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Fix for SoF client not being able to login
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979c819075
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@ -1116,7 +1116,10 @@ namespace SoF
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}
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OUT(deity);
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OUT(intoxication);
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OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
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eq->spellSlotRefresh[9] = 0; // 10th slot is not valid in this release
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OUT(abilitySlotRefresh);
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OUT(points); // Relocation Test
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// OUT(unknown0166[4]);
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@ -1177,7 +1180,10 @@ namespace SoF
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}
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// OUT(unknown4184[128]);
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OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
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eq->mem_spells[9] = 0xFFFFFFFFU; // 10th slot is not valid in this release
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// OUT(unknown04396[32]);
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OUT(platinum);
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OUT(gold);
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@ -328,7 +328,11 @@ namespace SoF
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const int SPELL_ID_MAX = 15999;
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const int SPELLBOOK_SIZE = 480;
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// Be careful not to confuse these two..SoF disc release has a special requirement...
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// - The number of available spell gems HAS NOT increased from 9 at this point
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// - The profile allocation HAS increased to 10 at this point
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const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
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const int SPELL_GEM_PROFILE_SIZE = 10; // special case declaration
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const int LONG_BUFFS = 25;
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const int SHORT_BUFFS = 15;
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@ -885,7 +885,7 @@ struct PlayerProfile_Struct //23576 Octets
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/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
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/*00160*/ uint32 deity; // deity
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/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
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/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis) - 4 Octets Each
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/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_PROFILE_SIZE]; // Refresh time (millis) - 4 Octets Each
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/*00208*/ uint32 abilitySlotRefresh;
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/*00212*/ uint8 haircolor; // Player hair color
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/*00213*/ uint8 beardcolor; // Player beard color
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@ -912,7 +912,7 @@ struct PlayerProfile_Struct //23576 Octets
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/*04173*/ uint8 unknown02264[147]; // was [139]
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/*04312*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 480 = 60 pages
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/*06232*/ uint8 unknown4184[128]; // was [136]
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/*06396*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
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/*06396*/ uint32 mem_spells[spells::SPELL_GEM_PROFILE_SIZE]; // List of spells memorized
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/*06436*/ uint8 unknown04396[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
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/*06464*/ uint32 platinum; // Platinum Pieces on player
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/*06468*/ uint32 gold; // Gold Pieces on player
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@ -3768,7 +3768,7 @@ struct AnnoyingZoneUnknown_Struct {
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};
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struct LoadSpellSet_Struct {
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uint32 spell[spells::SPELL_GEM_COUNT];
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uint32 spell[spells::SPELL_GEM_PROFILE_SIZE];
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uint32 unknown;
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};
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