Commit Graph

129 Commits

Author SHA1 Message Date
neckkola d67fa473a2 Cleanup of bot raid work and inclusion of bot_raid in cmake 2022-02-23 15:58:13 -04:00
neckkola f73ddb1d35 Merge branch 'master' into Bot_Raid_work 2022-02-13 07:26:18 -04:00
neckkola 50230bcd0c g3 2022-02-03 20:40:30 -04:00
neckkola fbaeb00f39 Memory corruption found - sending packets to BoTs using Client class 2022-01-30 22:40:11 -04:00
neckkola ed552af6f1 seems to be working 2022-01-29 21:53:06 -04:00
neckkola 478fa24a70 bug tracing on entity list mismatch 2022-01-25 23:16:33 -04:00
neckkola cf2c7060be Fixed a bot crash 2022-01-25 19:06:38 -04:00
neckkola 5a9c8c18c1 Bot Death fixed and few other crashes 2022-01-21 23:31:59 -04:00
neckkola ec2e79c042 More raid spell work 2022-01-16 20:22:56 -04:00
neckkola 37e9d419e6 More bot raid changes 2022-01-15 11:27:50 -04:00
neckkola 6411c2335e Bot Invite/Accept cleanup 2022-01-12 18:47:56 -04:00
neckkola e5371253cb New work on Raid invite with a invitor having a group 2022-01-09 11:24:59 -04:00
neckkola 6802681abe Jan 4
Basic structure in place for Raid::AddBot though not working
2022-01-04 23:40:00 -04:00
Alex c3456ebea0 [Bots] Remove hardcoded race-class combinations from bots. (#1375)
* [Bots] Remove hardcoded race-class combinations from bots.
- Allows server operators to directly influence via a database table the classes a specific bot race can be.
- Previously this was hardcoded and required a source modification to do.
- Allowed races, classes, and genders have been removed due to redundancy at this point.

* Remove const cast and modify saylink definition.
2021-06-11 13:30:56 -05:00
Akkadius 3f62da4573 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
KimLS 2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Akkadius 373fb3f0e7 Decouple zone calls, cleanup logic 2020-04-19 04:36:39 -05:00
Michael Cook (mackal) 7ce88b30ad Remove Bot::BotfocusType
This was just a maintenance burden keeping it in sync with focusType
(and it wasn't!)
2020-01-16 15:47:25 -05:00
Uleat bd6e06aadb Few tweaks to bot ai 2019-12-13 16:50:42 -05:00
Uleat efd710855e Added bot command 'itemuse' 2019-12-10 02:02:42 -05:00
Uleat abb1086e52 Added rules Bots:AllowOwnerAutoDefend and Bots:LeashDistance 2019-10-05 23:11:16 -04:00
Uleat 12204dd927 Updated Bot AI to make use of neglected commands/features 2019-10-05 18:17:23 -04:00
kentai 8e1b6a23eb Bot Naming - View/Delete Databuckets
^bottitle
^botsuffix
^botsurname
#viewbuckets
#deletebucket
2019-09-05 14:12:56 +10:00
Uleat ee49ad3ce9 Reworked BotDatabase into a functional add-on for ZoneDatabase 2019-06-24 18:13:25 -04:00
Uleat 3bdd6c20a5 Bot definition clean-up 2019-02-09 06:38:26 -05:00
Uleat bef849b5c1 Definition clean-up 2019-02-09 05:58:49 -05:00
Uleat 3cffe5f7ef Put merc and bot classes on the same stance standard (mercs) 2019-02-07 22:09:31 -05:00
Uleat bc79e28d49 Fix for bots disappearing while idle (update) 2019-01-29 20:25:35 -05:00
Uleat 036e4739ae Fix for bots disappearing while idle 2019-01-27 09:14:47 -05:00
Uleat 5b371ad054 Fix for bot out-of-combat movement animation glitches 2019-01-27 08:09:54 -05:00
Uleat 3c0bd2bf5d Synchronized bot code to new movement system 2019-01-27 08:08:01 -05:00
Uleat 16036ab492 Fix for class Bot not honoring NPCType data reference 2019-01-26 22:30:49 -05:00
Uleat 585c6322bf Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
Uleat e1659d9236 Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework
# Conflicts:
#	changelog.txt
2018-10-06 23:26:21 -04:00
Uleat 94c17f941c Fixed a few bot issues... 2018-10-06 23:23:29 -04:00
Uleat 509a2b30a5 Inventory possessions beta testing 2018-08-13 22:32:36 -04:00
Uleat c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Uleat fb7362c092 Added bot command 'BotStopMeleeLevel' 2018-04-12 20:14:02 -04:00
Uleat 765ee5eeed Fix for possible memory leak when spawning bots 2018-02-19 07:34:43 -05:00
Uleat 0b97db9fd2 Added some basic functionality to 'bot guard' 2018-02-08 16:46:43 -05:00
Uleat d71dbd1751 Relocated 'stop movement' code into class Mob from class Bot 2018-02-01 05:38:10 -05:00
Uleat 8805021960 Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features 2018-01-31 19:31:09 -05:00
Michael Cook (mackal) b3d8bcab4a More pet command changes
Tweaks to attack
Initial implementation of ghold
Tweaks to hold
2017-05-03 23:41:06 -04:00
Uleat 31cc6f63d6 Added evade code to rogue mercs 2017-03-14 16:32:10 -04:00
Uleat 09bbfbcc31 Complete rework of the bot trading system (see changelog.txt) 2017-03-08 08:12:04 -05:00
Uleat 15af28720a Bad logic..not used anyways 2017-03-01 19:16:02 -05:00
Uleat 12d7f242b4 Tweaked bot caster combat range code a little (they shouldn't pile up unless there are los issues...) 2017-03-01 16:11:17 -05:00
Uleat bf239f9691 A 'hack' and a 'fix' (bot movement changes) 2017-02-27 21:32:07 -05:00
Uleat b1be667884 Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm) 2017-02-26 22:13:41 -05:00
Uleat c61c275221 Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect 2017-02-25 09:02:20 -05:00