546 Commits

Author SHA1 Message Date
Alex King
1531650b3a
[Quest API] Add Augment Slot Type/Visible to GetItemStat (#2686)
* [Quest API] Add Augment Slot Type/Visible to GetItemStat

# Notes
- Adds the ability to get an item's augment slot types and augment slot visibility information.

* const
2023-01-01 11:35:15 -05:00
Alex King
7e7485be77
[Quest API] Add BuffCount() Overloads to Perl/Lua. (#2679)
# Perl
- Add `$mob->BuffCount(is_beneficial)`.
- Add `$mob->BuffCount(is_beneficial, is_detrimental)`.

# Lua
- Add `mob:BuffCount(is_beneficial)`.
- Add `mob:BuffCount(is_beneficial, is_detrimental)`.

 # Notes
- Allows operators to count only beneficial or detrimental buffs a mob has instead of always counting all buffs.
2022-12-29 11:58:38 -05:00
Alex King
a590ea1d52
[Feature] Add "Keeps Sold Items" Flag to NPCs (#2671)
# Perl
- Add `$npc->GetKeepsSoldItems()`.
- Add `$npc->SetKeepsSoldItems(keeps_sold_items)`.

# Lua
- Add `npc:GetKeepsSoldItems()`.
- Add `npc:SetKeepsSoldItems(keeps_sold_items)`.

# Notes
- Allows operators to keep specific NPCs from keeping items sold to them.
- Keeps NPCs from being cluttered with stuff like Cloth Caps, Bone Chips, etc.
2022-12-25 16:36:20 -05:00
Aeadoin
2f9a6daab5
[Client] Remove unimplemented Client Insight Method. (#2663)
* [Cleanup] Remove unused Insight Method, and cleanup Magic Numbers

* change emu->NPC back to 0, not Doug
2022-12-21 18:41:56 -05:00
Aeadoin
083d44d4fe
[Bug Fix] Resolve Warning due to Virtual Mob Method GetInv() (#2650) 2022-12-19 16:51:05 -05:00
Aeadoin
f12090d109
[Bots] Cleanup various Bot Spell Focus methods (#2649)
* [Bots] Cleanup GetFocusEffect & GetActSpellDamage

* Remove unused CalcBotFocusEffect

* Cleanup unneeded derived class methods

* compile error
2022-12-16 17:21:37 -05:00
Alex King
91ea6462f2
[Quest API] Add CopyHateList() to Perl/Lua. (#2623)
* [Quest API] Add CopyHateList() to Perl/Lua.

# Perl
- Add `$mob->CopyHateList(to_mob)`.

# Lua
- Add `mob:CopyHateList(to_mob)`.

# Notes
- Allows operators to easily copy and entire hatelist from one mob to another.

* Update mob.cpp
2022-12-06 08:38:51 -05:00
Alex King
7abc084cd1
[Quest API] Add Entity Variable Methods to Perl/Lua. (#2609)
* [Quest API] Add Entity Variable Methods to Perl/Lua.

# Perl
- Add `$mob->ClearEntityVariables()`.
- Add `$mob->DeleteEntityVariable(variable_name)`.
- Add `$object->ClearEntityVariables()`.
- Add `$object->DeleteEntityVariable(variable_name)`.

# Lua
- Add `mob:ClearEntityVariables()`.
- Add `mob:DeleteEntityVariable(variable_name)`.
- Add `object:ClearEntityVariables()`.
- Add `object:DeleteEntityVariable(variable_name)`.

# Notes
- Allows operators to clear all entity variables or delete one by name, previously you just had to set to an empty value to clear after being set.

* Cleanup.
2022-12-04 12:18:27 -05:00
Alex King
a9cfacf54b
[Quest API] Add WearChange Overloads to Perl/Lua. (#2600)
* [Quest API] Add WearChange Overloads to Perl/Lua.

# Perl
- Add `$mob->WearChange(slot, texture)`.

# Lua
- Add `mob:WearChange(slot, texture)`.
- Add `mob:WearChange(slot, texture, color, heros_forge_model)`.

# Notes
- These overloads allow you to not have to send color.
- Lua didn't have an overload with Hero's Forge Model.

* Fix variable types.
2022-11-30 21:31:22 -05:00
Alex King
31d57342e1
[Quest API] Add Entity Variable Methods to Perl/Lua. (#2579)
* [Quest API] Add Entity Variable Methods to Perl/Lua.

# Perl
- Add `$mob->GetEntityVariables()`.
- Add `$object->GetEntityVariables()`.

# Lua
- Add `mob:GetEntityVariables()`.
- Add `object:GetEntityVariables()`.

# Notes
- Convert all overloads and methods to use `std::string` for entity variables.
- Allows operators to get a list of a Mob's entity variables.

* Update loottables.cpp
2022-11-26 16:24:01 -05:00
Kinglykrab
0c56586f3b
[Quest API] Add Client Spell Methods to Perl/Lua. (#2550)
* [Quest API] Add Client Spell Methods to Perl/Lua.

# Perl
- Add `$client->ApplySpell(spell_id)`.
- Add `$client->ApplySpell(spell_id, duration)`.
- Add `$client->ApplySpell(spell_id, duration, allow_pets)`.
- Add `$client->ApplySpell(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpell(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->ApplySpellGroup(spell_id)`.
- Add `$client->ApplySpellGroup(spell_id, duration)`.
- Add `$client->ApplySpellGroup(spell_id, duration, allow_pets)`.
- Add `$client->ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->ApplySpellRaid(spell_id)`.
- Add `$client->ApplySpellRaid(spell_id, duration)`.
- Add `$client->ApplySpellRaid(spell_id, duration, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDuration(spell_id)`.
- Add `$client->SetSpellDuration(spell_id, duration)`.
- Add `$client->SetSpellDuration(spell_id, duration, allow_pets)`.
- Add `$client->SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDurationGroup(spell_id)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDurationRaid(spell_id)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.

# Lua
- Add `client:ApplySpell(spell_id)`.
- Add `client:ApplySpell(spell_id, duration)`.
- Add `client:ApplySpell(spell_id, duration, allow_pets)`.
- Add `client:ApplySpell(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpell(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:ApplySpellGroup(spell_id)`.
- Add `client:ApplySpellGroup(spell_id, duration)`.
- Add `client:ApplySpellGroup(spell_id, duration, allow_pets)`.
- Add `client:ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:ApplySpellRaid(spell_id)`.
- Add `client:ApplySpellRaid(spell_id, duration)`.
- Add `client:ApplySpellRaid(spell_id, duration, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDuration(spell_id)`.
- Add `client:SetSpellDuration(spell_id, duration)`.
- Add `client:SetSpellDuration(spell_id, duration, allow_pets)`.
- Add `client:SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDurationGroup(spell_id)`.
- Add `client:SetSpellDurationGroup(spell_id, duration)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDurationRaid(spell_id)`.
- Add `client:SetSpellDurationRaid(spell_id, duration)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.

# Notes
- Allows operators extremely easy shorthands to cast on entire groups and raid groups and optionally include their bots and pets.
- Default functionality for Raid is that it only casts on your group, set `is_raid_group_only` to `false` to cast on the entire Raid.

* Cleanup.

* Remove Raid parameter from Solo/Group methods.
2022-11-22 09:11:36 -05:00
Kinglykrab
0003f6f863
[Quest API] Add Area Damage Methods to Perl/Lua. (#2549)
* [Quest API] Add Area Damage Methods to Perl/Lua.

# Perl
- Add `$mob->DamageArea(damage)`.
- Add `$mob->DamageArea(damage, distance)`.
- Add `$mob->DamageAreaBots(damage)`.
- Add `$mob->DamageAreaBots(damage, distance)`.
- Add `$mob->DamageAreaClients(damage)`.
- Add `$mob->DamageAreaClients(damage, distance)`.
- Add `$mob->DamageAreaNPCs(damage)`.
- Add `$mob->DamageAreaNPCs(damage, distance)`.
- Add `$mob->DamageAreaPercentage(damage)`.
- Add `$mob->DamageAreaPercentage(damage, distance)`.
- Add `$mob->DamageAreaBotsPercentage(damage)`.
- Add `$mob->DamageAreaBotsPercentage(damage, distance)`.
- Add `$mob->DamageAreaClientsPercentage(damage)`.
- Add `$mob->DamageAreaClientsPercentage(damage, distance)`.
- Add `$mob->DamageAreaNPCsPercentage(damage)`.
- Add `$mob->DamageAreaNPCsPercentage(damage, distance)`.

# Lua
- Add `mob:DamageArea(damage)`.
- Add `mob:DamageArea(damage, distance)`.
- Add `mob:DamageAreaBots(damage)`.
- Add `mob:DamageAreaBots(damage, distance)`.
- Add `mob:DamageAreaClients(damage)`.
- Add `mob:DamageAreaClients(damage, distance)`.
- Add `mob:DamageAreaNPCs(damage)`.
- Add `mob:DamageAreaNPCs(damage, distance)`.
- Add `mob:DamageAreaPercentage(damage)`.
- Add `mob:DamageAreaPercentage(damage, distance)`.
- Add `mob:DamageAreaBotsPercentage(damage)`.
- Add `mob:DamageAreaBotsPercentage(damage, distance)`.
- Add `mob:DamageAreaClientsPercentage(damage)`.
- Add `mob:DamageAreaClientsPercentage(damage, distance)`.
- Add `mob:DamageAreaNPCsPercentage(damage)`.
- Add `mob:DamageAreaNPCsPercentage(damage, distance)`.

# Notes
- Cleanup parameter order of damage methods.
- These methods allow you to damage all Bots, Clients, Mobs, or NPCs in a zone or by distance from the Mob.
- Fix math with percentage damage.

* Update entity.cpp
2022-11-16 21:11:01 -06:00
Kinglykrab
8c994fef97
[Quest API] Add Mob Hate Methods to Perl/Lua. (#2548)
* [Quest API] Add Mob Hate Methods to Perl/Lua.

# Perl
- Add `$mob->DamageHateList(damage)` to Perl.
- Add `$mob->DamageHateList(damage, distance)` to Perl.
- Add `$mob->DamageHateListPercentage(damage)` to Perl.
- Add `$mob->DamageHateListPercentage(damage, distance)` to Perl.
- Add `$mob->DamageHateListBots(damage)` to Perl.
- Add `$mob->DamageHateListBots(damage, distance)` to Perl.
- Add `$mob->DamageHateListBotsPercentage(damage)` to Perl.
- Add `$mob->DamageHateListBotsPercentage(damage, distance)` to Perl.
- Add `$mob->DamageHateListClients(damage)` to Perl.
- Add `$mob->DamageHateListClients(damage, distance)` to Perl.
- Add `$mob->DamageHateListClientsPercentage(damage)` to Perl.
- Add `$mob->DamageHateListClientsPercentage(damage, distance)` to Perl.
- Add `$mob->DamageHateListNPCs(damage)` to Perl.
- Add `$mob->DamageHateListNPCs(damage, distance)` to Perl.
- Add `$mob->DamageHateListNPCsPercentage(damage)` to Perl.
- Add `$mob->DamageHateListNPCsPercentage(damage, distance)` to Perl.
- Add `$mob->GetHateListBots()` to Perl.
- Add `$mob->GetHateListBots(distance)` to Perl.
- Add `$mob->GetHateListClients()` to Perl.
- Add `$mob->GetHateListClients(distance)` to Perl.
- Add `$mob->GetHateListNPCs()` to Perl.
- Add `$mob->GetHateListNPCs(distance)` to Perl.

# Lua
- Add `mob:DamageHateList(damage)` to Lua.
- Add `mob:DamageHateList(damage, distance)` to Lua.
- Add `mob:DamageHateListPercentage(damage)` to Lua.
- Add `mob:DamageHateListPercentage(damage, distance)` to Lua.
- Add `mob:DamageHateListBots(damage)` to Lua.
- Add `mob:DamageHateListBots(damage, distance)` to Lua.
- Add `mob:DamageHateListBotsPercentage(damage)` to Lua.
- Add `mob:DamageHateListBotsPercentage(damage, distance)` to Lua.
- Add `mob:DamageHateListClients(damage)` to Lua.
- Add `mob:DamageHateListClients(damage, distance)` to Lua.
- Add `mob:DamageHateListClientsPercentage(damage)` to Lua.
- Add `mob:DamageHateListClientsPercentage(damage, distance)` to Lua.
- Add `mob:DamageHateListNPCs(damage)` to Lua.
- Add `mob:DamageHateListNPCs(damage, distance)` to Lua.
- Add `mob:DamageHateListNPCsPercentage(damage)` to Lua.
- Add `mob:DamageHateListNPCsPercentage(damage, distance)` to Lua.
- Add `mob:GetHateListBots()` to Lua.
- Add `mob:GetHateListBots(distance)` to Lua.
- Add `mob:GetHateListClients()` to Lua.
- Add `mob:GetHateListClients(distance)` to Lua.
- Add `mob:GetHateListNPCs()` to Lua.
- Add `mob:GetHateListNPCs(distance)` to Lua.

# Notes
- Offers an extreme amount of short hands when grabbing hate list entities by a specific type or damaging a specific type of entity on an NPC's hatelist.
- Should save operators having to use `GetHateList()` then loop it to get the entries they want to do something.

* Cleanup.
2022-11-16 07:16:47 -06:00
Kinglykrab
36887203d3
[Commands] Cleanup #doanim Command. (#2540)
* [Commands] Cleanup #doanim Command.

- Cleanup messages and logic.
- Allow you to use animation names or IDs, could possibly extend this to quest API in the future.

* Update dialogue_window.h
2022-11-14 16:38:05 -05:00
Kinglykrab
31e5622dad
[Quest API] Add CloneAppearance() to Perl/Lua. (#2531)
* [Quest API] Add CloneAppearance() to Perl/Lua.

# Perl
- Add `$client->CloneAppearance(other)` to Perl.
- Add `$client->CloneAppearance(other, clone_name)` to Perl.

# Lua
- Add `client:CloneAppearance(other)` to Lua.
- Add `client:CloneAppearance(other, clone_name)` to Lua.

# Notes
- Allows operators to easily clone appearance between mobs in a script without relying on a plugin or module.

* Update mob_appearance.cpp

* Update mob.cpp
2022-11-14 14:05:05 -05:00
Aeadoin
149fa54cfa
[Feature] Implement Heroic Strikethrough to NPCs (#2395)
* [Feature] Implement Heroic Strikethrough to NPCs

* Removed virtual from inline int32 GetHeroicStrikethrough()

* Fix formatting

* Removed unnecessary function
2022-08-30 23:29:41 -05:00
Aeadoin
1d8dc4c8a8
[Feature] Change Mana Costs to use Signed Int (#2384) 2022-08-21 15:38:21 -04:00
Michael
f6889d20e9
[Bug] UINT32 EmoteID (#2369)
emoteid packet structure is UINT32 but a number of references are in UINT16.
2022-08-13 18:41:14 -05:00
Aeadoin
1d5a3a82a8
[Feature] Change GetSkillDmgAmt to int32 (#2364) 2022-08-09 21:24:15 -04:00
hg
793d4bc3a4
[Quest API] Use Floating Point for CameraEffect Intensity (#2337)
This was implemented in a very odd way. The intensity is just a float.

This is a breaking api change but low-impact (intensity will be
different).

To convert old values to new values with same intensity:

  0: 0.03125
  1: 0.05625
  2: 0.1
  3: 0.175
  4: 0.3
  5: 0.5
  6: 0.9
  7: 1.6
  8: 2.8
  9: 4.8
 10: 8.0
2022-07-30 19:18:20 -05:00
Michael Cook (mackal)
dd71420a0e
[Feature] NPCs with bows and arrows do ranged attacks (#2322)
* NPCs with bows and arrows do ranged attacks

Who knew!!

* PR comments

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-07-30 14:28:06 -05:00
Aeadoin
25705878d8
[Feature] Change mana_used to int32 (#2321)
* Changed mana_used to use int32,
to match int32 mana_cost
This will allow higher mana costs to function

* Corrected DoHPToManaCovert to Int32

* Removed unused uint16 GetMana function call from Server/zone/questmgr.h

* Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)

* Delete mob.cpp

* Revert "Delete mob.cpp"

This reverts commit 3db8bf04d13d7263632b06da4f95bacfcfcfd60c.

* Revert "Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)"

This reverts commit cf5dbc9ce81d6e9362ba658a999faab36abf237a.

Co-authored-by: dmcintosh-BCT <dan@blackcreektechnologies.com>
2022-07-30 13:36:48 -05:00
Paul Coene
3936b2b882
[Fix] Boats should never get FixZ'd (#2246)
* Boats should never get FixZ'd

* Use member variable to avoid repetitive checks

* Resolve comments from review

* Fix return type
2022-07-02 13:49:45 -05:00
Kinglykrab
8f729fe948
[Rules] Add Rule to Disable NPC Last Names. (#2227)
* [Rules] Add Rule to Disable NPC Last Names.
- Add NPC:DisableLastNames to disable NPC Last Names.
- Fix #npcedit lastname to allow you to use an empty string.

* Cleanup of classes in naming.

* Duplicate.

* Update classes.cpp
2022-06-04 14:01:00 -04:00
Kinglykrab
11369247b1
[INT64] Further int64 cleanup in Perl SetHP() and GetSpellHPBonuses() in Perl/Lua. (#2222) 2022-05-29 16:36:32 -05:00
Kinglykrab
8f3ac74196
[INT64] Fix int64 for OOC Regen and GetHP(), GetMaxHP(), GetItemHPBonuses() in Perl/Lua. (#2218)
* [INT64] Fix int64 for OOC Regen and GetHP(), GetMaxHP(), GetItemHPBonuses() in Perl/Lua.
- These all had int64 values and were overflowing, returning garbage data.

* Update npc.cpp
2022-05-29 14:33:30 -04:00
Kinglykrab
123bc5f19a
[Commands] Cleanup #findclass and #findrace Commands. (#2211)
- Cleanup messages and logic.
- Add bitmasks to player race messages.
2022-05-27 14:46:53 -04:00
Chris
e2708af6f2
[Bug Fix] Blocked spells max spell id increased (#2207)
https://github.com/EQEmu/Server/pull/2073 broke blocking spells. There is another location in mob.h that needs to be updated to int32. Tested as fixed on my server.
2022-05-25 17:53:40 -04:00
hg
d8aa8f7e7a
[Opcode] Implement SetFace opcode (#2167)
* Implement SetFace opcode

This implements the opcode that's used to update zone clients when a
client updates their face

* Use SetFace in #feature command

Add check for valid number

This adds the #feature eyes command which isn't in the illusion struct
2022-05-11 19:57:20 -04:00
Chris Miles
209b0eb273
[int64] Hate Fixes (#2163)
* Hate fixes

* Update perl_hateentry.cpp

* Update perl_hateentry.cpp
2022-05-09 20:49:43 -05:00
Chris Miles
f201d4c999
[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work

* Hate 64 bit

* Update special_attacks.cpp

* Aggro / Damage / Hate int64

* NPC edit adjustments

* Fix bot compile

* More int64 adjustments

* More int64 references

* npcedit references

* aggrozone

* More int64 changes

* More int64 changes for damage

* Many more damage int64 references

* More spell damage int64 conversions

* HealDamage

* Damage fully working

* Remove debug

* Add migration

* More int64 adjustments

* Much wow, many int64

* More int64

* PR adjustments
2022-05-07 22:32:02 -05:00
Kinglykrab
7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00
Kinglykrab
0aeab11408
[Commands] Cleanup #summon Command. (#2145)
* [Commands] Cleanup #summon Command.
- Cleanup messages and logic.
- Add glm::vec4 overload for GMMove.
- Remove unused parameter from GMMove.
- Remove unnecessary Lua GMMove now that parameter is gone.

* Update summon.cpp

* Cleanup.
2022-05-06 18:45:12 -05:00
Chris Miles
c7dbdfae58
[Combat] Basic Combat Recording (#2090)
* Basic combat recording

* Update combat_record.h
2022-05-01 18:08:12 -05:00
Chris Miles
90da136b7a
[Regen] Implement Per Second HP Regen for NPCs (#2086)
* Implement NPC per second regen

* Add hp_regen_per_second to ModifyNPCStat

* Take per second regen the rest of the way

* Add #npcedit hp_regen_per_second

* Add db migration
2022-05-01 10:26:16 -04:00
KayenEQ
0e5d578d71
[Bug Fix] #tune command various fixes (#2046)
* tune fixes

* [Bug Fix] #tune command various fixes

accuracy tune fix
2022-03-11 10:13:51 -05:00
KayenEQ
6dffeacc6e
[Spells] Fixes for numhits type 7 counter incrementing incorrectly. (#2022)
* [Spells] Fix for numhits type 7 counter incrementing incorrectly.

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

bot fix

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

mercs

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

remove old variable and related code.

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

comments
2022-03-01 21:20:27 -05:00
Kinglykrab
d86544ff60
[Bug Fix] Alleviate some lag with crosszone/worldwide spell casting. (#2016)
- Spell casting was using SpellFinished which casts the spell, and if the spell was a group spell each member of the group would cast it on all the other members, causing a chain reaction.
- This fix utilizes ApplySpellBuff(spell_id, duration) so that it only casts the spell on the target, as with the crosszone and worldwide methods you will be affecting your target based on identifiers regardless.
- This should alleviate some of the crosszone/worldwide casting crashes on larger servers such as Lazarus.
2022-02-20 21:59:46 -05:00
KayenEQ
70eed67e08
[Bug Fix] checking casting_spell_slot before its defined is bad (#2013) 2022-02-20 15:56:17 -05:00
KayenEQ
615f4a5304
[API] Apply spells with custom buff durations and adjust existing spell buff durations. (#1997)
* working

* Update spell_effects.cpp

* updates

* disable_buff_overwrite

* revert

* update

* working

* update

* updates

* Update spells.cpp

* getbuffstat done

* Update perl_mob.cpp

* [API] Apply spells with custom buff durations and adjust existing spell buff durations.

* [API] Apply spells with custom buff durations and adjust existing spell buff durations.

* [API] Apply spells with custom buff durations and adjust existing spell buff durations.

* [API] Apply spells with custom buff durations and adjust existing spell buff durations.

* https://github.com/EQEmu/Server/pull/1997

Lua added, thanks kinglykrab
2022-02-15 08:58:10 -05:00
KayenEQ
b938e6223c
[Spells] Invisibility updates and rework (#1991)
* updates pre merge

* update

* Update spell_effects.cpp

* Update mob.h

* test

* test

* updates

* updates

* save

* update

* working solid

* animal and undead start

* progress

* updates

* rename

* set invis appearance on bonus

* remove fade buff state check

* update IsViisble check

* optimizing

* don't break bots

* debug remover

* Update ruletypes.h

* perl adds

* Update client_packet.cpp

* update

* done

* remove debugs

* Update client_packet.cpp

* update

* [Spells] Invisibility updates and rework

lua support

* [Spells] Invisibility updates and rework

lua
2022-02-15 00:18:02 -05:00
KayenEQ
1d4438ae1f
[Bug Fix] Edge case AA reset timer issue fixes (#1995)
* SendCastRestriction not displaying right on linux build

changed const char to string

* fail safe to prevent recast timer checks from triggered spells

* fixed

* Update spell_effects.cpp

* https://github.com/EQEmu/Server/pull/1995

better message code
2022-02-13 21:50:53 -05:00
KayenEQ
99793cab8b
[Spells] Fix for AA recast timers not resetting properly (#1989)
* revert completed

Too many issues popping up that are difficult to track down. This was probably not best way to solve the problem.

* fixed for real

* Update aa.cpp

* Update aa.cpp

* Update aa.cpp

* should work

* remove spaces

* [Spells] Fix for AA recast timers not resetting properly
2022-02-11 16:25:59 -05:00
KayenEQ
e2484997dd
revert completed (#1988)
Too many issues popping up that are difficult to track down. This was probably not best way to solve the problem.
2022-02-11 10:58:43 -05:00
KayenEQ
1f560529da
[Bug Fix] Bard update fixes 1 (#1982)
* fix for bard item charge consumables

* [Bug Fix] Bards not consuming item click charges on instant cast items.

* [Bug Fix] Bard update fixes 1

bards not respecting deity/race/class restrictions on instant cast items
2022-02-09 15:07:38 -05:00
KayenEQ
8a48473dbc
[Spells] Fix for AA and Discipline recast timers being set on spell casting failure. (#1971)
* recast timer updates

* reworked

* removed unneeded param

* fix expendible AA

* fixed

* Update spells.cpp

* [Spells] Fix for AA and Discipline recast timers being set on spell casting failure.

don't check recasts from triggered spells.
2022-02-08 07:35:47 -05:00
KayenEQ
a208801d1f
[Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. (#1954)
* test

* complete

* Update effects.cpp

* Update spells.cpp

* Update effects.cpp

* [Spells] Support for bards using Disciplines while casting or /melody.

Support for spell field 'cast not standing' not allow casting from divine aura

* [Spells] Support for bards using Disciplines while casting or /melody.

DA bypass logic for spells with field 'cast_not_standing'

* updates

* stun and mez bypass

* Update spdat.cpp

* Update spdat.cpp

* Update spells.cpp

* clean

* requirement messages

* update

* pct

* save work

* Reform code 1_22_22

* updated

* update id to pointer

* Update spells.cpp

* rework 2

* update 1_23_22

* Update spells.cpp

* updates

* msg string works

* fix disc timers not be set

* more optimization

* update 1_23_22 PM

moved stop casting out
charm and harmony moved in

* update 1_25_22

rework of functions

* updates 1_26_22

* remove old checks

* gm override added for some

* update bard AA casting checks

* updates

* addbuff exception for bard

* debugs

* charm working

* update

* moved skill check here

* cast from item while singing

* lets not attack mounts

* instant cast items click

* aug clicks working

* aug tests

Bug? Cast time not display on aug clicks for bards

* aug recast from items semi ok

* added item timer function

* unified setting item recast timer

* clean up time

* update

* bard AA cast updates

* debugs removed

* debugs removed

* clean up

* clean up

* better placement of bindsight and numhits fix

* move and rename function

* Update spells.cpp

* add logs

* delete old DoCastingChecks

* Removed old bard pulse functions

* remove AEBardPulse and GroupPulse

* removed Raid::GroupBardPulse

* Pulse Restriction: Divine Aura

* Pulse Restrictions : Fear behavior

* Update spells.cpp

* Update spells.cpp

* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.

bots...

* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.

added recommended isvalidspell check

* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.

merged

* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.

removed defines since we have them as constants
2022-02-07 07:48:52 -05:00
KayenEQ
d300e78b39
[Spells] Illusions will now persist onto the corpse when mob is killed. (#1960)
* illusion applies to corpse

* Update spell_effects.cpp

* [Spells] Illusions will now persist onto the corpse when mob is killed.

addressed comments
2022-02-04 21:14:29 -05:00
KayenEQ
5ce2889210
[Bug Fix] Illusions will now properly display armor to other clients when they zone in. (#1958)
* Fix for illusion wear change

On zone in, mobs with illusions were not displaying correct armor.

* [Bug Fix] Illusions will now properly display armor to other clients when they zone in

better looping
2022-02-03 22:04:15 -05:00
KayenEQ
afdbc0ce80
bug fix for push while rooted (#1949) 2022-01-28 22:05:29 -05:00