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https://github.com/EQEmu/Server.git
synced 2025-12-13 02:11:30 +00:00
Moved create new NPC command case (0) from NPCSpawnDB into method CreateNewNPCCommand
This commit is contained in:
parent
37d3daaf9a
commit
970f7e01a9
159
zone/npc.cpp
159
zone/npc.cpp
@ -962,6 +962,88 @@ NPC* NPC::SpawnNPC(const char* spawncommand, float in_x, float in_y, float in_z,
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}
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}
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uint32 ZoneDatabase::CreateNewNPCCommand(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn, uint32 extra) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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uint32 tmp = 0;
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uint32 tmp2 = 0;
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uint32 last_insert_id = 0;
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uint32 npc_type_id = 0;
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uint32 spawngroupid;
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if (extra && c && c->GetZoneID())
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{
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// Set an npc_type ID within the standard range for the current zone if possible (zone_id * 1000)
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int starting_npc_id = c->GetZoneID() * 1000;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT MAX(id) FROM npc_types WHERE id >= %i AND id < %i", starting_npc_id, (starting_npc_id + 1000)), errbuf, &result)) {
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row = mysql_fetch_row(result);
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if(row)
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{
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if (row[0])
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{
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npc_type_id = atoi(row[0]) + 1;
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// Prevent the npc_type id from exceeding the range for this zone
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if (npc_type_id >= (starting_npc_id + 1000))
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{
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npc_type_id = 0;
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}
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}
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else
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{
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// row[0] is nullptr - No npc_type IDs set in this range yet
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npc_type_id = starting_npc_id;
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}
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}
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safe_delete_array(query);
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mysql_free_result(result);
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}
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}
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char tmpstr[64];
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EntityList::RemoveNumbers(strn0cpy(tmpstr, spawn->GetName(), sizeof(tmpstr)));
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if (npc_type_id)
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{
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO npc_types (id, name, level, race, class, hp, gender, texture, helmtexture, size, loottable_id, merchant_id, face, runspeed, prim_melee_type, sec_melee_type) values(%i,\"%s\",%i,%i,%i,%i,%i,%i,%i,%f,%i,%i,%i,%f,%i,%i)", npc_type_id, tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28), errbuf, 0, 0, &npc_type_id)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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}
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else
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{
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO npc_types (name, level, race, class, hp, gender, texture, helmtexture, size, loottable_id, merchant_id, face, runspeed, prim_melee_type, sec_melee_type) values(\"%s\",%i,%i,%i,%i,%i,%i,%i,%f,%i,%i,%i,%f,%i,%i)", tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28), errbuf, 0, 0, &npc_type_id)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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}
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if(c) c->LogSQL(query);
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safe_delete_array(query);
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snprintf(tmpstr, sizeof(tmpstr), "%s-%s", zone, spawn->GetName());
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO spawngroup (id, name) values(%i, '%s')", tmp, tmpstr), errbuf, 0, 0, &spawngroupid)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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if(c) c->LogSQL(query);
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safe_delete_array(query);
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) values('%s', %u, %f, %f, %f, %i, %f, %i)", zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), 1200, spawn->GetHeading(), spawngroupid), errbuf, 0, 0, &tmp)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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if(c) c->LogSQL(query);
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safe_delete_array(query);
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO spawnentry (spawngroupID, npcID, chance) values(%i, %i, %i)", spawngroupid, npc_type_id, 100), errbuf, 0)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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if(c) c->LogSQL(query);
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safe_delete_array(query);
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return true;
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}
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uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn, uint32 extra) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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@ -972,80 +1054,7 @@ uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_ver
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uint32 last_insert_id = 0;
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switch (command) {
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case 0: { // Create a new NPC and add all spawn related data
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uint32 npc_type_id = 0;
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uint32 spawngroupid;
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if (extra && c && c->GetZoneID())
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{
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// Set an npc_type ID within the standard range for the current zone if possible (zone_id * 1000)
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int starting_npc_id = c->GetZoneID() * 1000;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT MAX(id) FROM npc_types WHERE id >= %i AND id < %i", starting_npc_id, (starting_npc_id + 1000)), errbuf, &result)) {
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row = mysql_fetch_row(result);
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if(row)
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{
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if (row[0])
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{
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npc_type_id = atoi(row[0]) + 1;
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// Prevent the npc_type id from exceeding the range for this zone
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if (npc_type_id >= (starting_npc_id + 1000))
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{
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npc_type_id = 0;
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}
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}
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else
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{
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// row[0] is nullptr - No npc_type IDs set in this range yet
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npc_type_id = starting_npc_id;
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}
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}
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safe_delete_array(query);
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mysql_free_result(result);
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}
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}
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char tmpstr[64];
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EntityList::RemoveNumbers(strn0cpy(tmpstr, spawn->GetName(), sizeof(tmpstr)));
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if (npc_type_id)
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{
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO npc_types (id, name, level, race, class, hp, gender, texture, helmtexture, size, loottable_id, merchant_id, face, runspeed, prim_melee_type, sec_melee_type) values(%i,\"%s\",%i,%i,%i,%i,%i,%i,%i,%f,%i,%i,%i,%f,%i,%i)", npc_type_id, tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28), errbuf, 0, 0, &npc_type_id)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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}
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else
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{
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO npc_types (name, level, race, class, hp, gender, texture, helmtexture, size, loottable_id, merchant_id, face, runspeed, prim_melee_type, sec_melee_type) values(\"%s\",%i,%i,%i,%i,%i,%i,%i,%f,%i,%i,%i,%f,%i,%i)", tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28), errbuf, 0, 0, &npc_type_id)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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}
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if(c) c->LogSQL(query);
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safe_delete_array(query);
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snprintf(tmpstr, sizeof(tmpstr), "%s-%s", zone, spawn->GetName());
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO spawngroup (id, name) values(%i, '%s')", tmp, tmpstr), errbuf, 0, 0, &spawngroupid)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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if(c) c->LogSQL(query);
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safe_delete_array(query);
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) values('%s', %u, %f, %f, %f, %i, %f, %i)", zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), 1200, spawn->GetHeading(), spawngroupid), errbuf, 0, 0, &tmp)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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if(c) c->LogSQL(query);
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safe_delete_array(query);
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if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO spawnentry (spawngroupID, npcID, chance) values(%i, %i, %i)", spawngroupid, npc_type_id, 100), errbuf, 0)) {
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LogFile->write(EQEMuLog::Error, "NPCSpawnDB Error: %s %s", query, errbuf);
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safe_delete(query);
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return false;
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}
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if(c) c->LogSQL(query);
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safe_delete_array(query);
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return true;
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break;
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return CreateNewNPCCommand(command, zone, zone_version, c, spawn, extra);
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}
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case 1:{ // Add new spawn group and spawn point for an existing NPC Type ID
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tmp2 = spawn->GetNPCTypeID();
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@ -1740,7 +1749,7 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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else
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ns->spawn.IsMercenary = 0;
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}
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//Not recommended if using above (However, this will work better on older clients).
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if (RuleB(Pets, UnTargetableSwarmPet)) {
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if(GetOwnerID() || GetSwarmOwner()) {
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@ -372,6 +372,7 @@ public:
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*/
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const NPCType* GetNPCType(uint32 id);
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uint32 NPCSpawnDB(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn = 0, uint32 extra = 0); // 0 = Create 1 = Add; 2 = Update; 3 = Remove; 4 = Delete
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uint32 CreateNewNPCCommand(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn, uint32 extra);
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bool SetSpecialAttkFlag(uint8 id, const char* flag);
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bool GetPetEntry(const char *pet_type, PetRecord *into);
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bool GetPoweredPetEntry(const char *pet_type, int16 petpower, PetRecord *into);
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