[Quest API] Use Floating Point for CameraEffect Intensity (#2337)

This was implemented in a very odd way. The intensity is just a float.

This is a breaking api change but low-impact (intensity will be
different).

To convert old values to new values with same intensity:

  0: 0.03125
  1: 0.05625
  2: 0.1
  3: 0.175
  4: 0.3
  5: 0.5
  6: 0.9
  7: 1.6
  8: 2.8
  9: 4.8
 10: 8.0
This commit is contained in:
hg 2022-07-30 20:18:20 -04:00 committed by GitHub
parent 4592c15dd6
commit 793d4bc3a4
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 24 additions and 24 deletions

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@ -2204,7 +2204,7 @@ struct CashReward_Struct
struct Camera_Struct
{
uint32 duration; // Duration in ms
uint32 intensity; // Between 1023410176 and 1090519040
float intensity;
};
struct ZonePoint_Entry {

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@ -1284,7 +1284,7 @@ struct ServerLeaderboardRequest_Struct
struct ServerCameraShake_Struct
{
uint32 duration; // milliseconds
uint32 intensity; // number from 1-10
float intensity;
};
struct ServerMailMessageHeader_Struct {

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@ -5401,12 +5401,12 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
safe_delete_array(marked);
}
void EntityList::CameraEffect(uint32 duration, uint32 intensity)
void EntityList::CameraEffect(uint32 duration, float intensity)
{
auto outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
cs->duration = duration; // Duration in milliseconds
cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
cs->intensity = intensity;
entity_list.QueueClients(0, outapp);
safe_delete(outapp);
}

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@ -486,7 +486,7 @@ public:
Corpse* GetClosestCorpse(Mob* sender, const char *Name);
void TryWakeTheDead(Mob* sender, Mob* target, int32 spell_id, uint32 max_distance, uint32 duration, uint32 amount_pets);
NPC* GetClosestBanker(Mob* sender, uint32 &distance);
void CameraEffect(uint32 duration, uint32 intensity);
void CameraEffect(uint32 duration, float intensity);
Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType, bool skip_client_pets=false);
void ForceGroupUpdate(uint32 gid);
void SendGroupLeave(uint32 gid, const char *name);

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@ -1810,17 +1810,17 @@ void Lua_Mob::ChangeDrakkinDetails(int in) {
self->ChangeDrakkinDetails(in);
}
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity) {
void Lua_Mob::CameraEffect(uint32 duration, float intensity) {
Lua_Safe_Call_Void();
self->CameraEffect(duration, intensity);
}
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c) {
void Lua_Mob::CameraEffect(uint32 duration, float intensity, Lua_Client c) {
Lua_Safe_Call_Void();
self->CameraEffect(duration, intensity, c);
}
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global) {
void Lua_Mob::CameraEffect(uint32 duration, float intensity, Lua_Client c, bool global) {
Lua_Safe_Call_Void();
self->CameraEffect(duration, intensity, c, global);
}
@ -2505,9 +2505,9 @@ luabind::scope lua_register_mob() {
.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,float))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,float,Lua_Client))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,float,Lua_Client,bool))&Lua_Mob::CameraEffect)
.def("CanBuffStack", (int(Lua_Mob::*)(int,int))&Lua_Mob::CanBuffStack)
.def("CanBuffStack", (int(Lua_Mob::*)(int,int,bool))&Lua_Mob::CanBuffStack)
.def("CanClassEquipItem", &Lua_Mob::CanClassEquipItem)

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@ -347,9 +347,9 @@ public:
void ChangeDrakkinHeritage(int in);
void ChangeDrakkinTattoo(int in);
void ChangeDrakkinDetails(int in);
void CameraEffect(uint32 duration, uint32 intensity);
void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c);
void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global);
void CameraEffect(uint32 duration, float intensity);
void CameraEffect(uint32 duration, float intensity, Lua_Client c);
void CameraEffect(uint32 duration, float intensity, Lua_Client c, bool global);
void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
uint32 unk020);
void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,

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@ -3149,7 +3149,7 @@ void Mob::SendTargetable(bool on, Client *specific_target) {
safe_delete(outapp);
}
void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global) {
void Mob::CameraEffect(uint32 duration, float intensity, Client *c, bool global) {
if(global == true)
@ -3166,7 +3166,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
auto outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
cs->duration = duration; // Duration in milliseconds
cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
cs->intensity = intensity;
if(c)
c->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);

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@ -732,7 +732,7 @@ public:
std::string GetMobDescription();
//Quest
void CameraEffect(uint32 duration, uint32 intensity, Client *c = nullptr, bool global = false);
void CameraEffect(uint32 duration, float intensity, Client *c = nullptr, bool global = false);
inline bool GetQglobal() const { return qglobal; }
//Other Packet

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@ -1851,20 +1851,20 @@ void Perl_Mob_SendIllusion(Mob* self, uint16 race, uint8 gender, uint8 texture,
void Perl_Mob_CameraEffect(Mob* self, uint32 duration) // @categories Script Utility
{
self->CameraEffect(duration, 0);
self->CameraEffect(duration, 0.03125f);
}
void Perl_Mob_CameraEffect(Mob* self, uint32 duration, uint32 intensity) // @categories Script Utility
void Perl_Mob_CameraEffect(Mob* self, uint32 duration, float intensity) // @categories Script Utility
{
self->CameraEffect(duration, intensity);
}
void Perl_Mob_CameraEffect(Mob* self, uint32 duration, uint32 intensity, Client* client) // @categories Script Utility
void Perl_Mob_CameraEffect(Mob* self, uint32 duration, float intensity, Client* client) // @categories Script Utility
{
self->CameraEffect(duration, intensity, client);
}
void Perl_Mob_CameraEffect(Mob* self, uint32 duration, uint32 intensity, perl::nullable<Client*> client, bool global) // @categories Script Utility
void Perl_Mob_CameraEffect(Mob* self, uint32 duration, float intensity, perl::nullable<Client*> client, bool global) // @categories Script Utility
{
self->CameraEffect(duration, intensity, client.get(), global);
}
@ -2490,9 +2490,9 @@ void perl_register_mob()
package.add("CalculateDistance", &Perl_Mob_CalculateDistance);
package.add("CalculateHeadingToTarget", &Perl_Mob_CalculateHeadingToTarget);
package.add("CameraEffect", (void(*)(Mob*, uint32))&Perl_Mob_CameraEffect);
package.add("CameraEffect", (void(*)(Mob*, uint32, uint32))&Perl_Mob_CameraEffect);
package.add("CameraEffect", (void(*)(Mob*, uint32, uint32, Client*))&Perl_Mob_CameraEffect);
package.add("CameraEffect", (void(*)(Mob*, uint32, uint32, perl::nullable<Client*>, bool))&Perl_Mob_CameraEffect);
package.add("CameraEffect", (void(*)(Mob*, uint32, float))&Perl_Mob_CameraEffect);
package.add("CameraEffect", (void(*)(Mob*, uint32, float, Client*))&Perl_Mob_CameraEffect);
package.add("CameraEffect", (void(*)(Mob*, uint32, float, perl::nullable<Client*>, bool))&Perl_Mob_CameraEffect);
package.add("CanBuffStack", (bool(*)(Mob*, uint16, uint8))&Perl_Mob_CanBuffStack);
package.add("CanBuffStack", (bool(*)(Mob*, uint16, uint8, bool))&Perl_Mob_CanBuffStack);
package.add("CanClassEquipItem", &Perl_Mob_CanClassEquipItem);