neckkola
d67fa473a2
Cleanup of bot raid work and inclusion of bot_raid in cmake
2022-02-23 15:58:13 -04:00
neckkola
f73ddb1d35
Merge branch 'master' into Bot_Raid_work
2022-02-13 07:26:18 -04:00
neckkola
50230bcd0c
g3
2022-02-03 20:40:30 -04:00
neckkola
fbaeb00f39
Memory corruption found - sending packets to BoTs using Client class
2022-01-30 22:40:11 -04:00
neckkola
ed552af6f1
seems to be working
2022-01-29 21:53:06 -04:00
neckkola
478fa24a70
bug tracing on entity list mismatch
2022-01-25 23:16:33 -04:00
neckkola
cf2c7060be
Fixed a bot crash
2022-01-25 19:06:38 -04:00
neckkola
5a9c8c18c1
Bot Death fixed and few other crashes
2022-01-21 23:31:59 -04:00
neckkola
ec2e79c042
More raid spell work
2022-01-16 20:22:56 -04:00
neckkola
37e9d419e6
More bot raid changes
2022-01-15 11:27:50 -04:00
neckkola
6411c2335e
Bot Invite/Accept cleanup
2022-01-12 18:47:56 -04:00
neckkola
e5371253cb
New work on Raid invite with a invitor having a group
2022-01-09 11:24:59 -04:00
neckkola
6802681abe
Jan 4
...
Basic structure in place for Raid::AddBot though not working
2022-01-04 23:40:00 -04:00
Alex
c3456ebea0
[Bots] Remove hardcoded race-class combinations from bots. ( #1375 )
...
* [Bots] Remove hardcoded race-class combinations from bots.
- Allows server operators to directly influence via a database table the classes a specific bot race can be.
- Previously this was hardcoded and required a source modification to do.
- Allowed races, classes, and genders have been removed due to redundancy at this point.
* Remove const cast and modify saylink definition.
2021-06-11 13:30:56 -05:00
Akkadius
3f62da4573
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Akkadius
373fb3f0e7
Decouple zone calls, cleanup logic
2020-04-19 04:36:39 -05:00
Michael Cook (mackal)
7ce88b30ad
Remove Bot::BotfocusType
...
This was just a maintenance burden keeping it in sync with focusType
(and it wasn't!)
2020-01-16 15:47:25 -05:00
Uleat
bd6e06aadb
Few tweaks to bot ai
2019-12-13 16:50:42 -05:00
Uleat
efd710855e
Added bot command 'itemuse'
2019-12-10 02:02:42 -05:00
Uleat
abb1086e52
Added rules Bots:AllowOwnerAutoDefend and Bots:LeashDistance
2019-10-05 23:11:16 -04:00
Uleat
12204dd927
Updated Bot AI to make use of neglected commands/features
2019-10-05 18:17:23 -04:00
kentai
8e1b6a23eb
Bot Naming - View/Delete Databuckets
...
^bottitle
^botsuffix
^botsurname
#viewbuckets
#deletebucket
2019-09-05 14:12:56 +10:00
Uleat
ee49ad3ce9
Reworked BotDatabase into a functional add-on for ZoneDatabase
2019-06-24 18:13:25 -04:00
Uleat
3bdd6c20a5
Bot definition clean-up
2019-02-09 06:38:26 -05:00
Uleat
bef849b5c1
Definition clean-up
2019-02-09 05:58:49 -05:00
Uleat
3cffe5f7ef
Put merc and bot classes on the same stance standard (mercs)
2019-02-07 22:09:31 -05:00
Uleat
bc79e28d49
Fix for bots disappearing while idle (update)
2019-01-29 20:25:35 -05:00
Uleat
036e4739ae
Fix for bots disappearing while idle
2019-01-27 09:14:47 -05:00
Uleat
5b371ad054
Fix for bot out-of-combat movement animation glitches
2019-01-27 08:09:54 -05:00
Uleat
3c0bd2bf5d
Synchronized bot code to new movement system
2019-01-27 08:08:01 -05:00
Uleat
16036ab492
Fix for class Bot not honoring NPCType data reference
2019-01-26 22:30:49 -05:00
Uleat
585c6322bf
Added 'spells' entry to EQDictionary
2019-01-20 08:24:21 -05:00
Uleat
e1659d9236
Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework
...
# Conflicts:
# changelog.txt
2018-10-06 23:26:21 -04:00
Uleat
94c17f941c
Fixed a few bot issues...
2018-10-06 23:23:29 -04:00
Uleat
509a2b30a5
Inventory possessions beta testing
2018-08-13 22:32:36 -04:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Uleat
fb7362c092
Added bot command 'BotStopMeleeLevel'
2018-04-12 20:14:02 -04:00
Uleat
765ee5eeed
Fix for possible memory leak when spawning bots
2018-02-19 07:34:43 -05:00
Uleat
0b97db9fd2
Added some basic functionality to 'bot guard'
2018-02-08 16:46:43 -05:00
Uleat
d71dbd1751
Relocated 'stop movement' code into class Mob from class Bot
2018-02-01 05:38:10 -05:00
Uleat
8805021960
Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features
2018-01-31 19:31:09 -05:00
Michael Cook (mackal)
b3d8bcab4a
More pet command changes
...
Tweaks to attack
Initial implementation of ghold
Tweaks to hold
2017-05-03 23:41:06 -04:00
Uleat
31cc6f63d6
Added evade code to rogue mercs
2017-03-14 16:32:10 -04:00
Uleat
09bbfbcc31
Complete rework of the bot trading system (see changelog.txt)
2017-03-08 08:12:04 -05:00
Uleat
15af28720a
Bad logic..not used anyways
2017-03-01 19:16:02 -05:00
Uleat
12d7f242b4
Tweaked bot caster combat range code a little (they shouldn't pile up unless there are los issues...)
2017-03-01 16:11:17 -05:00
Uleat
bf239f9691
A 'hack' and a 'fix' (bot movement changes)
2017-02-27 21:32:07 -05:00
Uleat
b1be667884
Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm)
2017-02-26 22:13:41 -05:00
Uleat
c61c275221
Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect
2017-02-25 09:02:20 -05:00