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[Regen] Implement Per Second HP Regen for NPCs (#2086)
* Implement NPC per second regen * Add hp_regen_per_second to ModifyNPCStat * Take per second regen the rest of the way * Add #npcedit hp_regen_per_second * Add db migration
This commit is contained in:
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5b4aeaa457
commit
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@ -34,7 +34,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9178
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#define CURRENT_BINARY_DATABASE_VERSION 9179
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9028
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@ -432,6 +432,7 @@
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9176|2022_01_10_checksum_verification.sql|SHOW COLUMNS FROM `account` LIKE 'crc_eqgame'|empty|
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9177|2022_03_06_table_structure_changes.sql|SHOW COLUMNS FROM `pets` LIKE 'id'|empty|
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9178|2022_03_07_saylink_collation.sql|SELECT * FROM db_version WHERE version >= 9178|empty|
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9179|2022_04_30_hp_regen_per_second.sql|SHOW COLUMNS FROM `npc_types` LIKE 'hp_regen_per_second'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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@ -0,0 +1 @@
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ALTER TABLE npc_types ADD COLUMN hp_regen_per_second bigint(11) DEFAULT 0 AFTER hp_regen_rate;
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@ -28,6 +28,7 @@ void command_npcedit(Client *c, const Seperator *sep)
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c->Message(Chat::White, "#npcedit herosforgemodel - Sets an NPC's Hero's Forge Model");
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c->Message(Chat::White, "#npcedit size - Sets an NPC's Size");
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c->Message(Chat::White, "#npcedit hpregen - Sets an NPC's Hitpoints Regeneration Rate Per Tick");
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c->Message(Chat::White, "#npcedit hp_regen_per_second - Sets an NPC's HP regeneration per second");
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c->Message(Chat::White, "#npcedit manaregen - Sets an NPC's Mana Regeneration Rate Per Tick");
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c->Message(Chat::White, "#npcedit loottable - Sets an NPC's Loottable ID");
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c->Message(Chat::White, "#npcedit merchantid - Sets an NPC's Merchant ID");
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@ -308,6 +309,23 @@ void command_npcedit(Client *c, const Seperator *sep)
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return;
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}
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if (strcasecmp(sep->arg[1], "hp_regen_per_second") == 0) {
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c->Message(
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Chat::Yellow,
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fmt::format(
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"NPC ID {} now regenerates {} HP per second.",
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npc_id,
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atoi(sep->arg[2])).c_str()
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);
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std::string query = fmt::format(
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"UPDATE npc_types SET hp_regen_per_second = {} WHERE id = {}",
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atoi(sep->arg[2]),
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npc_id
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);
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content_db.QueryDatabase(query);
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return;
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}
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if (strcasecmp(sep->arg[1], "manaregen") == 0) {
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c->Message(
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Chat::Yellow,
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@ -4880,6 +4880,7 @@ void Merc::UpdateMercStats(Client *c, bool setmax)
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max_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
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base_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
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hp_regen = npc_type->hp_regen;
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hp_regen_per_second = npc_type->hp_regen_per_second;
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mana_regen = npc_type->mana_regen;
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max_dmg = npc_type->max_dmg;
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min_dmg = npc_type->min_dmg;
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67
zone/mob.cpp
67
zone/mob.cpp
@ -96,11 +96,13 @@ Mob::Mob(
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uint8 in_legtexture,
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uint8 in_feettexture,
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uint16 in_usemodel,
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bool in_always_aggro
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bool in_always_aggro,
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int64 in_hp_regen_per_second
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) :
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attack_timer(2000),
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attack_dw_timer(2000),
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ranged_timer(2000),
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hp_regen_per_second_timer(1000),
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tic_timer(6000),
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mana_timer(2000),
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spellend_timer(0),
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@ -249,37 +251,38 @@ Mob::Mob(
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aa_title = 0xFF;
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}
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AC = in_ac;
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ATK = in_atk;
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STR = in_str;
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STA = in_sta;
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DEX = in_dex;
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AGI = in_agi;
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INT = in_int;
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WIS = in_wis;
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CHA = in_cha;
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MR = CR = FR = DR = PR = Corrup = PhR = 0;
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ExtraHaste = 0;
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bEnraged = false;
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current_mana = 0;
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max_mana = 0;
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hp_regen = in_hp_regen;
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mana_regen = in_mana_regen;
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ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
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maxlevel = in_maxlevel;
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scalerate = in_scalerate;
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invisible = 0;
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invisible_undead = 0;
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invisible_animals = 0;
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sneaking = false;
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hidden = false;
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improved_hidden = false;
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invulnerable = false;
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IsFullHP = (current_hp == max_hp);
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qglobal = 0;
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spawned = false;
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rare_spawn = false;
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always_aggro = in_always_aggro;
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AC = in_ac;
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ATK = in_atk;
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STR = in_str;
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STA = in_sta;
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DEX = in_dex;
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AGI = in_agi;
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INT = in_int;
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WIS = in_wis;
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CHA = in_cha;
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MR = CR = FR = DR = PR = Corrup = PhR = 0;
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ExtraHaste = 0;
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bEnraged = false;
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current_mana = 0;
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max_mana = 0;
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hp_regen = in_hp_regen;
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hp_regen_per_second = in_hp_regen_per_second;
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mana_regen = in_mana_regen;
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ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
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maxlevel = in_maxlevel;
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scalerate = in_scalerate;
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invisible = 0;
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invisible_undead = 0;
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invisible_animals = 0;
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sneaking = false;
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hidden = false;
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improved_hidden = false;
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invulnerable = false;
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IsFullHP = (current_hp == max_hp);
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qglobal = 0;
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spawned = false;
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rare_spawn = false;
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always_aggro = in_always_aggro;
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InitializeBuffSlots();
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23
zone/mob.h
23
zone/mob.h
@ -162,7 +162,8 @@ public:
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uint8 in_legtexture,
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uint8 in_feettexture,
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uint16 in_usemodel,
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bool in_always_aggros_foes
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bool in_always_aggros_foes,
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int64 in_hp_regen_per_second = 0
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);
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virtual ~Mob();
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@ -245,11 +246,11 @@ public:
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//Invisible
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bool IsInvisible(Mob* other = 0) const;
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void SetInvisible(uint8 state, bool set_on_bonus_calc = false);
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void CalcSeeInvisibleLevel();
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void CalcInvisibleLevel();
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void ZeroInvisibleVars(uint8 invisible_type);
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inline uint8 GetSeeInvisibleLevelFromNPCStat(uint16 in_see_invis);
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void BreakInvisibleSpells();
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@ -269,7 +270,7 @@ public:
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inline void SetSeeInvisibleUndead(uint8 val) { see_invis_undead = val; }
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uint32 tmHidden; // timestamp of hide, only valid while hidden == true
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uint8 invisible, nobuff_invisible, invisible_undead, invisible_animals;
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uint8 invisible, nobuff_invisible, invisible_undead, invisible_animals;
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uint8 see_invis, innate_see_invis, see_invis_undead; //TODO: do we need a see_invis_animal ?
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bool sneaking, hidden, improved_hidden;
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@ -298,7 +299,7 @@ public:
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void ChangeSize(float in_size, bool bNoRestriction = false);
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void DoAnim(const int animnum, int type=0, bool ackreq = true, eqFilterType filter = FilterNone);
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void ProjectileAnimation(Mob* to, int item_id, bool IsArrow = false, float speed = 0, float angle = 0, float tilt = 0, float arc = 0, const char *IDFile = nullptr, EQ::skills::SkillType skillInUse = EQ::skills::SkillArchery);
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void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr, uint32 value1slot = 1, uint32 value1ground = 1, uint32 value2slot = 1, uint32 value2ground = 1,
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void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr, uint32 value1slot = 1, uint32 value1ground = 1, uint32 value2slot = 1, uint32 value2ground = 1,
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uint32 value3slot = 1, uint32 value3ground = 1, uint32 value4slot = 1, uint32 value4ground = 1, uint32 value5slot = 1, uint32 value5ground = 1);
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void SendLevelAppearance();
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void SendStunAppearance();
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@ -380,13 +381,13 @@ public:
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int16 GetItemSlotToConsumeCharge(int32 spell_id, uint32 inventory_slot);
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bool CheckItemRaceClassDietyRestrictionsOnCast(uint32 inventory_slot);
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bool IsFromTriggeredSpell(EQ::spells::CastingSlot slot, uint32 item_slot = 0xFFFFFFFF);
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//Bard
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//Bard
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bool ApplyBardPulse(int32 spell_id, Mob *spell_target, EQ::spells::CastingSlot slot);
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bool IsActiveBardSong(int32 spell_id);
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bool HasActiveSong() const { return(bardsong != 0); }
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void ZeroBardPulseVars();
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void DoBardCastingFromItemClick(bool is_casting_bard_song, uint32 cast_time, int32 spell_id, uint16 target_id, EQ::spells::CastingSlot slot, uint32 item_slot,
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void DoBardCastingFromItemClick(bool is_casting_bard_song, uint32 cast_time, int32 spell_id, uint16 target_id, EQ::spells::CastingSlot slot, uint32 item_slot,
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uint32 recast_type , uint32 recast_delay);
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bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
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@ -1424,6 +1425,7 @@ protected:
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int32 current_mana;
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int32 max_mana;
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int32 hp_regen;
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int64 hp_regen_per_second;
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int32 mana_regen;
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int32 ooc_regen;
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uint8 maxlevel;
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@ -1542,6 +1544,7 @@ protected:
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int attack_delay; //delay between attacks in 10ths of seconds
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bool always_aggro;
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int16 slow_mitigation; // Allows for a slow mitigation (100 = 100%, 50% = 50%)
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Timer hp_regen_per_second_timer;
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Timer tic_timer;
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Timer mana_timer;
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int32 dw_same_delay;
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@ -1558,7 +1561,7 @@ protected:
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int32 appearance_effects_id[MAX_APPEARANCE_EFFECTS];
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int32 appearance_effects_slot[MAX_APPEARANCE_EFFECTS];
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int queue_wearchange_slot;
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Timer shield_timer;
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@ -1766,7 +1769,7 @@ protected:
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private:
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Mob* target;
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#ifdef BOTS
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std::shared_ptr<HealRotation> m_target_of_heal_rotation;
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16
zone/npc.cpp
16
zone/npc.cpp
@ -114,7 +114,8 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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npc_type_data->legtexture,
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npc_type_data->feettexture,
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npc_type_data->use_model,
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npc_type_data->always_aggro
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npc_type_data->always_aggro,
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npc_type_data->hp_regen_per_second
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),
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attacked_timer(CombatEventTimer_expire),
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swarm_timer(100),
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@ -870,6 +871,12 @@ bool NPC::Process()
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}
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}
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if (hp_regen_per_second > 0 && hp_regen_per_second_timer.Check()) {
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if (GetHP() < GetMaxHP()) {
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SetHP(GetHP() + hp_regen_per_second);
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}
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}
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if (tic_timer.Check()) {
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parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
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BuffProcess();
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@ -2594,6 +2601,10 @@ void NPC::ModifyNPCStat(const char *identifier, const char *new_value)
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hp_regen = atoi(val.c_str());
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return;
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}
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else if (id == "hp_regen_per_second") {
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hp_regen_per_second = strtoll(val.c_str(), nullptr, 10);
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return;
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}
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else if (id == "mana_regen") {
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mana_regen = atoi(val.c_str());
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return;
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@ -2741,6 +2752,9 @@ float NPC::GetNPCStat(const char *identifier)
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else if (id == "hp_regen") {
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return hp_regen;
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}
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else if (id == "hp_regen_per_second") {
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return hp_regen_per_second;
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}
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else if (id == "mana_regen") {
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return mana_regen;
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}
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@ -2476,7 +2476,9 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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"npc_types.model, "
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"npc_types.flymode, "
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"npc_types.always_aggro, "
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"npc_types.exp_mod "
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"npc_types.exp_mod, "
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"npc_types.hp_regen_per_second "
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"FROM npc_types %s",
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where_condition.c_str()
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);
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@ -2542,14 +2544,14 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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temp_npctype_data->d_melee_texture1 = atoi(row[38]);
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temp_npctype_data->d_melee_texture2 = atoi(row[39]);
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strn0cpy(temp_npctype_data->ammo_idfile, row[40], 30);
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temp_npctype_data->prim_melee_type = atoi(row[41]);
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temp_npctype_data->sec_melee_type = atoi(row[42]);
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temp_npctype_data->ranged_type = atoi(row[43]);
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temp_npctype_data->runspeed = atof(row[44]);
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temp_npctype_data->findable = atoi(row[45]) == 0 ? false : true;
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temp_npctype_data->trackable = atoi(row[46]) == 0 ? false : true;
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temp_npctype_data->hp_regen = atoi(row[47]);
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temp_npctype_data->mana_regen = atoi(row[48]);
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temp_npctype_data->prim_melee_type = atoi(row[41]);
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temp_npctype_data->sec_melee_type = atoi(row[42]);
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temp_npctype_data->ranged_type = atoi(row[43]);
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temp_npctype_data->runspeed = atof(row[44]);
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temp_npctype_data->findable = atoi(row[45]) == 0 ? false : true;
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temp_npctype_data->trackable = atoi(row[46]) == 0 ? false : true;
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temp_npctype_data->hp_regen = atoi(row[47]);
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temp_npctype_data->mana_regen = atoi(row[48]);
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// set default value for aggroradius
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temp_npctype_data->aggroradius = (int32) atoi(row[49]);
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@ -2673,13 +2675,14 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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temp_npctype_data->charm_avoidance_rating = atoi(row[105]);
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temp_npctype_data->charm_atk = atoi(row[106]);
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temp_npctype_data->skip_global_loot = atoi(row[107]) != 0;
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temp_npctype_data->rare_spawn = atoi(row[108]) != 0;
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temp_npctype_data->stuck_behavior = atoi(row[109]);
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temp_npctype_data->use_model = atoi(row[110]);
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temp_npctype_data->flymode = atoi(row[111]);
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temp_npctype_data->always_aggro = atoi(row[112]);
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temp_npctype_data->exp_mod = atoi(row[113]);
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temp_npctype_data->skip_global_loot = atoi(row[107]) != 0;
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temp_npctype_data->rare_spawn = atoi(row[108]) != 0;
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temp_npctype_data->stuck_behavior = atoi(row[109]);
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temp_npctype_data->use_model = atoi(row[110]);
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temp_npctype_data->flymode = atoi(row[111]);
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temp_npctype_data->always_aggro = atoi(row[112]);
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temp_npctype_data->exp_mod = atoi(row[113]);
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temp_npctype_data->hp_regen_per_second = strtoll(row[114], nullptr, 10);
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temp_npctype_data->skip_auto_scale = false; // hardcoded here for now
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@ -3588,7 +3591,7 @@ void ZoneDatabase::ListAllInstances(Client* client, uint32 character_id)
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remaining_time_string = "Already Expired";
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}
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}
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client->Message(
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Chat::White,
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fmt::format("Instance {} | Zone: {} ({}){}",
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@ -3860,7 +3863,7 @@ void ZoneDatabase::SavePetInfo(Client *client)
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"ON DUPLICATE KEY UPDATE `petname` = '%s', `petpower` = %i, `spell_id` = %u, "
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"`hp` = %u, `mana` = %u, `size` = %f, `taunting` = %u",
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client->CharacterID(), pet, petinfo->Name, petinfo->petpower, petinfo->SpellID,
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petinfo->HP, petinfo->Mana, petinfo->size, (petinfo->taunting) ? 1 : 0,
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petinfo->HP, petinfo->Mana, petinfo->size, (petinfo->taunting) ? 1 : 0,
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// and now the ON DUPLICATE ENTRIES
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petinfo->Name, petinfo->petpower, petinfo->SpellID, petinfo->HP, petinfo->Mana, petinfo->size, (petinfo->taunting) ? 1 : 0);
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results = database.QueryDatabase(query);
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@ -35,9 +35,9 @@ spawn2 mediumblob, npcs mediumblob, npc_loot mediumblob, gmspawntype mediumblob,
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struct NPCType
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{
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char name[64];
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char lastname[70];
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char lastname[70];
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int32 current_hp;
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int32 max_hp;
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int32 max_hp;
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float size;
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float runspeed;
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uint8 gender;
|
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@ -105,6 +105,7 @@ struct NPCType
|
||||
uint8 sec_melee_type;
|
||||
uint8 ranged_type;
|
||||
int32 hp_regen;
|
||||
int64 hp_regen_per_second;
|
||||
int32 mana_regen;
|
||||
int32 aggroradius; // added for AI improvement - neotokyo
|
||||
int32 assistradius; // assist radius, defaults to aggroradis if not set
|
||||
@ -122,7 +123,7 @@ struct NPCType
|
||||
int avoidance_rating; // flat bonus before mods
|
||||
bool findable; //can be found with find command
|
||||
bool trackable;
|
||||
int16 slow_mitigation;
|
||||
int16 slow_mitigation;
|
||||
uint8 maxlevel;
|
||||
uint32 scalerate;
|
||||
bool private_corpse;
|
||||
@ -164,8 +165,8 @@ namespace player_lootitem {
|
||||
uint32 aug_5;
|
||||
uint32 aug_6;
|
||||
int8 attuned;
|
||||
uint8 min_level; //
|
||||
uint8 max_level; //
|
||||
uint8 min_level; //
|
||||
uint8 max_level; //
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user