425 Commits

Author SHA1 Message Date
Natedog2012
f70b4a79b2
SetPetID after we assign the new NPC an ID (#1851) 2021-11-28 15:42:42 -06:00
Kinglykrab
5470ec6293
[Commands] Cleanup #corpse Command. (#1790)
- Cleanup message and logic.
- Add ConvertMoneyToString(platinum, gold, silver, copper) helper method.
- Cleanup NPC::QueryLoot() and Corpse::QueryLoot().
2021-11-21 14:02:03 -05:00
Kinglykrab
b9214bfdee
[Commands] Cleanup #aggro Command. (#1799)
- Cleanup messages and logic.
- Cleanup constant names and references.
- Cleanup aggro description methods.
2021-11-21 10:12:12 -05:00
Kinglykrab
293361a1f7
[Cleanup] Make use of AccountStatus constants wherever status is checked or used. (#1764)
* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.

* Cleanup constant names.
2021-11-14 21:01:13 -06:00
Natedog2012
6400e2f8bc
[Rules] Add option rule to load AA based on CurrentExpansion rule (#1758)
* Add option rule to load AA based on CurrentExpansion rule

* Default UseCurrentExpansionAAOnly to true

* Only clear the PlayerAA when reloadingAA
2021-11-14 19:54:45 -06:00
KayenEQ
9af7122b1d
[BugFix] Remove potential nullptrs in Virus Code (#1658) 2021-10-31 00:06:32 -05:00
Akkadius
1231d44b55 Revert "[BugFix] Charm Targeting and other issues. (#1655)"
This reverts commit df3161455a2314e0e8b774bbbe328ee5d0a41fe9.
2021-10-30 22:18:40 -05:00
KayenEQ
df3161455a
[BugFix] Charm Targeting and other issues. (#1655)
* fix for target change bug on client

* Update spell_effects.cpp
2021-10-30 16:48:55 -05:00
KayenEQ
060be606e7
[Spells] Rework of Virus Effect code (#1593)
* start of rework

* functional

* virus updates

* Update npc.cpp

* updates

* updates

* update v2

* pre remove old code

* removed old code1

* remove debugs

* description

* Update spell_effects.cpp

* changed function name

* remove unused var

* merge error fix

* fix formating issue

* Update spdat.cpp

* Update spell_effects.cpp

* Convert virus entity range code to use vectors and GetCloseMobList

* Formatting [skip ci]

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-10-24 18:27:51 -05:00
Kinglykrab
edf298685e
[Quest API] Convert all char arrays to strings. (#1612)
* [Quest API] Convert all char arrays to strings.
Also change multiple loops for zone controller to one loop.

* Remove 'this' keyword'
2021-10-20 15:59:28 -04:00
Paul Coene
cef873f793
[BugFix] Remove detection of client pets from Sense[Summoned|Undead|Animal] spells (#1601)
* Remove detection of client pets from Sense[Summoned|Undead|Animal]

* Use IsPetOwnerClient() function instead of individual checks

* Add option to exclude client pets from GetClosestMobByBodyType

* Add parameter

Co-authored-by: Noudess <noudess@gmail.com>
2021-10-14 10:52:29 -04:00
Kinglykrab
8c5f26ca5e
[Quest API] Add IsNPCSpawned(npc_ids) and CountSpawnedNPCs(npc_ids) to Perl/Lua. (#1570)
- Add quest::isnpcspawned(npc_ids) to Perl.
- Add quest::countspawnednpcs(npc_ids) to Perl.
- Add eq.is_npc_spawned(npc_ids) to Lua.
- Add eq.count_spawned_npcs(npc_ids) to Lua.
2021-10-02 12:01:39 -04:00
Chris Miles
3883adcefc
[Dialogue Window / Saylinks] Missing Changes (#1574)
* Implement auto saylink injection

* Cover Lua say since it takes a different code path

* [Dialogue] Dialogue Window Middleware (#1526)

* Dialogue window quest dialogue work

* Add rest of DialogueWindow hooks

* Remove spacing
2021-10-01 22:09:21 -05:00
Chris Miles
6b93130c13
[Saylinks] Implement Auto Saylink Injection (#1525)
* Implement auto saylink injection

* Cover Lua say since it takes a different code path
2021-09-12 22:08:30 -05:00
Alex
3886636ec7
[Commands] Modify #grid and #wp. (#1399)
- #grid add will no longer let you put in a duplicate grid.
- Grid nodes now spawn with invul/immune to damage.
- Grid nodes now set an entity variable "grid_id" on spawn.
- This allows grid nodes to be specifically despawned by "grid_id" entity variable, meaning you can view multiple grids at once and not despawn them all accidentally.
- #grid hide will despawn your targeted NPC's Grid nodes.
- #grid add, #grid show, #grid delete, and #grid hide send messages to let GM know what's going on.
- #wp add and #wp delete now send messages to let the GM know what's going on.
- #wpadd now send messages to let the GM know what's going on.
2021-06-13 21:41:38 -05:00
Alex
d9d6a64941
[Bots] Add Bot scripting capabilities to the source. (#1378)
- This will allow server operators to interact with bots within a script in Perl or Lua.
2021-06-11 13:46:30 -05:00
Paul Coene
2edda6e743
[Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. (#1339)
* Changes to allow any spawn2 to be marked to path even when zone is idle

* Fixed for Kingly review of PR

Co-authored-by: Noudess <noudess@gmail.com>
2021-05-10 01:21:43 -05:00
hg
ee4af65268
[Expeditions] Cleanup client dz safe return methods (#1300)
This changes Zone::GetDynamicZone to return a pointer instead of a copy
and also lets DynamicZone be forward declared in zone.h
2021-03-18 23:42:20 -05:00
hg
0d12bf0b1f
[Expeditions] Store description and leader name on dz (#1294)
* Rename dynamic zone source files

* Store description and leader name on dz

Removes the DynamicZoneInfo struct used for switch list window. This
data can be stored on DynamicZone and kept updated by its owning system

* Separate create compass packet method

Cleanup MarkSingleCompassLoc
2021-03-16 00:00:55 -05:00
Michael Cook (mackal)
3e7d4d1d6b We want GetEncounterName here instead 2021-02-24 02:52:15 -05:00
Michael Cook (mackal)
43fade82e5 Fix ReloadQuest on Shutdown crash related to encounters
Basically, EntityList::RemoveAllEncounters is called before ReloadQuests
resulting in stale pointers in the lua_encounters map.

We just have to remove the entry from the map.
2021-02-24 01:03:38 -05:00
Alex
66d24ff419
[Quest API] Add IsHorse() to Perl and Lua. (#1264) 2021-02-23 20:50:06 -06:00
Akkadius
6e765e7ddc Revert "[BUG] Fix for Group Leader Disband Issue"
This reverts commit f854137ca029fa6e90cab5133bd8ee6194f8e1cb.
2021-02-12 02:05:20 -06:00
Chris Miles
694d380e66
[Door Opening] Rule to let configure Animal Door Opening (#1231)
* Add rule configuration for letting animals open doors or not

* Handle one more spot

* Make adjustments and add mob property that serves as a check as to whether a mob entity can open doors or not

* Push attribute to mob window
2021-02-07 19:52:58 -06:00
Akkadius
0c533071d4 Yet more cleanup 2021-02-07 15:00:16 -06:00
Akkadius
b7983d4c20 First pass 2021-02-06 00:45:13 -06:00
Kinglykrab
d30593c35e Add 4 new special attacks to Perl/Lua.
- IMMUNE_DAMAGE_CLIENT (47)
Immune to all damage except NPC damage.

- IMMUNE_DAMAGE_NPC (48)
Immune to all damage except Client damage.

- IMMUNE_AGGRO_CLIENT (49)
Immune to aggro by a Client.

- IMMUNE_AGGRO_NPC (50)
Immune to aggro by an NPC, clients must attack directly to gain aggro, allows pet only boss mechanics and stuff.
2021-01-23 21:36:07 -05:00
hg
312ee2b42c Don't respawn doors while clients are zoning
Fixes regression from b08dc02a (PR #1051)

The normal door list sent on zone entry caused unopenable double doors
on clients if an api respawned them while the client was zoning. This
waits until the client finishes zoning and has received the initial
door list before sending any despawn/respawn packets.
2021-01-07 20:05:55 -05:00
Chris Miles
0f5a7e1317
Merge pull request #1173 from EQEmu/akkadius/npc-guard-scan-fix
[Bugfix] Very edge case Guard awareness latency
2021-01-04 11:38:23 -06:00
Chris Miles
e9be7146af
Merge pull request #1164 from fryguy503/group-fixes
[Bug] Fix for Group Leader Disband Issue
2021-01-03 17:13:31 -06:00
Akkadius
53bbbbba1d Add comments around close mob system [skip ci] 2021-01-03 17:07:10 -06:00
hg
6c8c81f3db Move player corpses on instance shutdown
Moves corpses to graveyard when an expired instance shuts down.
Zones without a graveyard move them to non-instance version instead.

Fixes player corpses being left inside instances that expire
before graveyards process or in instances without a graveyard
2021-01-02 19:42:18 -05:00
Trust
f854137ca0 [BUG] Fix for Group Leader Disband Issue
Added public/private class for oldleadername so we can save the previous leader name when the entity is destroyed then allow us to transfer leadership.

Adjusted DelmemberOOZ and in zone functions to include removal of the old leader when disbanding.
2020-12-31 00:16:27 -05:00
hg
6e5ca19d18 Get dz safe return from cache not db
This was loading the dz from database to get safe return data every time
a client's dz removal timer triggered

Add the Zone::GetDynamicZone() method so zones that are dz instances can
find the data from the cache of any dz systems
2020-12-30 18:47:10 -05:00
hg
5a826add92 Cleanup expedition headers and unused variables
Modify some expedition and dz logging

Remove unnecessary includes in expedition sources
2020-12-30 18:47:10 -05:00
hg
4284624096 Remove expedition includes from client header
Make quest compass a vec3 to remove include dependency

Quest compass location doesn't require a zone id since it can only be
set in the zone that it's drawn in. Drop the DynamicZoneLocation member
and forward declare to remove the dependency on header.

Move ExpeditionInvite struct to zone common header

Including expedition.h in client.h just to use the ExpeditionInvite struct
is an unnecessary header dependency that increases incremental build time.
This allows expedition classes to be forward declared in client header.
2020-12-30 18:47:08 -05:00
hg
8eef2ae089 Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
2020-12-30 18:47:07 -05:00
Chris Miles
80ce499f67
Scanning Optimizations (#1133)
* Scanning optimizations this more properly applies idle / moving scanning algorithms and applies update_others when a client is moving

* Fix bots

* Perform a self and other scan when npc's pop
2020-10-25 23:01:30 -05:00
Chris Miles
62efae2e00
SendIllusion Update Internal Values (#1130)
* Fix scenarios where quest calls to SendIllusion also update internal values so that new clients that zone in see the correct appearance

* Typo [skip ci]
2020-10-25 21:48:29 -05:00
Chris Miles
24a8ca39d3
Merge pull request #1100 from noudess/empty_processing
Allow quests to turn on mob processing in empty zones
2020-08-16 02:03:22 -05:00
Chris Miles
ecf47a0bbb
Merge pull request #1097 from SecretsOTheP/null_ptr_fixes
Null ptr fixes
2020-08-16 02:02:46 -05:00
Noudess
8e7591cd4b Added support for quests to enable and then redisable processing of movement. 2020-07-27 10:43:24 -04:00
Akkadius
98340751b0 Sanity check on adding self to other lists 2020-07-19 01:34:25 -05:00
E Spause
eacd2c2cde Fix null pointers in group/raid pointer removal 2020-07-19 02:30:50 -04:00
Akkadius
4e6c3b524f Add fix for scenario where a client traveled far distance quickly and mob scanning is too slow; this takes care of all scenarios 2020-07-07 01:19:02 -05:00
Akkadius
f32126faac Fix issue where when a client first enters a zone, a mob may not be aware of their distance to a client immediately so when the client does their scan we also add ourselves to their lists 2020-06-28 23:10:30 -05:00
Alex
6a817fdce5
Merge pull request #1051 from hgtw/fix/missing-doors
Fix edge case with door packets that can cause missing doors on clients
2020-05-17 20:36:04 -07:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
hg
b08dc02a0a Fix edge case with door packets that can cause missing doors on clients
Send OP_RemoveAllDoors packets with default CLIENT_CONNECTINGALL flag
to match flag used for OP_SpawnDoor
2020-05-09 16:26:55 -04:00
Chris Miles
e453f3e6ed
Merge pull request #1048 from KinglyKrab/master
Add GetNPCBySpawnID() to Perl/Lua.
2020-05-09 14:53:47 -05:00