d45d36
Revamp attack delays / hastes / slows based on dev quotes
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See changelog
2014-09-27 23:14:11 -04:00
KayenEQ
8567fd928a
Perl Mob function GetSpellStat(spellid, identifier, slot)
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indentifier is the spell_new field
slot is used for effectids,base,base2, max ect where 1 = first slot.
Will add a wiki page
2014-09-27 16:12:10 -04:00
Paul Coene
73a23e9f9d
Changes so that blind effects like those in Flash of Light work.
2014-09-27 13:00:07 -04:00
KayenEQ
c03a70651c
SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
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Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
2014-09-23 09:15:02 -04:00
KayenEQ
1f155690d8
Fix to SE_ApplyEffect - Will now trigger spell from this effect at correct time.
2014-09-22 19:42:59 -04:00
akkadius
34c3b8628e
Merge from master
2014-09-17 20:16:37 -05:00
Michael Cook (mackal)
11ce399e0d
Mob::ProcessSpecialAbilities pass by reference
2014-09-15 20:31:45 -04:00
KayenEQ
03485ef1e0
Nimbus effects will now be reapplied after zoning.
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Nimbus effects will now fade when associated buff is removed.
Fix for ReduceAllDamage function.
2014-09-15 16:05:57 -04:00
Michael Cook (mackal)
ed4e762f03
Change NPCs to have their attack delay set in DB
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This gives us a much more straight forward way of setting mob
attack delay with respect to live.
The attack_delay column is in 10ths of seconds, just like weapons are
The attack_speed is left for references for now.
2014-09-09 22:42:54 -04:00
Michael Cook (mackal)
fa1e33783a
Split Mob::SetAttackTimer into Client and NPC methods
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This was the easiest way to NPCs delay settings to be sane in the database.
The functions are cleaner since there is no specific logic to change
behavior depending on if they're a client or not.
2014-09-09 22:13:30 -04:00
Michael Cook (mackal)
506b3ca4a0
Fix slow calculation
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Full details: http://www.eqemulator.org/forums/showthread.php?t=38734
2014-09-08 21:43:25 -04:00
akkadius
54c89d69f6
Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
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Conflicts:
common/database.cpp
common/mysql_request_result.h
common/shareddb.cpp
2014-09-07 04:11:09 -05:00
KimLS
ba0e4bfc1d
Bizarre issue reported with SendIllusionPacket corrupting size in lua, dunno if this fixes it but fingers crossed.
2014-09-05 21:18:35 -07:00
Akkadius
0a9222e1ee
-
2014-09-01 23:54:15 -05:00
KayenEQ
85df09b3f2
Implemented NPC special ability 40 'NPC_CHASE_DISTANCE'
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Param 0: Sets max distance you need to be away from an npc for it to chase you.
Param 1: Sets min distance you need to be from npc for it to chase you.
Usage: Ideally used with ranged attack npcs / casters who you DO NOT WANT
to chase you unless you get too close or too far or out of sight.
2014-08-23 03:21:36 -04:00
Alex
1cd5970649
Merge pull request #201 from addtheice/RunQueryToDatabaseQuery_zone_mob
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Run query to database query zone mob
2014-08-22 13:47:48 -07:00
KimLS
07a2cbe9a5
Renamed zone files
2014-08-21 23:46:01 -07:00
KimLS
7fc21b9e3a
Tons of renames
2014-08-21 19:33:02 -07:00
Arthur Ice
4e71330508
InsertQuestGlobal converted to QueryDatabase
2014-08-18 21:16:11 -07:00
Arthur Ice
c6091c4f27
DelGlobal converted to QueryDatabase
2014-08-18 21:13:20 -07:00
Kinglykrab
0f5214f481
Fixed GetItemStat making all information it pulls default it uint32.
2014-08-16 01:35:50 -04:00
Kinglykrab
bce3b1b961
Edit some uint32 to int32: GetAugmentIDAt, GetItemIDAt, GetItemStat
2014-08-15 04:26:37 -04:00
KayenEQ
52d92b7181
Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
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Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.
Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
089360a3a5
merge
2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
KayenEQ
965bb039be
Updates to npc_spells and npc_types table.
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Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Michael Cook (mackal)
4707e0f858
Inline a few functions that should be
2014-07-08 21:21:44 -04:00
KayenEQ
0e438942e4
Complete revision of SE_SkillProc, SE_LimitToSkill,
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SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
2014-07-06 18:58:16 -04:00
KayenEQ
58d585e2a6
Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate
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Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live.
Sympathetic foci on items with proc rate mod will now benefit from that modifier.
Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA)
Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed.
Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
2014-07-04 23:35:15 -04:00
KayenEQ
0d2127f874
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
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(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-03 10:55:59 -04:00
KayenEQ
8453d5bc48
Renamed various Cast on Fade spell effects to more accurately describe their functions.
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Missing code from prior commit.
2014-07-02 21:38:26 -04:00
KayenEQ
542c0913d6
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
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takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-02 14:00:50 -04:00
KayenEQ
ede7f9899c
Renamed a few spell effects more appropriately.
2014-07-01 16:52:28 -04:00
KayenEQ
87e7b9c3f0
Implemented SE_IllusionOther - Allows next Illusion buff (self only)
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cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
2014-06-26 06:23:27 -04:00
KayenEQ
ec35c0d933
Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
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only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
2014-06-26 05:40:09 -04:00
KayenEQ
6ef11777e3
Implemented an enumerator list for numhits type variables.
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Implemented type 4 outgoing spell damage numhits type.
2014-06-24 22:04:13 -04:00
KayenEQ
5a14a85f52
Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
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Fix for NPC not receiving spell bonus derived HP regen.
2014-06-20 18:10:29 -04:00