hg
e99528fe73
Change lockout packet variable to signed
2020-12-30 18:47:09 -05:00
hg
a77f8b582e
Update opcodes and packet structs for expeditions
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Add and rename some opcodes
Add packet translations for expeditions
Fix OP_DzExpeditionEndsWarning opcode for RoF2
Add RoF2 OP_KickPlayers
2020-12-30 18:47:06 -05:00
Michael Cook (mackal)
69a8507908
Feature/underworld ( #1146 )
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* Update NewZone_Structs
* Update packet translators for NewZone_Struct
* Add OP_UnderWorld OPcodes
These aren't implemented yet, but I thought it would be good to document
them. This sends up just entity ID and location when you fall
underworld. This could possibly be used to check for someone screwing
with zone data locally to warp or something I guess.
* Add database fields
2020-12-21 17:08:04 -06:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Noudess
fb1228946a
Add code to patchers to put support for Expendable flag on breakable fishing
2020-05-11 14:50:17 -04:00
Michael Cook (mackal)
0e6a0b5a70
Add Item SubType to data structures and DB
2020-05-09 22:37:35 -04:00
Michael Cook (mackal)
baf4cc62eb
Fix format truncation in RoF2 OP_Trader
2020-01-16 18:04:20 -05:00
Uleat
5fbda48c54
Brought Actor Position Update packets up to RoF2 standard in preparation for boat control modifications. Tested on all 6 supported clients - please report any anomalies
2019-11-16 17:10:40 -05:00
Akkadius
b402e8f33d
Logs::Trading to LogTrading
2019-09-02 02:57:55 -05:00
Akkadius
2eb14a5c8a
Move Netcode logging to LogNetcode
2019-09-01 23:10:49 -05:00
Michael Cook (mackal)
9fe17f4d46
Fix issues with OP_SpecialMesg handling
...
This should prevent any optimizations being done on the "1 char string"
This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
Michael Cook (mackal)
dfa90aaac5
Fix OP_SpecialMesg encoding
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This broke with newer GCCs. It also worked even though the code was just
wrong before???
2019-07-10 01:44:59 -04:00
Uleat
4658ad676f
Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max
2019-01-24 03:53:41 -05:00
Uleat
f690c64f9e
Moved buff definitions into 'spells' lookup
2019-01-20 20:04:07 -05:00
Uleat
585c6322bf
Added 'spells' entry to EQDictionary
2019-01-20 08:24:21 -05:00
Uleat
55e856d5fe
Update for a couple of things...
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- secondary material slot on self spawn (inc. pet)
- instant update of prim/sec weapon ornamentations
2019-01-02 19:41:48 -05:00
Akkadius
df68ad6358
More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua
2019-01-01 04:22:31 -06:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
Uleat
1ba6801bb2
Fix for UF and older clients' experiment combine failure
2018-10-05 07:54:42 -04:00
Uleat
31b70ea74b
Fix for world containers failing in experiment mode
2018-10-03 18:08:27 -04:00
Uleat
7c5b1e8fd2
Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework
2018-09-23 01:02:54 -04:00
Michael Cook (mackal)
2d84029b37
Add FastRegen* to zone table
2018-09-07 23:54:40 -04:00
Akkadius
40cb53f5a4
Syntax, naming and formatting tweaks
2018-08-17 23:54:24 -05:00
Uleat
509a2b30a5
Inventory possessions beta testing
2018-08-13 22:32:36 -04:00
Michael Cook (mackal)
51baccc10f
Merge branch 'master' into tasks
2018-07-06 00:59:45 -04:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Michael Cook (mackal)
a7c1fad213
Fix up OP_OpenNewTasksWindow for older clients
2018-07-04 01:57:54 -04:00
Michael Cook (mackal)
3498f7a56f
Bunch of work
2018-06-24 23:21:35 -04:00
Michael Cook (mackal)
06d22fa009
Identify the rest of Action/CombatDamage structs
2018-02-28 19:21:03 -05:00
Uleat
361937d443
SayLink clean-up
2018-02-24 09:08:11 -05:00
Michael Cook (mackal)
7adc93d806
Fix zone failure messages on RoF+
2018-01-17 22:01:45 -05:00
Michael Cook (mackal)
50d5f3785c
Send caster name in buff packets for UF+
...
Currently the names only show for inspecting via Target Window because
we send buff packets in the wrong order and there is a dependency on
them being correct for self that isn't present for target window.
2017-10-24 00:02:49 -04:00
Michael Cook (mackal)
8400994c57
Rework regens to match modern clients
2017-10-08 00:13:53 -04:00
Michael Cook (mackal)
d5699fb68d
Flush out RoF2 NewZone_Struct
2017-08-04 16:43:45 -04:00
Michael Cook (mackal)
4f016de277
More comments to RoF2 Spawn Struct
2017-07-29 18:15:56 -04:00
Michael Cook (mackal)
02b7e3fafb
Comment spawn struct for RoF2
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These should change anything, just useful comments for clean up
2017-07-29 15:37:35 -04:00
Michael Cook (mackal)
ec77e3a6fd
Add show_name and untargetable to npc_types fixes #637
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Note the bodytype hack is still there since I was having issues with
some npcs still showing names
2017-07-19 02:17:08 -04:00
Natedog2012
daced25101
Add Popup2 .. allows for more customization of the popup window. Using PlayMp3 with the SoundControl option for Popup2 enabled will allow you to adjust sound volume as well.
2017-06-03 16:17:50 -07:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
KimLS
25cbdf5f2c
Merge branch 'master' into eqstream
2017-02-28 23:18:35 -08:00
Michael Cook (mackal)
a8a1c3f809
Better comment some group shit
2017-02-28 02:21:44 -05:00
KimLS
0736ce43bd
Merge branch 'master' into eqstream
2017-02-06 21:46:34 -08:00
Paul Coene
df86e644f4
Now the actual code changes - lol
2017-01-10 20:18:16 -05:00
KimLS
0264c0d60a
Merge branch 'master' into eqstream
2016-12-21 14:26:59 -08:00
Michael Cook (mackal)
baf9336617
Fix RoF+ OP_InterruptCast
2016-12-06 14:12:11 -05:00
KimLS
0db70218e9
Merge fix
2016-11-19 15:54:31 -08:00
Michael Cook (mackal)
3dec02881a
Revamp Buff slots
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Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc
The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more
When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away
Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)
Also SoD+ the pet limits match the NPC limits.
This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
2016-11-15 01:37:58 -05:00
Uleat
db7f0cc977
Fix for model glitches resulting from a recent patch
2016-10-23 15:28:20 -04:00
Uleat
04f4fd652b
Renamed class Inventory to EQEmu::InventoryProfile
2016-10-17 04:59:00 -04:00