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[Quest API] Use Floating Point for CameraEffect Intensity (#2337)
This was implemented in a very odd way. The intensity is just a float. This is a breaking api change but low-impact (intensity will be different). To convert old values to new values with same intensity: 0: 0.03125 1: 0.05625 2: 0.1 3: 0.175 4: 0.3 5: 0.5 6: 0.9 7: 1.6 8: 2.8 9: 4.8 10: 8.0
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@ -2204,7 +2204,7 @@ struct CashReward_Struct
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struct Camera_Struct
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{
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uint32 duration; // Duration in ms
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uint32 intensity; // Between 1023410176 and 1090519040
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float intensity;
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};
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struct ZonePoint_Entry {
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@ -1284,7 +1284,7 @@ struct ServerLeaderboardRequest_Struct
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struct ServerCameraShake_Struct
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{
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uint32 duration; // milliseconds
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uint32 intensity; // number from 1-10
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float intensity;
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};
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struct ServerMailMessageHeader_Struct {
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@ -5401,12 +5401,12 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
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safe_delete_array(marked);
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}
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void EntityList::CameraEffect(uint32 duration, uint32 intensity)
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void EntityList::CameraEffect(uint32 duration, float intensity)
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{
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auto outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
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Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
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cs->duration = duration; // Duration in milliseconds
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cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
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cs->intensity = intensity;
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entity_list.QueueClients(0, outapp);
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safe_delete(outapp);
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}
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@ -486,7 +486,7 @@ public:
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Corpse* GetClosestCorpse(Mob* sender, const char *Name);
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void TryWakeTheDead(Mob* sender, Mob* target, int32 spell_id, uint32 max_distance, uint32 duration, uint32 amount_pets);
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NPC* GetClosestBanker(Mob* sender, uint32 &distance);
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void CameraEffect(uint32 duration, uint32 intensity);
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void CameraEffect(uint32 duration, float intensity);
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Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType, bool skip_client_pets=false);
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void ForceGroupUpdate(uint32 gid);
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void SendGroupLeave(uint32 gid, const char *name);
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@ -1810,17 +1810,17 @@ void Lua_Mob::ChangeDrakkinDetails(int in) {
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self->ChangeDrakkinDetails(in);
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}
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void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity) {
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void Lua_Mob::CameraEffect(uint32 duration, float intensity) {
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Lua_Safe_Call_Void();
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self->CameraEffect(duration, intensity);
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}
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void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c) {
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void Lua_Mob::CameraEffect(uint32 duration, float intensity, Lua_Client c) {
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Lua_Safe_Call_Void();
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self->CameraEffect(duration, intensity, c);
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}
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void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global) {
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void Lua_Mob::CameraEffect(uint32 duration, float intensity, Lua_Client c, bool global) {
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Lua_Safe_Call_Void();
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self->CameraEffect(duration, intensity, c, global);
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}
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@ -2505,9 +2505,9 @@ luabind::scope lua_register_mob() {
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.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
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.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
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.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,float))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,float,Lua_Client))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,float,Lua_Client,bool))&Lua_Mob::CameraEffect)
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.def("CanBuffStack", (int(Lua_Mob::*)(int,int))&Lua_Mob::CanBuffStack)
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.def("CanBuffStack", (int(Lua_Mob::*)(int,int,bool))&Lua_Mob::CanBuffStack)
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.def("CanClassEquipItem", &Lua_Mob::CanClassEquipItem)
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@ -347,9 +347,9 @@ public:
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void ChangeDrakkinHeritage(int in);
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void ChangeDrakkinTattoo(int in);
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void ChangeDrakkinDetails(int in);
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void CameraEffect(uint32 duration, uint32 intensity);
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void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c);
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void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global);
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void CameraEffect(uint32 duration, float intensity);
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void CameraEffect(uint32 duration, float intensity, Lua_Client c);
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void CameraEffect(uint32 duration, float intensity, Lua_Client c, bool global);
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void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
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uint32 unk020);
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void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
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@ -3149,7 +3149,7 @@ void Mob::SendTargetable(bool on, Client *specific_target) {
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safe_delete(outapp);
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}
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void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global) {
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void Mob::CameraEffect(uint32 duration, float intensity, Client *c, bool global) {
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if(global == true)
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@ -3166,7 +3166,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
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auto outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
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Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
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cs->duration = duration; // Duration in milliseconds
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cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
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cs->intensity = intensity;
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if(c)
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c->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
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@ -732,7 +732,7 @@ public:
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std::string GetMobDescription();
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//Quest
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void CameraEffect(uint32 duration, uint32 intensity, Client *c = nullptr, bool global = false);
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void CameraEffect(uint32 duration, float intensity, Client *c = nullptr, bool global = false);
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inline bool GetQglobal() const { return qglobal; }
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//Other Packet
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@ -1851,20 +1851,20 @@ void Perl_Mob_SendIllusion(Mob* self, uint16 race, uint8 gender, uint8 texture,
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration) // @categories Script Utility
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{
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self->CameraEffect(duration, 0);
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self->CameraEffect(duration, 0.03125f);
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}
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, uint32 intensity) // @categories Script Utility
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, float intensity) // @categories Script Utility
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{
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self->CameraEffect(duration, intensity);
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}
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, uint32 intensity, Client* client) // @categories Script Utility
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, float intensity, Client* client) // @categories Script Utility
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{
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self->CameraEffect(duration, intensity, client);
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}
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, uint32 intensity, perl::nullable<Client*> client, bool global) // @categories Script Utility
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void Perl_Mob_CameraEffect(Mob* self, uint32 duration, float intensity, perl::nullable<Client*> client, bool global) // @categories Script Utility
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{
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self->CameraEffect(duration, intensity, client.get(), global);
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}
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@ -2490,9 +2490,9 @@ void perl_register_mob()
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package.add("CalculateDistance", &Perl_Mob_CalculateDistance);
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package.add("CalculateHeadingToTarget", &Perl_Mob_CalculateHeadingToTarget);
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package.add("CameraEffect", (void(*)(Mob*, uint32))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, uint32))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, uint32, Client*))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, uint32, perl::nullable<Client*>, bool))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, float))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, float, Client*))&Perl_Mob_CameraEffect);
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package.add("CameraEffect", (void(*)(Mob*, uint32, float, perl::nullable<Client*>, bool))&Perl_Mob_CameraEffect);
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package.add("CanBuffStack", (bool(*)(Mob*, uint16, uint8))&Perl_Mob_CanBuffStack);
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package.add("CanBuffStack", (bool(*)(Mob*, uint16, uint8, bool))&Perl_Mob_CanBuffStack);
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package.add("CanClassEquipItem", &Perl_Mob_CanClassEquipItem);
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