JohnsonAskot
63810d5c1b
Exploit fixes
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Bind Wound was spammable via packet sending. You could buy a larger
stack than the max StackSize of an item from merchants that had
unlimited of those stackable items.
2015-02-07 12:34:50 -05:00
Russell Kinasz
2763fe36a3
RoF+ can send 200 items in merchantlist
2015-01-31 11:17:28 -08:00
Russell Kinasz
1e8916ee98
RoF+ can send 200 items in merchantlist
2015-01-31 11:11:06 -08:00
Uleat
4832acde0b
Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file)
2015-01-27 05:09:35 -05:00
Trevius
966acb25b3
Fixed an issue where Mercenaries were causing several DB queries per second while suspended.
2015-01-25 11:28:34 -06:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Uleat
e70e443950
Implemented 'enum class ClientVersion' -- added 'RoF2' to lua client version enumeration
2015-01-19 23:32:57 -05:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
b3eadea473
Convert 'Client linkdead' to Zone Status
2015-01-19 02:59:02 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
58d0b86a67
Consolidate EQEmuLogsys::Debug General calls into DebugCategory
2015-01-18 00:00:03 -06:00
Arthur Ice
608809a5dc
Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
2015-01-17 20:45:32 -08:00
Arthur Ice
e44d9ce77f
Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
2015-01-17 20:14:05 -08:00
Arthur Ice
2b72a50f91
Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
2015-01-17 20:08:29 -08:00
Akkadius
483086dc3a
Convert OPGMTrainSkill mlogs
2015-01-17 02:50:29 -06:00
Akkadius
5b41bdeec6
port mlog 'CLIENT__TRADING' category to new log system
2015-01-17 02:30:58 -06:00
Akkadius
25642f924e
port mlog 'Inventory' category to new log system
2015-01-17 02:04:43 -06:00
Akkadius
132fbbb0c6
Rename LogDebugType to DebugCategory
2015-01-16 03:09:02 -06:00
Akkadius
683ff1ea60
Convert 'SPELLS' debugging _log to logger.LogDebugType
2015-01-12 22:52:11 -06:00
Akkadius
3390164aea
Convert 'TRADING' debugging _log to logger.LogDebugType
2015-01-12 22:51:35 -06:00
Akkadius
4bf74348a1
Replaced Error calls
2015-01-10 15:56:09 -06:00
Akkadius
dadae1a71f
Replaced Debug messages: LogFile->write with logger.LogDebug
2015-01-10 15:26:38 -06:00
Arthur Ice
cd9ca65587
merge upstream
2015-01-08 19:40:00 -08:00
Akkadius
be381b4e56
Renamed EQEMuLog class to EQEmuLog
2015-01-08 19:46:28 -06:00
Arthur Ice
2aa287fe3c
Merge
2014-12-05 20:16:13 -08:00
Michael Cook (mackal)
395be050a3
Switch random function to std::mt19937
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Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
Arthur Ice
5af1998167
aa_los_them converted to xyz_location m_AutoAttackTargetLocation
2014-12-01 01:23:58 -08:00
Arthur Ice
f973d256dc
aa_los_me and aa_los_me_heading converted xyz_heading m_AutoAttackPosition
2014-12-01 01:19:18 -08:00
KayenEQ
e04496188b
Spell Projectiles have been revamped to use new system.
2014-11-30 01:43:51 -05:00
KayenEQ
e8ae28b439
Merge git://github.com/EQEmu/Server into Development
2014-11-29 20:56:13 -05:00
akkadius
700de3f518
questmgr.h forward declarations
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client_process.cpp #include removals
2014-11-29 03:24:48 -06:00
KayenEQ
191aa575f8
Projectiles (ie Arrows) fired from an archery attacks will do damage upon
...
actually hitting the target, instead of instantly when fired. Consistent
with live.
Optional SQL added to disable this.
Throwing will be implemented in a future update.
2014-11-27 22:12:13 -05:00
Akkadius
b43cfa126f
Renamed SetPKItem to SetPlayerKillItemID
...
Renamed AllowMobLoot to AllowPlayerLoot
Renamed DepopCorpse (PC) to DepopPlayerCorpse
Renamed GetPKItem to GetPlayerKillItem
Renamed Corpse class variable 'orgname' to 'corpse_name'
Renamed CompleteRezz to CompleteResurrection
Renamed GetDBID to GetCorpseDBID
Removed CorpseToServerSlot as it is unnecessary
Removed ServerToCorpseSlot as it is unnecessary
Reogrganized corpse.h header
2014-11-25 23:54:59 -06:00
Arthur Ice
65ad5b5c99
Removed use of initializer lists. so less pretty
2014-11-25 21:45:41 -08:00
Arthur Ice
096cbaf1bb
delta_x, delta_y, delta_z, and int delta_heading converted to m_Delta
2014-11-25 20:43:09 -08:00
Arthur Ice
53602e3c61
heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob
2014-11-25 20:16:04 -08:00
Akkadius
111fb84041
Moved zonedatabase functions out of corpse.cpp
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Conversion portion mostly complete
Some header readability cleanup
Some function renaming
Struct renaming
Many variable renaming
MySQL error log for all of QueryDatabase
Corpse table renaming
Corpse table field renaming
Most corpse database functions redone
2014-11-22 17:55:48 -06:00
Trevius
c5a90adb39
Grouping with Mercenaries is considerably less buggy.
2014-11-22 00:22:12 -06:00
KimLS
c506e33018
Fixed merge
2014-11-18 21:12:48 -08:00
Trevius
a6b9e6cb3c
Trevius: Mercenaries can now zone once again.
2014-11-18 01:02:11 -06:00
Uleat
16f72be898
Added remarked #pragma comments around the OPGMTraining problem code (more for a reminder..but, can be enabled if you are having crash issues involving the for-loop)
2014-11-12 23:41:38 -05:00
KayenEQ
7943a73cfb
code fix
2014-11-12 02:03:24 -05:00
KayenEQ
59bcd031c8
Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)
...
from constantly checking when client has no endurance drain effects.
This was running 24/7 for all classes.
2014-11-12 01:54:21 -05:00
Uleat
8ae234aedf
Real fix for GM trainer crash..evidently the problem went deeper than an undefined condition...
2014-11-11 00:11:44 -05:00