4044 Commits

Author SHA1 Message Date
KimLS
a3b54e5cae Fix for forage crash 2014-09-07 22:41:42 -07:00
akkadius
b392d16808 Fixed ROF Augment item dupe with not checking for available slots properly and adding items to the virtual instance 2014-09-07 05:43:37 -05:00
akkadius
1f9597a9e2 Fix for item dupe via RoF augmenting 2014-09-07 05:35:19 -05:00
akkadius
54c89d69f6 Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
Conflicts:
	common/database.cpp
	common/mysql_request_result.h
	common/shareddb.cpp
2014-09-07 04:11:09 -05:00
akkadius
a14371ba5c Removed debugging
Added player profile data loading safety net checking
2014-09-07 04:00:56 -05:00
KayenEQ
616e13acac Calc fix for spell power distance mod effect. 2014-09-07 03:43:34 -04:00
Akkadius
4c12d31e4a Removed command character backup
Changed all remaining references from the character_ table to the character_data
2014-09-06 22:35:19 -05:00
Akkadius
e50cf5c4be - Ported inspect_messages to character_inspect_messages
- Ported character leadership abilities to character_leadership_abilities
- Removed player profile debug printing
- Refactored total time entitled on account to load from the sum of time_played from all characters in character_data
2014-09-06 21:50:29 -05:00
Michael Cook (mackal)
92c9ff6e53 Fix issue with hpregen in command_npcedit 2014-09-06 17:58:42 -04:00
KimLS
986a424322 Fix for perl api illusion 2014-09-06 14:31:02 -07:00
Uleat
c3e7c48939 Fix ItemTimerCheck() range criteria typo 2014-09-06 16:19:32 -04:00
Arthur Ice
b2aa3262a9 Update client.cpp
fixed bug with BEGIN_GENERAL to MainCursor being skipped before since it was starting at GENERAL_BAGS_BEGIN
2014-09-06 12:56:35 -07:00
Arthur Ice
b1587f0326 Delete client.cpp.orig
not supposed to be in there.
2014-09-06 12:51:50 -07:00
akkadius
ca7dd7d741 - Improved speed of character database conversion x1000 by changing query style
- Adjusted AA MySQL saves for 100x speed increase
- Removed StoreCharacter lookup methods as they will no longer be necessary
- Some other cleanup
2014-09-06 13:53:54 -05:00
KimLS
ba0e4bfc1d Bizarre issue reported with SendIllusionPacket corrupting size in lua, dunno if this fixes it but fingers crossed. 2014-09-05 21:18:35 -07:00
Michael Cook (mackal)
2ef43212e1 Fix size issue with Lua_Mob::SendIllusionPacket
Mob::SendIllusionPacket was expecting the size to be 0xFFFFFFFF
to default rather than -1.0f
2014-09-05 22:36:44 -04:00
Michael Cook (mackal)
f69eccc42b Add missing QueryDatabase in ZoneDatabase::AddWPForSpawn 2014-09-05 21:57:34 -04:00
Michael Cook (mackal)
a1e425f936 Fix indentation of ZoneDatabase::AddWPForSpawn 2014-09-05 21:57:34 -04:00
Arthur Ice
59618e0038 UnDelegateMarkNPC converted to QueryDatabase 2014-09-05 16:14:28 -07:00
Arthur Ice
ef1f1562f0 DelegateMarkNPC converted to QueryDatabase 2014-09-05 16:13:50 -07:00
Arthur Ice
31177b7dc7 UnDelegatePuller converted to QueryDatabase 2014-09-05 16:04:34 -07:00
Arthur Ice
5b7aaff150 UnDelegateMainAssist converted to QueryDatabase 2014-09-05 15:58:21 -07:00
Arthur Ice
b525a32b6e UndelegateMainTank converted to QueryDatabase 2014-09-05 15:54:07 -07:00
Arthur Ice
99fe610f72 DelegatePuller converted to QueryDatabase 2014-09-05 15:46:06 -07:00
Arthur Ice
b5ec35e672 DelegateMainTank converted to QueryDatabase 2014-09-05 15:27:12 -07:00
Uleat
6186c3d866 Fix for gcc failure - Can't fix stupid! 2014-09-05 16:46:03 -04:00
Uleat
1d0a6bdc71 Fix for losing 2nd and 3rd cursor items after zoning 2014-09-05 16:16:56 -04:00
Arthur Ice
15fa2b371c LearnMembers converted to QueryDatabase 2014-09-05 10:45:36 -07:00
Arthur Ice
32b595afb4 Fix iterator on mercstance crash bug 2014-09-04 23:15:20 -07:00
Arthur Ice
0799b47c9c AddSpawnFromSpawnGroup converted to QueryDatabase 2014-09-04 19:40:19 -07:00
Arthur Ice
a216672443 Moved add spawn from spawn group command case (5) from NPCSpawnDB into method AddSpawnFromSpawnGroup 2014-09-04 18:13:23 -07:00
Arthur Ice
d755aa48bc DeleteSpawnRemoveFromNPCTypeTable converted to QueryDatabase 2014-09-04 17:15:09 -07:00
Arthur Ice
f7ecfe7257 DeleteSpawnLeaveInNPCType converted to QueryDatabase 2014-09-04 17:01:34 -07:00
Arthur Ice
89a0bbb8bf Moved deleting npc spawn command case (3) from NPCSpawnDB into method DeleteSpawnLeaveInNPCTypeTable 2014-09-04 16:35:01 -07:00
Arthur Ice
822c8425bd UpdateNPCTypeAppearance converted to QueryDatabase 2014-09-04 16:13:43 -07:00
Arthur Ice
a6b57a3423 Moved updating npc type appearance command case (2) from NPCSpawnDB into method UpdateNPCTypeAppearance 2014-09-04 15:32:41 -07:00
Arthur Ice
6d4f7413a5 AddNewNPCSpawnGroupCommand converted to QueryDatabase 2014-09-04 15:01:42 -07:00
Arthur Ice
3e041052ee Moved add new NPC spawngroup command case (1) from NPCSpawnDB into method AddNewNPCSpawnGroupCommand 2014-09-04 14:47:02 -07:00
Arthur Ice
444174ef57 CreateNewNPCCommand converted to QueryDatabase 2014-09-04 12:26:05 -07:00
Arthur Ice
970f7e01a9 Moved create new NPC command case (0) from NPCSpawnDB into method CreateNewNPCCommand 2014-09-04 10:08:02 -07:00
Akkadius
4432c07081 State of Commit: Testable if you ask me (Akkadius) what you need to do
- Need to convert a list of functions and columns and should be ready to start intensive testing phase
 - All preliminary tests show things working great

- All of player profile is saved and loaded from the database
- DBAsync has been completely removed from all code
	- Removed zone/dbasync.cpp/.h
	- Removed common/dbasync.cpp/.h
	- Removed dbasync from cmake commmon and zone
- Cleaned up a ton of functions
- Added several tables to world CheckDatabaseConversions script:
	- `character_skills`
	- `character_languages`
	- `character_bind`
	- `character_alternate_abilities`
	- `character_currency`
	- `character_data`
	- `character_spells`
	- `character_memmed_spells`
	- `character_disciplines`
	- `character_material`
	- `character_tribute`
	- `character_bandolier`
	- `character_potionbelt`
- Character select now loads from `character_data`
- Character creation now creates to `character_data`
- Updated function Database::UpdateName to use `character_data`
- Updated function Database::CheckUsedName to use `character_data`
- Updated function Database::MoveCharacterToZone to use `character_data`
- Updated function Database::SetLoginFlags to use `character_data`
- Updated function Database::SetFirstLogon to use `character_data`
- Updated function Database::SetLFG to use `character_data`
- Removed CopyCharacter functions and commands, to be recreated later since it never worked to begin with
- Removed SharedDatabase::SetPlayerProfile
- Trimmed down redundant case switch statements for World sendpackets to QueryServ
- Added Character Methods to Database class:
	Loads:
		bool	LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
	Saves:
		bool	SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
		bool	SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
		bool	SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
		bool	SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
		bool	SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
		bool	SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
		bool	SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
		bool	SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
		bool	SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
	Deletes:
		bool	DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
		bool	DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
2014-09-04 07:24:17 -05:00
Arthur Ice
221c667a23 saylink converted to QueryDatabase 2014-09-03 23:26:09 -07:00
Arthur Ice
b710c41c34 clearspawntimers converted to QueryDatabase 2014-09-03 23:17:20 -07:00
Arthur Ice
8825218361 showgrid converted to QueryDatabase 2014-09-03 23:14:16 -07:00
Arthur Ice
1bb5c4e0d8 delglobal converted to QueryDatabase 2014-09-03 23:10:42 -07:00
Arthur Ice
58343480ff InsertQuestGlobal converted to QueryDatabase 2014-09-03 23:07:28 -07:00
Arthur Ice
399bf96a0c RemoveTitle converted to QueryDatabase 2014-09-03 21:05:31 -07:00
Arthur Ice
b7c409e11b CheckTitle converted to QueryDatabase 2014-09-03 21:03:00 -07:00
Arthur Ice
fd08e9f2ad EnableTitle converted to QueryDatabase 2014-09-03 21:00:15 -07:00
Uleat
37d3daaf9a Client timer issue fix 2014-09-03 23:59:55 -04:00