Revert "[BUG] Fix for Group Leader Disband Issue"

This reverts commit f854137ca029fa6e90cab5133bd8ee6194f8e1cb.
This commit is contained in:
Akkadius 2021-02-12 02:05:20 -06:00
parent 507bbe83f3
commit 6e765e7ddc
8 changed files with 59 additions and 147 deletions

View File

@ -120,7 +120,6 @@ namespace Logs {
Loot,
Expeditions,
DynamicZones,
Group,
MaxCategoryID /* Don't Remove this */
};
@ -200,7 +199,6 @@ namespace Logs {
"Loot",
"Expeditions",
"DynamicZones",
"Group",
};
}

View File

@ -80,7 +80,6 @@
#define ServerOP_UpdateSpawn 0x003f
#define ServerOP_SpawnStatusChange 0x0040
#define ServerOP_DropClient 0x0041 // DropClient
#define ServerOP_ChangeGroupLeader 0x0042
#define ServerOP_ReloadTasks 0x0060
#define ServerOP_DepopAllPlayersCorpses 0x0061
#define ServerOP_ReloadTitles 0x0062
@ -862,7 +861,6 @@ struct ServerGroupLeave_Struct {
uint16 instance_id;
uint32 gid;
char member_name[64]; //kick this member from the group
bool checkleader;
};
struct ServerGroupJoin_Struct {
@ -872,20 +870,10 @@ struct ServerGroupJoin_Struct {
char member_name[64]; //this person is joining the group
};
struct ServerGroupLeader_Struct {
uint32 zoneid;
uint16 instance_id;
uint32 gid;
char leader_name[64];
char oldleader_name[64];
};
struct ServerForceGroupUpdate_Struct {
uint32 origZoneID;
uint16 instance_id;
uint32 gid;
char leader_name[64];
char oldleader_name[64];
};
struct ServerGroupChannelMessage_Struct {

View File

@ -277,14 +277,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
break;
}
case ServerOP_ChangeGroupLeader: {
if (pack->size != sizeof(ServerGroupLeader_Struct)) {
break;
}
zoneserver_list.SendPacket(pack); //bounce it to all zones
break;
}
case ServerOP_RaidAdd: {
if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
break;

View File

@ -4250,7 +4250,7 @@ void EntityList::ForceGroupUpdate(uint32 gid)
}
}
void EntityList::SendGroupLeave(uint32 gid, const char *name, bool checkleader)
void EntityList::SendGroupLeave(uint32 gid, const char *name)
{
auto it = client_list.begin();
while (it != client_list.end()) {
@ -4266,39 +4266,13 @@ void EntityList::SendGroupLeave(uint32 gid, const char *name, bool checkleader)
gj->action = groupActLeave;
strcpy(gj->yourname, c->GetName());
Mob *Leader = g->GetLeader();
if (Leader) {
if (Leader)
Leader->CastToClient()->GetGroupAAs(&gj->leader_aas);
}
c->QueuePacket(outapp);
safe_delete(outapp);
g->DelMemberOOZ(name, checkleader);
if (g->IsLeader(c) && c->IsLFP()) {
g->DelMemberOOZ(name);
if (g->IsLeader(c) && c->IsLFP())
c->UpdateLFP();
}
}
}
}
++it;
}
}
void EntityList::SendGroupLeader(uint32 gid, const char *lname, const char *oldlname)
{
auto it = client_list.begin();
while (it != client_list.end()) {
if (it->second){
Group *g = nullptr;
g = it->second->GetGroup();
if (g) {
if (g->GetID() == gid) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
gj->action = groupActMakeLeader;
strcpy(gj->membername, lname);
strcpy(gj->yourname, oldlname);
it->second->QueuePacket(outapp);
Log(Logs::Detail, Logs::Group, "SendGroupLeader(): Entity loop leader update packet sent to: %s .", it->second->GetName());
safe_delete(outapp);
}
}
}
@ -4321,9 +4295,9 @@ void EntityList::SendGroupJoin(uint32 gid, const char *name)
gj->action = groupActJoin;
strcpy(gj->yourname, it->second->GetName());
Mob *Leader = g->GetLeader();
if (Leader) {
if (Leader)
Leader->CastToClient()->GetGroupAAs(&gj->leader_aas);
}
it->second->QueuePacket(outapp);
safe_delete(outapp);
}

View File

@ -478,9 +478,8 @@ public:
void CameraEffect(uint32 duration, uint32 intensity);
Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType);
void ForceGroupUpdate(uint32 gid);
void SendGroupLeave(uint32 gid, const char *name, bool checkleader);
void SendGroupLeave(uint32 gid, const char *name);
void SendGroupJoin(uint32 gid, const char *name);
void SendGroupLeader(uint32 gid, const char *lname, const char *oldlname);
void SaveAllClientsTaskState();
void ReloadAllClientsTaskState(int task_id=0);

View File

@ -59,12 +59,8 @@ Group::Group(uint32 gid)
}
if(gid != 0) {
if(!LearnMembers()) {
if(!LearnMembers())
SetID(0);
}
if(GetLeader() != nullptr) {
SetOldLeaderName(GetLeaderName());
}
}
for(int i = 0; i < MAX_MARKED_NPCS; ++i)
MarkedNPCs[i] = 0;
@ -82,8 +78,6 @@ Group::Group(Mob* leader)
members[0] = leader;
leader->SetGrouped(true);
SetLeader(leader);
SetOldLeaderName(leader->GetName());
Log(Logs::Detail, Logs::Group, "Group:Group() Setting OldLeader to: %s and Leader to: %s", GetOldLeaderName(), leader->GetName());
AssistTargetID = 0;
TankTargetID = 0;
PullerTargetID = 0;
@ -610,61 +604,39 @@ void Group::SendGroupJoinOOZ(Mob* NewMember) {
}
bool Group::DelMemberOOZ(const char *Name, bool checkleader) {
bool Group::DelMemberOOZ(const char *Name) {
if (!Name) return false;
if(!Name) return false;
bool removed = false;
// If a member out of zone has disbanded, clear out their name.
for (unsigned int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (!strcasecmp(Name, membername[i])) {
//
for(unsigned int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(!strcasecmp(Name, membername[i]))
// This shouldn't be called if the member is in this zone.
if (!members[i]) {
if (!strncmp(GetLeaderName(), Name, 64)) {
if(!members[i]) {
if(!strncmp(GetLeaderName(), Name, 64))
{
//TODO: Transfer leadership if leader disbands OOZ.
UpdateGroupAAs();
}
if (GroupCount() < 3) {
memset(membername[i], 0, 64);
MemberRoles[i] = 0;
if(GroupCount() < 3)
{
UnDelegateMarkNPC(NPCMarkerName.c_str());
if (GetLeader() && GetLeader()->IsClient() &&
GetLeader()->CastToClient()->ClientVersion() < EQ::versions::ClientVersion::SoD) {
UnDelegateMainAssist(MainAssistName.c_str());
if (GetLeader() && GetLeader()->IsClient() && GetLeader()->CastToClient()->ClientVersion() < EQ::versions::ClientVersion::SoD) {
UnDelegateMainAssist(MainAssistName.c_str());
}
ClearAllNPCMarks();
}
if (Name == mentoree_name) {
if (Name == mentoree_name)
ClearGroupMentor();
}
memset(membername[i], 0, 64);
MemberRoles[i] = 0;
removed = true;
Log(Logs::Detail, Logs::Group, "DelMemberOOZ: Removed Member: %s", Name);
break;
return true;
}
}
}
if (GroupCount() < 2) {
DisbandGroup();
return true;
}
if (checkleader) {
Log(Logs::Detail, Logs::Group, "DelMemberOOZ: Checking leader...");
if (strcmp(GetOldLeaderName(), Name) == 0 && GroupCount() >= 2) {
for (uint32 nl = 0; nl < MAX_GROUP_MEMBERS; nl++) {
if (members[nl]) {
if (members[nl]->IsClient()) {
ChangeLeader(members[nl]);
break;
}
}
}
}
}
return removed;
return false;
}
bool Group::DelMember(Mob* oldmember, bool ignoresender)
@ -674,6 +646,16 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
return false;
}
// TODO: fix this shit
// okay, so there is code below that tries to handle this. It does not.
// So instead of figuring it out now, lets just disband the group so the client doesn't
// sit there with a broken group and there isn't any group leader shuffling going on
// since the code below doesn't work.
if (oldmember == GetLeader()) {
DisbandGroup();
return true;
}
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++)
{
if (members[i] == oldmember)
@ -682,36 +664,44 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
membername[i][0] = '\0';
memset(membername[i],0,64);
MemberRoles[i] = 0;
Log(Logs::Detail, Logs::Group, "DelMember: Removed Member: %s", oldmember->GetCleanName());
break;
}
}
if(GroupCount() < 2)
/* This may seem pointless but the case above does not cover the following situation:
* Group has Leader a, member b, member c
* b and c are out of zone
* a disconnects/quits
* b or c zone back in and disconnects/quits
* a is still "leader" from GetLeader()'s perspective and will crash the zone when we DelMember(b)
* Ultimately we should think up a better solution to this.
*/
if(oldmember == GetLeader())
{
DisbandGroup();
return true;
SetLeader(nullptr);
}
// If the leader has quit and we have 2 or more players left in group, we want to first check the zone the old leader was in for a new leader.
// If a suitable replacement cannot be found, we need to go out of zone. If checkleader remains true after this method completes, another
// loop will be run in DelMemberOOZ.
bool checkleader = true;
if (strcmp(GetOldLeaderName(),oldmember->GetCleanName()) == 0 && GroupCount() >= 2)
//handle leader quitting group gracefully
if (oldmember == GetLeader() && GroupCount() >= 2)
{
for(uint32 nl = 0; nl < MAX_GROUP_MEMBERS; nl++)
{
if(members[nl])
if(members[nl])
{
if (members[nl]->IsClient())
{
ChangeLeader(members[nl]);
checkleader = false;
break;
}
}
}
}
if (!GetLeaderName())
{
DisbandGroup();
return true;
}
auto pack = new ServerPacket(ServerOP_GroupLeave, sizeof(ServerGroupLeave_Struct));
ServerGroupLeave_Struct* gl = (ServerGroupLeave_Struct*)pack->pBuffer;
@ -719,7 +709,6 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
gl->zoneid = zone->GetZoneID();
gl->instance_id = zone->GetInstanceID();
strcpy(gl->member_name, oldmember->GetCleanName());
gl->checkleader = checkleader;
worldserver.SendPacket(pack);
safe_delete(pack);
@ -811,7 +800,6 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
Bot::UpdateGroupCastingRoles(this);
#endif
safe_delete(outapp);
return true;
}
@ -2342,16 +2330,17 @@ void Group::ChangeLeader(Mob* newleader)
// this changes the current group leader, notifies other members, and updates leadship AA
// if the new leader is invalid, do nothing
if (!newleader) {
if (!newleader || !newleader->IsClient())
return;
}
Mob* oldleader = GetLeader();
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gu = (GroupJoin_Struct*) outapp->pBuffer;
gu->action = groupActMakeLeader;
strcpy(gu->membername, newleader->GetName());
strcpy(gu->yourname, GetOldLeaderName());
strcpy(gu->yourname, oldleader->GetName());
SetLeader(newleader);
database.SetGroupLeaderName(GetID(), newleader->GetName());
UpdateGroupAAs();
@ -2363,22 +2352,9 @@ void Group::ChangeLeader(Mob* newleader)
members[i]->CastToClient()->SendGroupLeaderChangePacket(newleader->GetName());
members[i]->CastToClient()->QueuePacket(outapp);
Log(Logs::Detail, Logs::Group, "ChangeLeader(): Local leader update packet sent to: %s .", members[i]->GetName());
}
}
safe_delete(outapp);
Log(Logs::Detail, Logs::Group, "ChangeLeader(): Old Leader is: %s New leader is: %s", GetOldLeaderName(), newleader->GetName());
ServerPacket* pack = new ServerPacket(ServerOP_ChangeGroupLeader, sizeof(ServerGroupLeader_Struct));
ServerGroupLeader_Struct* fgu = (ServerGroupLeader_Struct*)pack->pBuffer;
fgu->zoneid = zone->GetZoneID();
fgu->gid = GetID();
strcpy(fgu->leader_name, newleader->GetName());
strcpy(fgu->oldleader_name, GetOldLeaderName());
worldserver.SendPacket(pack);
SetOldLeaderName(newleader->GetName());
}
const char *Group::GetClientNameByIndex(uint8 index)

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@ -37,8 +37,6 @@ public:
GroupIDConsumer() { id = 0; }
GroupIDConsumer(uint32 gid) { id = gid; }
inline const uint32 GetID() const { return id; }
void SetOldLeaderName(const char* oldleader) { strcpy(oldleadername, oldleader); }
char* GetOldLeaderName() { return oldleadername; }
protected:
friend class EntityList;
@ -46,7 +44,6 @@ protected:
inline void SetID(uint32 set_id) { id = set_id; }
private:
uint32 id;
char oldleadername[64]; // Keeps the previous leader name, so when the entity is destroyed we can still transfer leadership.
};
class Group : public GroupIDConsumer {
@ -61,7 +58,6 @@ public:
void SendLeadershipAAUpdate();
void SendWorldGroup(uint32 zone_id,Mob* zoningmember);
bool DelMemberOOZ(const char *Name);
bool DelMemberOOZ(const char *Name, bool checkleader);
bool DelMember(Mob* oldmember,bool ignoresender = false);
void DisbandGroup(bool joinraid = false);
void GetMemberList(std::list<Mob*>& member_list, bool clear_list = true);

View File

@ -877,7 +877,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
if (gl->zoneid == zone->GetZoneID() && gl->instance_id == zone->GetInstanceID())
break;
entity_list.SendGroupLeave(gl->gid, gl->member_name, gl->checkleader);
entity_list.SendGroupLeave(gl->gid, gl->member_name);
}
break;
}
@ -1114,17 +1114,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
break;
}
case ServerOP_ChangeGroupLeader: {
ServerGroupLeader_Struct *fgu = (ServerGroupLeader_Struct *) pack->pBuffer;
if (zone) {
if (fgu->zoneid == zone->GetZoneID()) {
break;
}
entity_list.SendGroupLeader(fgu->gid, fgu->leader_name, fgu->oldleader_name);
}
break;
}
case ServerOP_OOZGroupMessage: {
ServerGroupChannelMessage_Struct* gcm = (ServerGroupChannelMessage_Struct*)pack->pBuffer;
if (zone) {