6552 Commits

Author SHA1 Message Date
Akkadius
c6c6d00bad #path process file_name.path will actually push to the maps/ directory by default now 2017-07-10 10:42:07 -05:00
Akkadius
ccdeb4d385 Fix HP update issues, rework logic for more accurate and responsive HP updates 2017-07-09 17:35:08 -05:00
Paul Coene
b7338d5bf0 Merge remote-tracking branch 'upstream/master' 2017-07-09 09:43:13 -04:00
Akkadius
127f51e758 Massive reductions in unnecessary network traffic especially during high spam combat fights
- HP Updates now only send to others when HP percentage changes (0-100%)
		- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
	- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
	- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
		throttled without affecting what the client should see
	- Before and After packet differences under similar load/tests (Packets per second)
		- 7,000 - 8,000 	OP_Animation pps	After: 600-800 pps
		- 13,0000 - 17,000 	OP_MobHealth pps	After: 1-10 pps
		- 15,0000 - 20,000 	OP_ClientUpdate pps	After: 500-1,000 pps
	- Packet reports from a 46 client test here:
		https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
	- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius
aae1d2f049 Better Z compensation on hills, while engaged and NPC's quickly recover if they go underground 2017-07-08 22:17:39 -05:00
Paul Coene
9c88dda251 Merge remote-tracking branch 'upstream/master' 2017-07-08 17:20:23 -04:00
Michael Cook (mackal)
900a5f83da Merge pull request #628 from noudess/master
Allow pets to use the better of db/oocregen if oocregen rule on.
2017-07-08 17:16:40 -04:00
Akkadius
0c532236a5 Fix Server -> Client packet logging 2017-07-07 14:59:01 -05:00
Paul Coene
bebab942cc Merge remote-tracking branch 'upstream/master' 2017-07-07 09:28:20 -04:00
KimLS
58c15b0287 Merge branch 'master' into eqstream 2017-07-06 18:15:11 -07:00
KimLS
bfae4273c2 Merge branch 'master' of github.com:EQEmu/Server 2017-07-06 18:15:02 -07:00
KimLS
7300776a85 Fix for bug where packets were not combining when sent inside cwnd, altered some settings 2017-07-06 18:03:19 -07:00
KimLS
3878bd0c76 Move to an older implementation 2017-07-06 17:25:00 -07:00
Akkadius
786e03b0ac One more check 2017-07-06 10:33:03 -05:00
Akkadius
f8b5637112 Fix close combat positioning issues 2017-07-06 10:13:33 -05:00
Paul Coene
2f4944ca21 Merge remote-tracking branch 'upstream/master' 2017-07-06 08:06:20 -04:00
KimLS
a7c0e82c9e Tweaks and bug fixes 2017-07-05 20:24:39 -07:00
Paul Coene
5542107f02 Remove names 2017-07-05 21:26:10 -04:00
Akkadius
94b5684b42 Fix fighting on hill issues 2017-07-05 18:59:43 -05:00
Paul Coene
4a84c311b2 Change to allow pets to use better of db/oocregen if oocregen is turned
on in the rule_set.
2017-07-05 18:26:50 -04:00
KimLS
49505a7a45 Bug fix plus tweak to reset cwnd when no longer needed 2017-07-04 21:03:49 -07:00
KimLS
10b01e62df More tweaks 2017-07-04 12:45:23 -07:00
Michael Cook (mackal)
eff8000196 Fix PB AE 2017-07-04 13:01:34 -04:00
KimLS
c6bb4a6470 Some tweaks 2017-07-03 21:31:25 -07:00
Akkadius
3dcc2edceb Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting 2017-07-03 19:55:28 -05:00
Akkadius
cfd2f8776e More Z fixes 2017-07-03 19:36:35 -05:00
Michael Cook (mackal)
d11e2410bf Don't need the center check anymore 2017-07-03 17:46:16 -04:00
Akkadius
83605831ec Remove some of the legacy Z adjust functions conflicting with newer changes 2017-07-03 14:27:11 -05:00
Akkadius
aed1959dbe Fix issues with underground NPC corpses - add command #fixcorpses to fix nearby NPC corpses of the player (this should be a seldom need) 2017-07-03 01:53:41 -05:00
Akkadius
c3c60b331a Resolve issues with NPC's hopping to the ceiling in small corridors
Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
	- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
	- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
2017-07-01 15:57:41 -05:00
KimLS
15606a99fc Merge branch 'eqstream' of github.com:EQEmu/Server into eqstream 2017-07-01 13:47:04 -07:00
KimLS
eddc9c9baf Only increase cwnd when full, fiddled with formulas 2017-07-01 13:46:39 -07:00
Akkadius
7bbc4a6a44 Merge branch 'master' into eqstream 2017-07-01 03:15:18 -05:00
Akkadius
1f39a0cb3e Fix some NPC and Corpse falling through the ground issues 2017-07-01 03:07:45 -05:00
KimLS
8d680b2222 Some changes 2017-06-30 22:40:05 -07:00
Michael Cook (mackal)
21ef83bcbe Fix /invite xtarget raid issue 2017-06-30 13:50:43 -04:00
KimLS
6253162166 Change settings 2017-06-29 14:15:11 -07:00
KimLS
1110b284d8 Merge branch 'master' of github.com:EQEmu/Server 2017-06-29 14:14:24 -07:00
KimLS
5c6f684808 Some work on congestion avoidance now uses a sliding congestion window instead of a static one 2017-06-29 14:13:55 -07:00
Akkadius
9b1a449fba Fix Z when following during pull, not when engaged and stationary or moving slightly 2017-06-28 21:44:31 -05:00
Akkadius
e4f337edb6 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-28 21:23:18 -05:00
Akkadius
5a9744b429 Add a fail-safe for dynamic zone shutdown timers 2017-06-28 21:23:02 -05:00
Michael Cook (mackal)
e0237ce526 Quick fix for AE LOS issue 2017-06-28 19:58:28 -04:00
Akkadius
4d2825d817 Make sure we also fix Z when mobs flee up/down stairs 2017-06-28 16:43:38 -05:00
Michael Cook (mackal)
09ccd23d0b Fix syntax issue 2017-06-28 13:30:20 -04:00
Michael Cook (mackal)
cbbd01b391 Quick fix for NPC attack skill issue 2017-06-28 13:28:08 -04:00
Akkadius
539fa8b262 Fixed issues with Z correctness when NPCs are pathing on normal grids
Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
Michael Cook (mackal)
592bbd3180 Target AEs don't always hit target 2017-06-27 20:38:46 -04:00
Michael Cook (mackal)
b09792812a Final AESpell optimization pass 2017-06-26 15:01:06 -04:00
Akkadius
9154938827 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-26 00:13:23 -05:00