334 Commits

Author SHA1 Message Date
hg
abf73947f4
[Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field

The name of the struct is enough to make this implicit

* Rename dz member enum and struct

Rename ExpeditionMember to DynamicZoneMember

Rename ExpeditionMemberStatus to DynamicZoneMemberStatus

* Rename dz window packet structs

This makes it more clear the window may be used by any dynamic zone
system not just expeditions (live missions fill the window when
player doesn't have an active expedition).

* Rename dz window packet fields
2021-04-27 18:53:56 -05:00
Alex
00fb9bc9f9
[Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. (#1328)
* For as long as I can remember people have had issues with zoning in, facing the wrong way, and walking through a zone line.

With this we will be able to set zone's safe heading as well as preserve heading on summon (NPC or GM) and teleports between zones.

This affects several pre-existing quest methods and extends their parameters to allow for the addition of heading.

The following functions have had heading added.
Lua
- client:SetBindPoint()
- client:SetStartZone()

Perl
- $client->SetBindPoint()
- $client->SetStartZone()
- quest::rebind()

SetStartZone parameter list was fixed also.

This converts some pre-existing methods from glm::vec3() to glm::vec4() and has an overload where necessary to use a glm::vec3() method versus glm::vec4() method.

This shouldn't affect any pre-existing servers and will allow PEQ and others to document safe headings for zones properly.

* Removed possible memory leaks.

* Fix SQL.

* Fix client message.

* Fix debug log.

* Fix log message.

* Fix call in rebind overload.

* Fix floats.

* Add default to column.
2021-04-22 22:49:44 -05:00
hg
b85feb5461 Rename expedition packet fields 2020-12-30 18:47:31 -05:00
hg
e99528fe73 Change lockout packet variable to signed 2020-12-30 18:47:09 -05:00
hg
a77f8b582e Update opcodes and packet structs for expeditions
Add and rename some opcodes

Add packet translations for expeditions

Fix OP_DzExpeditionEndsWarning opcode for RoF2

Add RoF2 OP_KickPlayers
2020-12-30 18:47:06 -05:00
Michael Cook (mackal)
69a8507908
Feature/underworld (#1146)
* Update NewZone_Structs

* Update packet translators for NewZone_Struct

* Add OP_UnderWorld OPcodes

These aren't implemented yet, but I thought it would be good to document
them. This sends up just entity ID and location when you fall
underworld. This could possibly be used to check for someone screwing
with zone data locally to warp or something I guess.

* Add database fields
2020-12-21 17:08:04 -06:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Noudess
fb1228946a Add code to patchers to put support for Expendable flag on breakable fishing 2020-05-11 14:50:17 -04:00
Michael Cook (mackal)
0e6a0b5a70 Add Item SubType to data structures and DB 2020-05-09 22:37:35 -04:00
Michael Cook (mackal)
572ad1b6ab Identify SubType in Item structs in some clients
This maybe in older clients as well, but I couldn't verify it and those
clients never did anything with this field so it doesn't matter.

MQ2 calls this SubClass, but we call the field it's a "sub" of Type so I
figured we'd call it SubType.

We still need to rename the DB field and handle it server side etc
2020-05-08 12:56:10 -04:00
Michael Cook (mackal)
2f5909d4cb Implement AA timers reset on death
This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Michael Cook (mackal)
baf4cc62eb Fix format truncation in RoF2 OP_Trader 2020-01-16 18:04:20 -05:00
Uleat
5fbda48c54 Brought Actor Position Update packets up to RoF2 standard in preparation for boat control modifications. Tested on all 6 supported clients - please report any anomalies 2019-11-16 17:10:40 -05:00
Akkadius
b402e8f33d Logs::Trading to LogTrading 2019-09-02 02:57:55 -05:00
Akkadius
2eb14a5c8a Move Netcode logging to LogNetcode 2019-09-01 23:10:49 -05:00
Uleat
4d1d9df05d Added cap to Titanium BaneDmgAmt translator 2019-08-24 20:38:57 -04:00
Uleat
4aa8cecc55 Fix for SoF client not being able to login 2019-08-04 22:36:24 -04:00
Michael Cook (mackal)
9fe17f4d46 Fix issues with OP_SpecialMesg handling
This should prevent any optimizations being done on the "1 char string"

This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
Michael Cook (mackal)
dfa90aaac5 Fix OP_SpecialMesg encoding
This broke with newer GCCs. It also worked even though the code was just
wrong before???
2019-07-10 01:44:59 -04:00
Uleat
4658ad676f Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max 2019-01-24 03:53:41 -05:00
Uleat
f690c64f9e Moved buff definitions into 'spells' lookup 2019-01-20 20:04:07 -05:00
Uleat
585c6322bf Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
Uleat
703cbc6727 Activated per-expansion support for active inventory slot addressing 2019-01-15 00:50:58 -05:00
Uleat
bcf271c30f Added dynamic entries to eqdictionary 2019-01-12 20:03:52 -05:00
Uleat
38bf73cc08 Added enum class Expansion 2019-01-09 20:14:49 -05:00
Uleat
8eaed2233f Added namespace expansions 2019-01-07 18:18:35 -05:00
Uleat
55e856d5fe Update for a couple of things...
- secondary material slot on self spawn (inc. pet)
- instant update of prim/sec weapon ornamentations
2019-01-02 19:41:48 -05:00
Akkadius
df68ad6358 More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua 2019-01-01 04:22:31 -06:00
Akkadius
11a43cd320 Texture work 2018-12-31 03:18:59 -06:00
Uleat
1ba6801bb2 Fix for UF and older clients' experiment combine failure 2018-10-05 07:54:42 -04:00
Uleat
31b70ea74b Fix for world containers failing in experiment mode 2018-10-03 18:08:27 -04:00
Uleat
7c5b1e8fd2 Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework 2018-09-23 01:02:54 -04:00
chase
add25eb617 converting some remaining abs & fabs to use std::abs, fixing some warnings 2018-09-10 00:23:09 -07:00
Michael Cook (mackal)
2d84029b37 Add FastRegen* to zone table 2018-09-07 23:54:40 -04:00
Akkadius
40cb53f5a4 Syntax, naming and formatting tweaks 2018-08-17 23:54:24 -05:00
Uleat
509a2b30a5 Inventory possessions beta testing 2018-08-13 22:32:36 -04:00
Michael Cook (mackal)
51baccc10f Merge branch 'master' into tasks 2018-07-06 00:59:45 -04:00
Uleat
c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Michael Cook (mackal)
a7c1fad213 Fix up OP_OpenNewTasksWindow for older clients 2018-07-04 01:57:54 -04:00
Michael Cook (mackal)
3498f7a56f Bunch of work 2018-06-24 23:21:35 -04:00
Natedog2012
e28ddcff25 Fix size of AltCurrencySelectItem_Struct in RoF2 2018-05-14 01:11:37 -07:00
Michael Cook (mackal)
06d22fa009 Identify the rest of Action/CombatDamage structs 2018-02-28 19:21:03 -05:00
Uleat
361937d443 SayLink clean-up 2018-02-24 09:08:11 -05:00
Michael Cook (mackal)
6027a80c14 Identified bouding_radius in all spawn structs 2018-02-22 01:30:40 -05:00
Uleat
a493242c3c Fix and overhaul to bug reporting system 2018-02-18 14:03:13 -05:00
Michael Cook (mackal)
a32dedeb48 Fix issue with heading being incorrectly handled
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.

This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Uleat
91d3851d76 Fix for 'SoD' client unable to log into zone [ci skip] 2018-02-14 23:04:33 -05:00
Michael Cook (mackal)
7adc93d806 Fix zone failure messages on RoF+ 2018-01-17 22:01:45 -05:00
Michael Cook (mackal)
760ba01e6b Update a comment 2018-01-10 22:34:57 -05:00
Michael Cook (mackal)
55f1767001 Add confirmed OP_MoveMultipleItems structs
Pretty sure SoF-UF are the same, but I haven't verified that yet
2017-11-30 16:50:10 -05:00