Michael Cook (mackal)
8f21b01b7e
Tweak to accuracy based on newer clients
2017-01-17 02:52:16 -05:00
Michael Cook (mackal)
591fa003c6
Merge pull request #586 from huffin/patch-1
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Update 2017_01_16_NPCCombatRebalance.sql
2017-01-16 21:00:52 -05:00
huffin
f3e09abf22
Update 2017_01_16_NPCCombatRebalance.sql
2017-01-16 19:33:33 -06:00
Michael Cook (mackal)
18e6e5e5e2
Rename Defense to Mitigation on sim (since that's what it is)
2017-01-16 17:05:57 -05:00
Michael Cook (mackal)
698a814fc3
Add KLS' combat sim
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This will show you the distribution of hits for a given offense and mitigation
DI 1 is the min hit and DI 20 is the max hit
2017-01-16 17:02:34 -05:00
Michael Cook (mackal)
fb820f4fec
Add Creamo's SQL to rebalance NPCs
2017-01-16 16:58:32 -05:00
Michael Cook (mackal)
0d84a73e9f
Clean up MonkSpecialAttack too
2017-01-15 22:54:50 -05:00
Michael Cook (mackal)
b92d6c57a1
Rework OPCombatAbiltiy a bit
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This is done to help remove some code duplication in the future
2017-01-15 22:19:32 -05:00
Michael Cook (mackal)
8c6fefa33e
Update #showstats
2017-01-15 16:32:15 -05:00
Michael Cook (mackal)
e03a90b05d
Refactor CheckHitChance
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Pulled the accuracy/avoidance spell bonuses into their own functions so
we can show the total values in #showstats
2017-01-15 16:08:22 -05:00
Michael Cook (mackal)
c030e1ce8d
Add rule Combat:LevelToStopDamageCaps
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Setting this to 1 will effectively disable damage caps
Setting this to 20 will give similar results to old incorrect default rules
2017-01-15 15:39:12 -05:00
Michael Cook (mackal)
7e49a21b3b
Change NPC skill AC bonus
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Basically, live doesn't have an NPC's skill at the max for their class like we
do. So for now, we'll just set their SkillDefense bonus to value / 5
2017-01-15 13:54:10 -05:00
Michael Cook (mackal)
9e824876ba
Combat Revamp - MAJOR BREAKING CHANGE
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This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.
This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.
Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.
There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
KimLS
b44e991035
Remove offending includes that caused login to stop compiling
2017-01-14 16:52:59 -08:00
KimLS
e1e907e441
Missing sleep for eqlaunch
2017-01-14 16:37:52 -08:00
KimLS
01a04a63c3
Add uuid lib reference for unix
2017-01-14 16:20:44 -08:00
KimLS
f7eb15bf53
This is throwing an error on gcc
2017-01-14 16:06:55 -08:00
KimLS
f53bdaeb7e
Changed tic rate to 5 seconds might be too long
2017-01-13 23:47:17 -08:00
KimLS
28325467da
Add client and zone subscriptions
2017-01-13 23:46:20 -08:00
KimLS
83b51b04d3
Merge branch 'master' into eqstream
2017-01-13 21:53:21 -08:00
KimLS
1cafd6831d
Basic work on subscriptions
2017-01-13 21:52:08 -08:00
Michael Cook (mackal)
891fa0411c
Revert "Update travis-ci to use newer VM"
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This reverts commit 0a4ccb11aa7cb4cf430bc5a1e94564c5f13b4167.
2017-01-12 18:25:32 -05:00
Michael Cook (mackal)
a4fda2a951
Revert "Try newer GCC versions?"
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This reverts commit 50a67c76e7eb63d6009785b76e40f8b4be0d7aab.
2017-01-12 18:25:25 -05:00
Michael Cook (mackal)
ffdc933ce0
Revert "Gotta update env vars too I guess"
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This reverts commit da08a622f153326b52161daab1a7e7bfcefa212a.
2017-01-12 18:25:16 -05:00
Michael Cook (mackal)
e3f15de1f8
Revert "Gotta set them actually"
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This reverts commit 6cef5c6beb99514bc774f038687b06c7ae856416.
2017-01-12 18:25:06 -05:00
Michael Cook (mackal)
6cef5c6beb
Gotta set them actually
2017-01-12 18:19:04 -05:00
Michael Cook (mackal)
da08a622f1
Gotta update env vars too I guess
2017-01-12 18:10:45 -05:00
Michael Cook (mackal)
50a67c76e7
Try newer GCC versions?
2017-01-12 18:06:13 -05:00
Michael Cook (mackal)
0a4ccb11aa
Update travis-ci to use newer VM
2017-01-12 17:55:08 -05:00
KimLS
f24770489e
WebInterface reference implementation
2017-01-11 23:19:00 -08:00
Paul Coene
af4a432745
Missed version.h in original commit
2017-01-10 20:33:01 -05:00
Paul Coene
df86e644f4
Now the actual code changes - lol
2017-01-10 20:18:16 -05:00
Paul Coene
80ff535215
Added code so that books/scrolls read that are in a language other
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than common get language skill applied.
Added code to support ReadBook slots above and beyond main inventory slots
by decoding additional bag slot field.
2017-01-10 20:15:03 -05:00
Akkadius
30157a37a2
Merge pull request #583 from noudess/master
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Alliance spell line for chanters was not working.
2017-01-10 14:09:02 -06:00
KimLS
124728e0c7
TCP cleanup, added basis of web interface
2017-01-08 19:00:39 -08:00
KimLS
08e72bbbdd
UCS support decided to not rewrite it for now. Maybe later now that it's easier to work with
2017-01-06 00:21:59 -08:00
KimLS
bf563e9c6a
Merge branch 'master' into eqstream
2017-01-05 22:25:48 -08:00
KimLS
b7c5de144a
Launcher support added. Still missing UCS but thinking about maybe rewriting it completely
2017-01-05 22:25:01 -08:00
KimLS
f6ca59fbc6
Working zone and world communication yay
2017-01-03 22:23:03 -08:00
KimLS
2447c38c82
Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones.
2017-01-02 22:38:47 -08:00
Michael Cook (mackal)
f5827174ee
Make CheckHitChance much more live like
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This should be fairly close to live-like.
Based on client decompiling, Torven's write up and parses and more parses.
It will probably break your server.
2016-12-25 21:11:10 -05:00
Michael Cook (mackal)
1d19bd11d0
Add Random::Roll0
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This has the same interval ((0,N]) that the client function does
The devs have referenced this in a few posts talking about
mechanics.
2016-12-25 21:06:02 -05:00
KimLS
0264c0d60a
Merge branch 'master' into eqstream
2016-12-21 14:26:59 -08:00
KimLS
b6d79e5af2
Query serv reimplement first steps
2016-12-21 14:25:33 -08:00
Paul Coene
6a2be94282
Alliance spell line for chanters was not working.
2016-12-21 14:38:24 -05:00
Michael Cook (mackal)
630ea0d3c6
Fix RoF2 OP_GMHideMe
2016-12-21 13:45:18 -05:00
Drajor
55e78cd8e9
Fix for error in previous change. ItemInstance::GetOrnamentHeroModel will return zero again when parameter material_slot is the default -1.
2016-12-21 13:28:05 +10:00
Drajor
a13e32498a
Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs.
2016-12-21 13:03:19 +10:00
Uleat
18693998b9
Added logging code to DropItem()
2016-12-19 20:58:38 -05:00
Drajor
908a7061cf
Hero forge ID in OP_WearChange originating from a client is now set to the correct value prior to being broadcast to other clients.
2016-12-19 21:00:55 +10:00