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Change to how quest signals work
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+3
-10
@@ -1277,16 +1277,9 @@ void QuestManager::signalwith(int npc_id, int signal_id, int wait_ms) {
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if(wait_ms > 0) {
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STimerList.push_back(SignalTimer(wait_ms, npc_id, signal_id));
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return;
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}
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if (npc_id<1)
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{
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printf("signal() bad npcid=%i\n",npc_id);
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}
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else
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{
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//initiator* signalnpc=0;
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entity_list.SignalMobsByNPCID(npc_id, signal_id);
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} else {
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STimerList.push_back(SignalTimer(0, npc_id, signal_id));
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return;
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}
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}
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