Arthur Dene Ice
ddcd496b1d
float to int conversions
2014-05-08 01:41:20 -07:00
Arthur Dene Ice
90a518f4d6
lots of conversions to bool (with performance penalty) doing it explicityl.
2014-05-07 20:13:11 -07:00
Arthur Dene Ice
248734090a
autogenerated perl files switched to syntax only checks
2014-05-07 19:11:50 -07:00
Arthur Dene Ice
5ce4bb776e
need to watch those conversions on +=, -=, *= etc
2014-05-07 18:00:20 -07:00
Arthur Dene Ice
6ba7486905
explicit conversions
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float to int explicit conversion
Explicit conversion float to int32
double to float explicit conversion
float to int explicit conversion
float to int explicit conversion
float to int explicit conversion
Explicit conversion float to int32
double to float explicit conversion
2014-05-07 17:26:29 -07:00
Arthur Dene Ice
6bb833aae2
# This is a combination of 4 commits.
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# The first commit's message is:
const float to int16 explicit conversion
# This is the 2nd commit message:
float to int explicit conversion
# This is the 3rd commit message:
Explicit conversion float to int32
# This is the 4th commit message:
double to float explicit conversion
float to int explicit conversion
float to int explicit conversion
2014-05-07 17:25:19 -07:00
Arthur Dene Ice
a49ffc47ec
const float to uint32 conversion explicit)
2014-05-06 22:10:47 -07:00
Arthur Dene Ice
d026483638
Explicit double to float conversion
2014-05-06 21:52:27 -07:00
Arthur Dene Ice
62f76a6c79
int to float explicit conversion)
2014-05-05 21:05:42 -07:00
Arthur Dene Ice
0cd90dfafe
int32 to float explicit conversion
2014-05-05 20:59:22 -07:00
Arthur Dene Ice
30264aa099
float to int explicit conversion)
2014-05-05 20:52:35 -07:00
Arthur Dene Ice
6fb87cb8ab
explicit compare to nullptr
2014-05-05 20:39:46 -07:00
Arthur Dene Ice
5eb260b0cb
double to float explicit conversion
2014-05-05 20:33:26 -07:00
Arthur Dene Ice
554daf7b88
double to int32 explicit conversion
2014-05-05 19:01:07 -07:00
Arthur Dene Ice
9a7b5b9aaa
Merge remote-tracking branch 'upstream/master' into Warning_Cleanup
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Conflicts:
zone/Map.cpp
2014-05-05 13:27:50 -07:00
KimLS
a2e86ebec5
Some compile fixes for older versions of C++ on windows
2014-04-29 17:49:17 -07:00
KimLS
0c9d640683
Merge branch 'master' into raycast
2014-04-29 13:01:26 -07:00
KimLS
6ad4a95cc6
And of course memset too way to not include the whole error message the first time jerk
2014-04-28 13:15:43 -07:00
KimLS
d652cc8ea4
Raycastmesh missing malloc, free, NULL refs
2014-04-28 13:10:11 -07:00
KimLS
989bffee81
Merge branch 'master' into raycast
2014-04-27 14:36:05 -07:00
KayenEQ
380cf8691a
Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
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Implemented new field in 'npc_spell_effects_id' in npc_types.
These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.
Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.
*NPC's can now do critical heals / damage spells if bonus is applied from table.
Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
2014-04-27 03:57:14 -04:00
KayenEQ
62e48e7701
Merge git://github.com/EQEmu/Server into AISpellEffects
2014-04-27 03:29:15 -04:00
Alex
e047d99a6c
Merge pull request #138 from Corysia/master
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Changes for intel Mac OSX build
2014-04-25 13:47:48 -07:00
cavedude00
d8ad337c0e
Fixed a zone crash in spawn_conditions.
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spawn_events changes, fixes, and additions.
2014-04-25 12:40:25 -07:00
KayenEQ
d64f762277
Developement Branch AISpellEffects.
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Debug crash on NPC death.
2014-04-25 08:52:49 -04:00
Michael Cook
4d3ba5087d
Merge pull request #143 from KayenEQ/master
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Focus limit changes/additions
2014-04-25 02:39:19 -04:00
KayenEQ
aba1acea9c
Merge branch 'master' of git://github.com/EQEmu/Server
2014-04-24 04:30:31 -04:00
SecretsOTheP
9502f0aadf
Revert "It's never ogre with these hatelist crashes.."
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This reverts commit dffee38dc622254a9847e1a09d79c572d1aaf388.
2014-04-23 12:50:25 -04:00
KayenEQ
564c31c54d
Improved SE_LimitCombatSkills will now more accurately determine if a spell is a combat proc.
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SE_LimitInstant will now also work when set to include instant spells.
Optional SQL: utils/sql/git/optional/2014_04_23_FocusComabtProcs.sql
Note: Set to false, if enabled will allow all combat procs to receive spell focuses.
2014-04-23 03:54:54 -04:00
SecretsOTheP
6aa0c9d694
hatelist fixes to fixes to fixes
2014-04-22 13:37:35 -04:00
SecretsOTheP
e726a82cc3
Merge branch 'master' of https://github.com/EQEmu/Server
2014-04-22 13:24:57 -04:00
SecretsOTheP
dd1f5f6a11
More hatelist fixes. Trying to nail the crash :S
2014-04-22 13:24:07 -04:00
Michael Cook (mackal)
f08799f7ff
Add mez break message
2014-04-22 00:48:46 -04:00
SecretsOTheP
dffee38dc6
It's never ogre with these hatelist crashes..
2014-04-21 22:19:12 -04:00
SecretsOTheP
fe542deb89
indentation is important
2014-04-20 21:00:50 -04:00
SecretsOTheP
8aa13b51f4
Hatelist crash fix
2014-04-20 20:54:21 -04:00
KimLS
635d28cd65
Change to how quest signals work
2014-04-20 17:26:51 -07:00
SecretsOTheP
87994ebfba
smoke commits everyday
2014-04-20 00:26:54 -04:00
Arthur Ice
c88de2b609
itoa -> _itoa
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had to use this silly version of the itoa fix since we have another itoa
define in another header file and this confuses things. Will fix this
later when I do the string conversion stuff.
2014-04-18 22:18:13 -07:00
Arthur Ice
cd415e6008
itoa -> _itoa change for windows
2014-04-18 22:17:28 -07:00
Akkadius
0b2281967b
Added #command error message suppression for those who don't want to see 'Command is not recognized' constantly
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- You need to have rule 'Chat:SuppressCommandErrors' set to true, this is set to false by default
- Required SQL: 2014_04_18_Suppress_Command_Error.sql
2014-04-18 19:37:26 -05:00
Arthur Ice
c970132129
strupr -> _strupr, strlwr -> _strlwr, deprecated fix.
2014-04-17 17:09:43 -07:00
Michael Cook (mackal)
fc9e7a3a3b
Fix linux compile issue with 884b0291
2014-04-16 12:44:02 -04:00
Akkadius
884b0291f7
Exported $client->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, msg) - Will be available for simple plugin use
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Exported $client->ExpeditionMessage(THIS, ExpdID, Message) - In use with custom expedition mod that will be released soon
2014-04-15 12:00:33 -05:00
KayenEQ
272bbdb4d2
Revision of SE_PercentHeal
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Will now apply focus properly
Can now do damage if set to negative value
2014-04-12 21:15:13 -04:00
KayenEQ
aedd70f5fa
removed commented out code.
2014-04-12 03:31:30 -04:00
KayenEQ
f9b46b46b1
Revision of slow mitigation code.
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Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
2014-04-12 00:18:19 -04:00
Arthur Ice
7cd914538f
strdup to _strdup change for windows
2014-04-11 09:59:24 -07:00
Arthur Ice
10e5856fff
ultoa to _ultoa deprecation warning fix
2014-04-11 09:09:49 -07:00
Arthur Ice
e88541e618
Merge remote-tracking branch 'upstream/master' into Warning_Cleanup
2014-04-10 13:25:40 -07:00